Monsters/NPCs
Betty Blackteeth
Content: Jenny Greenteeth adapted to the swamps of the Greater Galgenbeck area
Writing: Descriptive text provides character and tactics; stat block includes a chain of nasty Specials
Art/design: Builds the isolated, suffocating atmosphere that defines the monster
Usability: This is why you shouldn't play in swamps (or maybe why you should when you're playing Mörk Borg)
Beyond Deep
9 contributors
Content: A company town atop a Black Rock pit of horrors. 6 locations, 6 side quests, 11 artifacts (14 if you count cursed ones), 7 NPCs, and 10 monsters.
Writing: A moral quagmire inspired by the complex relationships and power imbalances of mining communities.
Art/design: Coarse, gritty, and at times dark illustrations and isometric maps in a rich black and white format. Organized two-column layout.
Usability: Highly legible. Available as a soft cover or pdf.
Big F’n Rock
Concept: “Röck Borg”
Content: It’s a big f’n rock
Writing: Infuses the mechanics with some grim humor
Art/design: Use of color keeps text visible against but coordinated with ground
Usability: Rock ’n roll
Bird of Ill Omen
Content: Relatively benign; may transfer Omens from players to the GM, and feathers allow PCs to re-roll low Omen rolls (at a cost)
Writing: Mostly mechanics with concise description of behavior
Art/design: Monochrome silhouette suits the monster concept
Usability: Additional in-game lore, inspiration, and hooks provided on the product page
Birth of the Unsaint
Black Adder
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Black Beast of Galgenbeck
Content: I’ll give you one guess...
Writing: A shrieking void of teeth and fins. With stats to match.
Art/design: A gritty, toothy mass. Armored in failed attempts on its life.
Usability: Don't go in the water.
Black Lady
Content: A retributive, relentless night-haint
Writing: Lore and mechanics are both delivered clearly and efficiently
Art/design: Clearly delineate segments of text and uses color and typeface to add emphasis
Usability: Escapable but not killable; has the potential to debilitate long-term guests
Black Poodle
Content: A cunning, monstrous hound that can induce fight, flight, or freeze responses in PCs
Writing: Describes sinister behavior alongside stat block and Specials
Art/design: Gets a lot of aesthetic mileage out of a relatively limited set of elements
Usability: Definitive proof that poodles are jerks
Black Shuck
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
Black Shuck
Content: A supernatural portent of impending death (yours)
Writing: An even split between descriptive text and mechanics
Art/design: Text is also visually split by the central image of Black Shuck
Usability: Easy to use but difficult to kill, making him ideal to hound your players with
Blaze Marches East
Content: This composite monster doesn’t start fights but will most definitely end them
Writing: Some verse and a paragraph describing behavior; no stats other than damage
Art/design: An excellent illustration and color-coordinated text blocks
Usability: A strong motivator to resolve conflicts without violence
Blood Feast
Content: A trio of musical vampires.
Writing: History and heavy characterization personalize the daughters of Nechrubel.
Art/design: AI-generated vampire triplets standing before the blood moon.
Usability: A Babymetal tribute.
Blood Sucker
Content: A blood sucker. Obviously
Writing: Flavor saturating every last drop.
Art/design: Frightfully elegant characterization and design.
Usability: Simple and legible typeface choices.
Blood-drenched encounters
Content: Six monsters, three artifacts, six new scrolls, a wasting disease, and a trap. Oh, and buckets of blood.
Writing: A fair balance of stylistic description and mechanics. Viscous but unclotted.
Art/design: A gory art collection in comic style. Familiar blackletter styling on yellow and black.
Usability: The blackletter is scaled with its level of decoration for legibility.
Bloodborg
Content: Eight classes, thirty-one monstrosities, and twenty “trick” weapons adapted from Bloodborne.
Writing: Faithfully transplants its bloody pathogens into the Dying Lands.
Art/design: Dark brooding design elements complement weathered and warped illustrations.
Usability: Bordered text can be difficult to read without increasing resolution.
Bloodlusting Nutcracker
Bloody Cap
Content: Stats and description of the monster along with a short dungeon lair
Writing: Does a good job conveying maliciousness and viciousness
Art/design: Use of color reinforces the creature’s theme
Usability: Some text may be difficult to read, particularly when printed in black and white
BOG
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Bog Iron
Content: Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing: Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design: Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability: Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)
Bogfolk’s Claw
Content: A big fvckin’ crab.
Writing: Tentative proof that crabs are the utilitarian end of all evolution.
Art/design: I'm pretty sure that crab is gnawing into a human torso. The crab is yellow, the flesh is pink.
Usability: In the Dying Lands, crab picks you.
Boitatá
Content: Giant, on-fire snake-guardian of the Yvy Forest
Writing: Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design: Nice illustration and overall design
Usability: Requires some prep on the GM’s part
Bon Terry
Concept: “Undying and cowardly, this legendary spirit seeks eternally for the ‘sinless one’, hoping to carve out their heart, and offer it up as a sacrifice before Nechrubel, to plead departure from this dying world.”
Content: A sad, death-bereft NPC with a knack for retribution
Writing: Provides some folksy lore and a straightforward stat block
Art/design: Clear division between lore and stats with a deceptively innocuous illustration; brooding greens create a murky, pelagic feel
Usability: Despite modest stats, the ability to steal PCs’ Omens and break PCs with no Omens may make Bon Terry a challenging adversary
Bone Bowyer
Content: An unearthly foe or unsavory ally of circumstance
Writing: Sets a thoroughly grim tone and provides multiple hooks
Art/design: Appropriately creepy and atmospheric illustration
Usability: Will always hit, but maybe not the intended target
Bonefire
Content: A reliable firestarter and effective witch attractant.
Writing: Bare bones, practical, with just a spark of magic.
Art/design: Menacing witches overlook a clean engaging design.
Usability: Please burn responsibly.
Bonesaw Fairy
Content: An entrepreneurial calcium collector.
Writing: A tidy little poem for a tiny carpenter of bones.
Art/Design: Pastel blue. Work Clothes. Tiny wings. Big Saw.
Usability: What are you waiting for? Carve up some scvm.
Bonfire Bound
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development.
Boni, your bone companion
Concept: “A disembodied skull with a penchant for rambling stories of old exploits and griping about how things were better in the good old days.”
Content: Some descriptive text, simple mechanic, and sample commentary
Writing: Straightforward with humor as dry as an old bone
Art/design: Text laid out intuitively around the central image
Usability: Somewhere between an NPC and a magic item; works well as both
Book of Misery
Book of Misery Volume 2: Mork Borg
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.
Bork Borg
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Born of a Bloody Film
Bovid Sentinel
Content: A beefy guardian monster
Writing: Stat block with descriptions of the monster’s nature and behavior
Art/design: Stats are presented in larger type for quick GM reference
Usability: Simple to run; will probably pose a moderate challenge to melee combatants
Box of Shadows
Content: A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing: Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design: Incorporates original and found art into exuberant designs and diverse layouts
Usability: Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play
Box of Terrors
Content: It’s a sturdy box, with 6.25" x 9.25" x 2" of room. When you drop a d6 in it, terror happens.
Writing: Entire encounters, condensed on a lid. Full of flavor, and terror.
Art/design: Sharp illustrations, clean text, elegant drop table design.
Usability: Can hold things, so you can roll things.
Brain Pest
Content: Mushroom powered hyper intelligent goblins.
Writing: Mechanics provide an interesting abstraction of tactical superiority.
Art/design: Tiny goblins plague a victim behind the prominent text bars.
Usability: Bounty not included.
Brazierisle Bestiary
Content: In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing: Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design: Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability: The only challenge is deciding which monster to kill your players with
Breathing Scarball
Brimnes™ Beast
Content: An ambush monster with options for customization, sure to fit any domestic need
Writing: Uses a sterile commercial style to great humorous effect
Art/design: Brilliantly stylized as an advertising brochure
Usability: “Some assembly required”
Brittle Cyn
Broken Table
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal.
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome.
Usability: Yellow text sections may hinder the reader over textured backgrounds.
Bronagh
Content: A rapidly manifesting depression.
Writing: Clinging and oppressive in flavor and mechanics.
Art/design: A faceless and coarsely generated figure.
Usability: Designed for Forbidden Psalm
Brothers, Plants, and Fog
Content: A dynamic duo, a hungry plant, and mysterious fog entities.
Writing: A delightful characterization of exotic vegetation. With concise renditions of both the brothers and the fog.
Art/design: Trusts in the interactivity of art and textual elements in the design.
Usability: Three separate classes of monster for your next game.
Bugman of Midwitia
Content: An organized collective of Mörk Borg bugmen and midwits.
Writing: The appropriate response.
Art/design: Buggy depiction emphasizing mandibles, dress shirt, and claws.
Usability: For lovers of “a shitty art book… to wow their bugmen friends”
Bunker Busters
Content: An irradiated wasteland of careening cars, bloody bunkers, scavengers, and survivors. Complete with standalone rules, a character sheet, and a starter adventure.
Writing: Understated, clear, and economical style that conserves its limited resources.
Art/design: Wasteland weapons and vehicles punctuate a plain text experience
Usability: Legible, organized, and printer-friendly design.
Burning Vengeance
Content: 8 targets of revenge and a table of encounters to use when stalking them
Writing: Extremely entertaining
Art/design: Clean, easy-to-use layouts with some expressive artwork
Usability: Straightforward and full of humor; everyone needs a good laugh in the midst of the apocalypse
Buster Bone-Gnawer, Börker of Shadows
Concept: “An ageless hound protects the Dying World from succumbing to Psalm 6:1.”
Content: Stats and abilities for, and boons granted by, scvm’s best friend
Writing: Mostly mechanics but includes some descriptive text to add character
Art/design: Conventional Mörk Borg layout and design with some trippy artwork and an obligatory femur
Usability: This good boi is eager to please
Böeser
6 contributors
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Böka
Concept: I think I’m missing a key reference here
Content: A cold-weather-themed monster
Writing: Standard stat block
Art/design: One of the more terrifying visages to inhabit Mörk Borg
Usability: Some details to keep in mind, but manageable
Börk Morgue #666
Content: Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing: Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability: Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around