Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing: Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design: Typographical variety differentiates textual components; illustration adds character and floofiness
Usability: Presented in multiple formats for accessibility and ease of use
Content: A vengeful amphibious behemoth
Writing: A straightforward stat block with artfully composed lore
Art/design: Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability: Don't litter and you're probably safe
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
Content: A supernatural guardian turned on its wards—and everyone else
Writing: Some quick background and mechanics
Art/design: Text cant and illustrations convey a sense of the monster's movement
Usability: Mechanics are split by descriptive text but still distinct and easy to reference
Content: A tumorous corruption of a monstrous manual, starting with the letter A.
Writing: A thorough satire of its source material, suitable for the bleak humor of a surreal and ultimately doomed setting.
Art/design: Monstrous photo-bashing that blends classical elegance with downright ridiculousness.
Usability: Text balancing utility and style from entry to entry.
Content: "More than anything, it wants to: Mate, birthing a wondrous new horror.
Writing: The Monster Approacheth meets “hold my beer”
Art/design: Unfunctional fashion. Functional design.
Usability: Scarily effective.
Content: A divine infection for Forbidden Psalm.
Writing: A fly infested, disease injecting angel.
Art/design: Found/generated images of distorted and chitinous forms, with text creeping across their surfaces.
Usability: Can potentially become a scroll.
Content: A heavyweight monster
Writing: Contains lore, stats, special rules, and an array of attacks
Art/design: Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability: Particularly suited as a recurring infernal antagonist
All proceeds donated to Doctors Without Borders
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Content: “Angry Sawtooth Hermits must have one or both of their arms surgically removed and then replaced with saws.”
Writing: A narrative depiction of a murderous saw-toothed cult.
Art/design: Blood splattered, boldly titled, gruesomely illustrated.
Usability: No established mechanical text. Stat it yourself.
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Content: 8 basilisk friends for you to take home (or to a fun dungeon)
Writing: A veritable blender of sarcasm, irony, and overt humor—a fun read
Art/design: Could easily be a full-page ad in The Dying Land Gazette
Usability: Generate your own basilisk in only 3 rolls
Concept: “The mother of abominations woke up expecting after a feast held in the pits of doom and gloom.”
Content: 40 diverse monsters to add depth and flavor; many truly striking concepts
Writing: Some evocative prose and poetry; first- and second-person instructional text adds a personal tone but may break immersion for some readers
Art/design: Skillfully captures Mörk Borg’s aesthetic
Usability: Streamlined stat blocks, clear tables, and instructional text for linked entries and creature categories
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign.
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Content: Not the ghuest you’d want to visit.
Writing: An absolutely brutal curse wrapped in a canine-shaped package.
Art/design: Dynamic and high contrast three-tone red/black/white layout with a cursed illustration.
Usability: Don’t just murk your high-level scvm. Make them suffer.
Content: The all-singing, all-dancing crap of the crappy world
Writing: Includes lore, a stat block, a little ditty, and stats for the patrons they inspire
Art/design: Typographically differentiates the various components, plus a whole lot of basilisks crawling all over everything
Usability: He’ll hit you with his lute, apparently
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Content: A judgmental, switch-wielding, candy-tossing scvm.
Writing: Poetically miserable folklore for the dying world.
Art/design: A wretched bearded man with judging eyes, tired shoulders, and a switch in hand.
Usability: Don't rush for the candy. Trust me.
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design.
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
Content: 30 creatures, 900 combinations to mix and match (including BASILISKS) with tables for hooks and additional features
Writing: Brutally entertaining
Art/design: Absolutely meticulous
Usability: Includes digital Stitcherer generator; product page includes instructions for printing as a zine or as cards, or you can just mutilate the book (and this is one of the few times that’s okay)
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)