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Ex Libris Mörk Borg A directory of content, tools, and resources

Monsters/NPCs

Abominable Transformation

Concept: “Magic. Monstrosity. Forced Change. Changed Character.” 
Content: An unclean scroll of transformation, and the expected results. 
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short. 

ABXP: A Bloodier eXPerience

Concept: “An all new way to level up your Mork Borg characters by earning Experience points and spending them directly on improving your character how you want, inspired by the Vampire the Masquerade system.”
Content: Xp award and expenditure rules. Undead or goblin curse mechanics. A bloody sanguimancer.
Writing: Just the mechanics. A reliable reference sheet for use at the table.
Art/design: A satisfying blend of art and utility with characterful illustration and a flexible layout. 
Usability: Textured and illustrated but easy to print. A format suitable for front-to-back or full landscape printing. 

Abyss of Hallucinations, Vol 2

7 contributors
Concept: “None remains but thought, and this verily is false”
Content: A guidebook to the abyss and its transformations. 9 “Locations”, 12 occult relics, Chaos, 6 denizens of the abyss, D77 Corpses, arcane Miseries, a dungeon generator, and a damn anti-puzzle. Not to mention the included chance at rebirth.
Writing: Highly symbolic, deeply layered. At times tragic, ironic, paradoxical, and funny. You’ll get out what you put in. Honestly, “Do what thou wilt”
Art/design: A gorgeous physical specimen, clad in textured pink and gold.
Usability: Strong map illustrations, stylized headers, and clear structure lend clarity to a chaotic realm. 

Acceptable Casualties

Concept: “Who knows why we're fighting anymore?” 
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual. 

accursed capybara companion

“Does daily life in the Dying World have you feeling down? Looking for something new and different amidst all the doom and gloom?”

Accursed Guardian

Concept: “Rumours in Anthelia’s court tell of a curse making the Shield immortal as long as the Countess remains unharmed...”
Content: Anthelia’s personal bodyguard.
Writing: An example of the cunning brutality one should expect in Anthelia’s court.
Art/design: An accursed guardian at the ready. Behind textual battlements of white and black.
Usability: Violence isn’t always the answer. 

Accursed of the Lemming Mage

Concept: “Half Person, half Lemming, shaggy fur and dirty robes. They stink of insanity and great heights.”
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing:
Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design:
Typographical variety differentiates textual components; illustration adds character and floofiness
Usability:
Presented in multiple formats for accessibility and ease of use

Afanc

Concept: “A great beast, part beaver, crocodile, and demon”
Content:
A vengeful amphibious behemoth
Writing:
A straightforward stat block with artfully composed lore
Art/design:
Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability:
Don't litter and you're probably safe

Aggrieved Village Guardian

Concept: “These totems were erected to protect the village from demons and evil spirits. After centuries of thankless service […] They became the very things they were meant to defend against.”
Content:
A supernatural guardian turned on its wards—and everyone else
Writing:
Some quick background and mechanics
Art/design:
Text cant and illustrations convey a sense of the monster's movement
Usability:
Mechanics are split by descriptive text but still distinct and easy to reference

All Her Hungry Children

Concept: “Dark and delirious reinterpretations of Popular Dungeon Game's monster menu” 
Content: A tumorous corruption of a monstrous manual, starting with the letter A.
Writing: A thorough satire of its source material, suitable for the bleak humor of a surreal and ultimately doomed setting.
Art/design: Monstrous photo-bashing that blends classical elegance with downright ridiculousness.
Usability: Text balancing utility and style from entry to entry. 

All-seeing Spike Witch

Concept: “beautiful woman but her head is a hideously huge swollen staring eye, wearing only a spiked armor”
Content: "More than anything, it wants to: Mate, birthing a wondrous new horror.
Writing: The Monster Approacheth meets “hold my beer”
Art/design: Unfunctional fashion. Functional design.
Usability: Scarily effective. 

Amaliel

Concept: “bearer of blights, plague herald, from your foul presence deliver us.” 
Content: A divine infection for Forbidden Psalm.
Writing: A fly infested, disease injecting angel. 
Art/design: Found/generated images of distorted and chitinous forms, with text creeping across their surfaces.
Usability: Can potentially become a scroll. 

Amduscias

Concept: “Demon monster for Mörk Borg”
Content:
A heavyweight monster
Writing:
Contains lore, stats, special rules, and an array of attacks
Art/design:
Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability:
Particularly suited as a recurring infernal antagonist

Apocrypha

Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section. 

ASH - Angry Sawtooth Hermits

Concept: “Members of one of the most secret and unknown heretical branches of the Church of the Two-Headed Basilisks”
Content: “Angry Sawtooth Hermits must have one or both of their arms surgically removed and then replaced with saws.”
Writing: A narrative depiction of a murderous saw-toothed cult.
Art/design: Blood splattered, boldly titled, gruesomely illustrated.
Usability: No established mechanical text. Stat it yourself. 

Assassin Snail

“A giant, flesh-eating snail that specialises in pulling its prey out of any protective armour before devouring the poor soul whole”

Awful Pets

Concept: “Tired of plain old pets? Well, step right up to this completely legitimate establishment.”
Content:
8 basilisk friends for you to take home (or to a fun dungeon)
Writing:
A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design:
Could easily be a full-page ad in The Dying Land Gazette
Usability:
Generate your own basilisk in only 3 rolls

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 

Babalon’s Hangover

Concept: “The mother of abominations woke up expecting after a feast held in the pits of doom and gloom.”
Content: 40 diverse monsters to add depth and flavor; many truly striking concepts
Writing: Some evocative prose and poetry; first- and second-person instructional text adds a personal tone but may break immersion for some readers
Art/design: Skillfully captures Mörk Borg’s aesthetic
Usability: Streamlined stat blocks, clear tables, and instructional text for linked entries and creature categories

Backxwash

Concept: “I made the artist Backxwash into a boss encounter… I shared it on Twitter and she liked it”
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign. 

Ballad of Bergharuth

Concept: “Tales of an ancient demon prince. Demonic tunes from his flute make the earth tremble and crack open, revealing terrors previously unseen.”
Content:
Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing:
A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design:
Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability:
Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario

Barghuest

Concept: “Stalking among ancient graves, the cursed Barghuest is an omen of imminent death.” 
Content: Not the ghuest you’d want to visit.
Writing: An absolutely brutal curse wrapped in a canine-shaped package.
Art/design: Dynamic and high contrast three-tone red/black/white layout with a cursed illustration. 
Usability: Don’t just murk your high-level scvm. Make them suffer. 

Basilisks Hate Grundel Fims

Concept: “The heretical bard spewing optimism in the inns of the Dying World”
Content:
The all-singing, all-dancing crap of the crappy world
Writing:
Includes lore, a stat block, a little ditty, and stats for the patrons they inspire
Art/design:
Typographically differentiates the various components, plus a whole lot of basilisks crawling all over everything
Usability:
He’ll hit you with his lute, apparently

BEAR-THING

Concept: “BEAR-THING Hungry. BEAR-THING Angry. BEAR-THING Hangry.”
Content:
An undead amalgam of bear and goblin (but also undead)
Writing:
Succinctly but entertainingly describes behavior and motivation
Art/design:
Economic arrangement of text around a pretty expressive image
Usability:
Keeps PCs on their toes by knocking them off their feet (with its blood)

Beast from the Lightless Depths

“Long ago your kind had formed an ancient peace treaty with those from the lightless depths vowing never to step foot in each other's domain again. One such behemoth, the Beast, has now broken this treaty.”

Belsnickel

Concept: “Belsnickel is cursed to walk the cold yuletide roads for butchering and stewing three naughty boys. He must judge those he encounters as naughty or as nice.”
Content: A judgmental, switch-wielding, candy-tossing scvm.
Writing: Poetically miserable folklore for the dying world. 
Art/design: A wretched bearded man with judging eyes, tired shoulders, and a switch in hand.
Usability: Don't rush for the candy. Trust me. 

Bergen Chrypt

Concept: "What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth... Scratch, scratch, until black blood pours from the clefts... faces contorted, in equal measures, with disgust and greed." 
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design. 

Bestiary

Concept: “The artefact which has come into your possession... these notes-however crude they may seem-however cursed and however twisted, are notes that I would guard with my life.”
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing. 

BEstitchARY

Concept: “The chimeric amalgams and abominable hybrids from origins unknown are wreaking havoc and terrorizing the area. No end in sight to their squalid reign.”
Content:
30 creatures, 900 combinations to mix and match (including BASILISKS) with tables for hooks and additional features
Writing:
Brutally entertaining
Art/design:
Absolutely meticulous
Usability:
Includes digital Stitcherer generator; product page includes instructions for printing as a zine or as cards, or you can just mutilate the book (and this is one of the few times that’s okay)
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