Monsters/NPCs
Accursed of the Lemming Mage
Concept: “Half Person, half Lemming, shaggy fur and dirty robes. They stink of insanity and great heights.”
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing: Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design: Typographical variety differentiates textual components; illustration adds character and floofiness
Usability: Presented in multiple formats for accessibility and ease of use
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing: Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design: Typographical variety differentiates textual components; illustration adds character and floofiness
Usability: Presented in multiple formats for accessibility and ease of use
Afanc
Concept: “A great beast, part beaver, crocodile, and demon”
Content: A vengeful amphibious behemoth
Writing: A straightforward stat block with artfully composed lore
Art/design: Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability: Don't litter and you're probably safe
Content: A vengeful amphibious behemoth
Writing: A straightforward stat block with artfully composed lore
Art/design: Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability: Don't litter and you're probably safe
A Farewell to Arms
Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
A Fight with a Kelpied Knight
Concept: “Along the road one night, you come across a dripping wight.”
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
Aggrieved Village Guardian
Concept: “These totems were erected to protect the village from demons and evil spirits. After centuries of thankless service […] They became the very things they were meant to defend against.”
Content: A supernatural guardian turned on its wards—and everyone else
Writing: Some quick background and mechanics
Art/design: Text cant and illustrations convey a sense of the monster's movement
Usability: Mechanics are split by descriptive text but still distinct and easy to reference
Content: A supernatural guardian turned on its wards—and everyone else
Writing: Some quick background and mechanics
Art/design: Text cant and illustrations convey a sense of the monster's movement
Usability: Mechanics are split by descriptive text but still distinct and easy to reference
All Her Hungry Children
Concept: “Dark and delirious reinterpretations of Popular Dungeon Game's monster menu”
Content: A tumorous corruption of a monstrous manual, starting with the letter A.
Writing: A thorough satire of its source material, suitable for the bleak humor of a surreal and ultimately doomed setting.
Art/design: Monstrous photo-bashing that blends classical elegance with downright ridiculousness.
Usability: Text balancing utility and style from entry to entry.
Content: A tumorous corruption of a monstrous manual, starting with the letter A.
Writing: A thorough satire of its source material, suitable for the bleak humor of a surreal and ultimately doomed setting.
Art/design: Monstrous photo-bashing that blends classical elegance with downright ridiculousness.
Usability: Text balancing utility and style from entry to entry.
All-seeing Spike Witch
Concept: “beautiful woman but her head is a hideously huge swollen staring eye, wearing only a spiked armor”
Content: "More than anything, it wants to: Mate, birthing a wondrous new horror.
Writing: The Monster Approacheth meets “hold my beer”
Art/design: Unfunctional fashion. Functional design.
Usability: Scarily effective.
Content: "More than anything, it wants to: Mate, birthing a wondrous new horror.
Writing: The Monster Approacheth meets “hold my beer”
Art/design: Unfunctional fashion. Functional design.
Usability: Scarily effective.
Amaliel
Concept: “bearer of blights, plague herald, from your foul presence deliver us.”
Content: A divine infection for Forbidden Psalm.
Writing: A fly infested, disease injecting angel.
Art/design: Found/generated images of distorted and chitinous forms, with text creeping across their surfaces.
Usability: Can potentially become a scroll.
Content: A divine infection for Forbidden Psalm.
Writing: A fly infested, disease injecting angel.
Art/design: Found/generated images of distorted and chitinous forms, with text creeping across their surfaces.
Usability: Can potentially become a scroll.
Amduscias
Concept: “Demon monster for Mörk Borg”
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
A Mörkdrom on Borg Street
“When the PCs fall asleep, roll for the location and makeup of the NIGHTMARE ENTITY. … The PCs will awaken in a Dream World where they will face the entity.”
Anti-Paladin Filthy Slime Jam!
25 contributors
PerplexingRuins
Ceph
Kim Holm
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Apocrypha
Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
ASH - Angry Sawtooth Hermits
Concept: “Members of one of the most secret and unknown heretical branches of the Church of the Two-Headed Basilisks”
Content: “Angry Sawtooth Hermits must have one or both of their arms surgically removed and then replaced with saws.”
Writing: A narrative depiction of a murderous saw-toothed cult.
Art/design: Blood splattered, boldly titled, gruesomely illustrated.
Usability: No established mechanical text. Stat it yourself.
Content: “Angry Sawtooth Hermits must have one or both of their arms surgically removed and then replaced with saws.”
Writing: A narrative depiction of a murderous saw-toothed cult.
Art/design: Blood splattered, boldly titled, gruesomely illustrated.
Usability: No established mechanical text. Stat it yourself.
Assassin Snail
“A giant, flesh-eating snail that specialises in pulling its prey out of any protective armour before devouring the poor soul whole”
A Waning Light
Concept:
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
This, they say, is where the giants died. This oil is their blood, their liquid bones, their final gift to the land – a gift taken by darkness, now. The waning light of the cowering sun dares not shine here. Those who bring flames find themselves burning as stars, hot and bright and all too brief, returned to smoke and ash from whence everything came.”
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
A Weasel’s Funeral
Concept: “Travelling down the road, you come against a procession of weasels in mourning.”
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Awful Pets
Concept: “Tired of plain old pets? Well, step right up to this completely legitimate establishment.”
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Babalon’s Hangover
Concept: “The mother of abominations woke up expecting after a feast held in the pits of doom and gloom.”
Content: 40 diverse monsters to add depth and flavor; many truly striking concepts
Writing: Some evocative prose and poetry; first- and second-person instructional text adds a personal tone but may break immersion for some readers
Art/design: Skillfully captures Mörk Borg’s aesthetic
Usability: Streamlined stat blocks, clear tables, and instructional text for linked entries and creature categories
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Backxwash
Concept: “I made the artist Backxwash into a boss encounter… I shared it on Twitter and she liked it”
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign.
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign.
Ballad of Bergharuth
Concept: “Tales of an ancient demon prince. Demonic tunes from his flute make the earth tremble and crack open, revealing terrors previously unseen.”
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Barghuest
Concept: “Stalking among ancient graves, the cursed Barghuest is an omen of imminent death.”
Content: Not the ghuest you’d want to visit.
Writing: An absolutely brutal curse wrapped in a canine-shaped package.
Art/design: Dynamic and high contrast three-tone red/black/white layout with a cursed illustration.
Usability: Don’t just murk your high-level scvm. Make them suffer.
Content: Not the ghuest you’d want to visit.
Writing: An absolutely brutal curse wrapped in a canine-shaped package.
Art/design: Dynamic and high contrast three-tone red/black/white layout with a cursed illustration.
Usability: Don’t just murk your high-level scvm. Make them suffer.
Basilisks Hate Grundel Fims
Concept: “The heretical bard spewing optimism in the inns of the Dying World”
Content: The all-singing, all-dancing crap of the crappy world
Writing: Includes lore, a stat block, a little ditty, and stats for the patrons they inspire
Art/design: Typographically differentiates the various components, plus a whole lot of basilisks crawling all over everything
Usability: He’ll hit you with his lute, apparently
Content: The all-singing, all-dancing crap of the crappy world
Writing: Includes lore, a stat block, a little ditty, and stats for the patrons they inspire
Art/design: Typographically differentiates the various components, plus a whole lot of basilisks crawling all over everything
Usability: He’ll hit you with his lute, apparently
BEAR-THING
Concept: “BEAR-THING Hungry. BEAR-THING Angry. BEAR-THING Hangry.”
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Beast from the Lightless Depths
“Long ago your kind had formed an ancient peace treaty with those from the lightless depths vowing never to step foot in each other's domain again. One such behemoth, the Beast, has now broken this treaty.”
Belsnickel
Concept: “Belsnickel is cursed to walk the cold yuletide roads for butchering and stewing three naughty boys. He must judge those he encounters as naughty or as nice.”
Content: A judgmental, switch-wielding, candy-tossing scvm.
Writing: Poetically miserable folklore for the dying world.
Art/design: A wretched bearded man with judging eyes, tired shoulders, and a switch in hand.
Usability: Don't rush for the candy. Trust me.
Content: A judgmental, switch-wielding, candy-tossing scvm.
Writing: Poetically miserable folklore for the dying world.
Art/design: A wretched bearded man with judging eyes, tired shoulders, and a switch in hand.
Usability: Don't rush for the candy. Trust me.
Bergen Chrypt
Concept: "What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth... Scratch, scratch, until black blood pours from the clefts... faces contorted, in equal measures, with disgust and greed."
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design.
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design.
Bestiary
Concept: “The artefact which has come into your possession... these notes-however crude they may seem-however cursed and however twisted, are notes that I would guard with my life.”
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
BEstitchARY
Concept: “The chimeric amalgams and abominable hybrids from origins unknown are wreaking havoc and terrorizing the area. No end in sight to their squalid reign.”
Content: 30 creatures, 900 combinations to mix and match (including BASILISKS) with tables for hooks and additional features
Writing: Brutally entertaining
Art/design: Absolutely meticulous
Usability: Includes digital Stitcherer generator; product page includes instructions for printing as a zine or as cards, or you can just mutilate the book (and this is one of the few times that’s okay)
Content: 30 creatures, 900 combinations to mix and match (including BASILISKS) with tables for hooks and additional features
Writing: Brutally entertaining
Art/design: Absolutely meticulous
Usability: Includes digital Stitcherer generator; product page includes instructions for printing as a zine or as cards, or you can just mutilate the book (and this is one of the few times that’s okay)
Betty Blackteeth
Concept: “Her decaying skin, stringy hair, nails and teeth are stained by the peat-blackened waters where she prowls.”
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)
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