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Ex Libris Mörk Borg A directory of content, tools, and resources

Monsters/NPCs

Böte

Concept: “Close your eyes and don’t open them until all is quiet” 
Content: Grift's faceless.
Writing: Doesn't tell you what will happen if you open them.
Art/design: A very uncomfortable staring contest.
Usability: Don’t sleep in Eastern Grift.

Calo’s Book of Monsters

Concept: “Many a scholar, after spending a day with the book, finds that sleep escapes them that night as the haunting vision of the many monsters described in the book consume their imagination.”
Content:
20 monsters as well as a region for them to inhabit and local rumors for PCs to overhear
Writing:
Provides lots of exposition on each monster as well as multiple adventure hooks and detailed stat blocks
Art/design:
Features detailed black-and-white illustrations against a stylized Mörk Borg-yellow ground
Usability:
GMs would be well-advised to read each entry carefully and take note of the copious details

Calo’s Misplaced Terrors

Bonus PDF for backers of Calo’s Book of Monsters; contains two new monsters

Candyman

Concept: “The mere doubt of his existence is enough to draw him forth.”
Content:
An undying patron with a malicious streak
Writing:
Primarily devotes attention to interaction (rather than combat) mechanics
Art/design:
Choices make the document easy to navigate
Usability:
May be difficult to read at size or enlarged 

Carnivorous Flora

Concept: “Happy Early Equinox, I got you some flowers!”
Content: These flowers take the concept of edible arrangement to a new level.
Writing: Much less confusing than I feel around this alluring plant.
Art/design: Like a carnivorous plant sent me a postcard.
Usability: Somewhere between murderous chia pet and edible arrangement. 

Cast Away

Concept: “Souls will grow and wither as the ages pass, joining the sand that welcomes new, desperate Castaways to its shores.” 
Content: Standalone island survival horror. Full of mysteries, afflictions, and terrors both supernatural and mercilessly mundane.
Writing: A gorgeous set of core mechanics to keep your Castaways tired, injured, hungry, and desperate. With a whimsically brooding setting that will leave them feeling haunted and curious.
Art/design: A collection of soft and vibrant illustrations (often recontextualized) with haunting marginalia builds the sense of wonder and suspense matching the setting's tone.
Usability: Pragmatically organized for reference and play. 

Castaway - Stranded

Concept: “Wash up alone or with other castaways to suffer cooperatively and make your own way with our unique Paths system for GM-less play.” 
Content: A solo-play supplement for Castaway, with oracles and tools for daily life and strange encounters on a desolate island.
Writing: New mechanics for solo play that capture the grinding and haunting decline of the original.
Art/design: A desolate, ink-splattered, pastel hellscapes of desperate and wild beauty.
Usability: Castaway – now playable on your own deserted island. 

Challengers of Vanth

Concept:Challengers of Vanth is renting a VHS from the sci-fi rack at the neighborhood video rental shop after midnight.”
Content: A parody of 70s science-fiction/fantasy pop culture, seen through adolescence, writ Mörk Borg.
Writing: Restructures Mörk Borg to better incorporate TRUE SCIENTIFIC REALISM, with significantly expanded abilities, and interactions between scientific and primitive technologies.
Art/design: Retains the character of early RPG illustration and design.
Usability: A substantial core rulebook, bestiary, starter adventure, and excel character generator as separate files. 

Checkerbeak

Concept: “Freak out your friends' mage characters with this spell stealing outcast!”
Content:
A checked & beaked follower, ready to turn scrolls against their owners.
Writing:
Clear when necessary. Cryptic when desired.
Art/design:
Bold layout and palette give Checkerbeak’s rendition room to breathe.
Usability: Checkerbeak directs the eye to the critical text, which is overall legible and concise.

Checkmörk

Concept: “Deep in chambers beneath Galgenbeck, two armies fight eternally.”
Content:
Stats and context for chess-pieces-as-monsters
Writing:
Bizarre descriptions, interesting abilities, and lots options for profit
Art/design:
Marvelous illustrations; multiple versions, including print-and-fold zine format
Usability:
Very good in both grid and paginated forms

Children of SHE

Concept: “A bitter army of basilisk children has formed and is marching from the Valley of the Unfortunate Undead.”
Content:
A pair of complementary monsters and a table of demands
Writing:
Creative with a dark tone punctuated by random weird humor
Art/design:
A solid adaptation of the Mörk Borg aesthetic and style
Usability:
The Dying Land needs more basilisks

Chimera

Concept: “A terrible monster you can use as a starting point for an adventure, or if you think your PCs are way too cool with their lives…”
Content:
This amalgamated pile of monster parts got off its magical leash and now everyone’s screwed
Writing:
Some quick lore, a stat block with table for multiple attacks, and some vicious specials
Art/design:
Repetition of hues and typefaces in different arrangements unifies the document while making each text segment distinct and easy to navigate
Usability:
More complex than basic monsters, but the mechanics and rules are simple and intuitive

Chrypt Titan

“The blood of the aborted spawn of SHE brought the very rocks of Bergen Chrypt to life.”

Chrystal Biter

Concept: “Born from the slop that oozes from the exposed royal coffins of Ucalegon, these creatures may look cute but anything birthed in Bergen Chrypt is sick with necromancy.”
Content:
A plodding dreadnought with a special that manipulates targets of successful attacks
Writing:
Contains a stat block and a short paragraph about ecology and development
Art/design:
The dominant, central mass of the image emphasizes this monster’s heavyweight nature
Usability:
If it doesn’t kill you, a party member might 

Chupacabra

Concept: “A goat-eating monster found in the Dying World.”
Content:
The legendary goat-sucker of Puerto Rico
Writing:
Clean, clear, and concise
Art/design:
One of the more interesting Chupacabra illustrations you’ll find anywhere
Usability:
Flavor text is in Spanish, but doesn’t affect usability

Cloud of Sinners

Concept: “Submit your players to a purity test by forcing them to fight their inner demons.”
Content:
A monster with stats based on the PC with the weakest Presence test
Writing:
Evocative descriptive text with concise, clear writing and instruction in the tables
Art/design:
Clean, well-organized presentation with shocks of yellow for emphasis and visual guidance
Usability:
Invites improvisation but also provides tables to roll characteristics

Colour of the Void

Concept: “for use with any level adventurer because they’re all doomed anyway”
Content:
Missing persons in the valley of unfortunate undead. Desecrated tomb. Horror unleashed.
Writing:
Cinematic style narrative encounters. Flexible dungeon crawl descriptions.
Art/design:
Mix of comic style art & open-source images. Experiments with borders and breaks.
Usability:
Cinematic style adventure. Clear maps with traditional indexes. Referenceable mechanics.

Compost

Concept: “This shady business has confused more than one necromancer.”
Content: A walking tree with a surprise inside.
Writing: A unique take on armor that reinforces an amusing concept.
Art/design: A dead tree creeps up behind boxed text.
Usability: Clean text boxes make for easy reference. 

Convoke What Doom Ye Angels Hath Wrought!

Concept: “A wild ride through desolation and back again.”
Content: Hellish machinations and their pilots, Angels of Sin and sigils carved in flesh, adventures in “the broken earth”.
Writing: Apocalyptic in both scope and tone. Sweeping. Violent. Occasionally biblical.
Art/design: A frenetic collage style recontextualizes public domain imagery into a tortured reality. Rules organized in a distressed newspaper layout.
Usability: Stylized language may require the occasional divine inspiration.

Corpse Collective

Concept: “They say the world is dying, but we at the corpse collective know the truth. It just needs to be remade. Ground down to bone dust, kneaded into meat dough, and baked to perfection.” 
Content: Your friendly local cult of corpse grinders and soul stealers. 
Writing: A discursive introduction to a resurrection cult for scvm with discontinuity issues.
Art/design: Robed figures tend to corpse grinding over plain text.
Usability: Written in setting, but easy to adapt to simple rules. 

Crawling Cauldron

Concept: “Sigil of the pact, shackle with invisible chains, cursed contraption parodying life.”
Content: A walking, talking, stewing cauldron.
Writing: Special abilities make it a mysterious potion delivery service.
Art/design: High contrast color combos and collage imagery make for an engaging visual appeal.
Usability: Think tormented delivery robot, but for potions. You’ll get it.

Crawling Death Below the Dying Forest

Concept: “Beneath the dying forest lies wealth beyond comprehension, magicks all-powerful, and ancient evils which must be stopped!”
Content:
A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing:
Epic narrative in scope and scale. A truly impressive creature.
Art/design:
Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability:
Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.

Creature Feature Quarterly vol. 1

Concept: “17 new monsters for your Mork Borg games”
Content:
Entries include stats, descriptions, lore, hooks, tactics, and loot
Writing:
Concise stat blocks and lots of elaboration in additional sections
Art/design:
Original illustrations of each creature and clearly, consistently delineated text components
Usability:
Includes paper minis and VTT tokens; copious layers in the PDF may impede browsing on less-powerful devices

Creature from the Black Bayou

Concept: “The Fishman fossils were found and explorers were sent, but will they survive against the Creature from the Black Bayou?”
Content: A fishman. Ready to drag you below.
Writing: Stats evoke a dangerous aquatic stalker. Ready to ambush isolated scvm.
Art/design: Black & white horror movie poster.
Usability: Keep moist. 

Creature Sheet

Concept: “A creature sheet” 
Content: A flexible creature sheet. 
Writing: A framework with room for description, combat stats, randomized attacks, and specials
Art/design: A spacious, simple, and left-aligned fillable sheet. 
Usability: Available in black and white, or yellow header. 

CREATURES (Innistrad X MÖRK BORG)

“26 Monster Stats to retheme/supplement the MÖRK BORG core book … to get your monster slaying on in Innistrad!”

Creatures Feature Cards

Concept: “A new monster for your Mork Borg game!” 
Content: A series of A5 creature cards with stats, print tokens, and VTT icons.
Writing: Stats, abilities, lore, adventure seeds, and loot on each card. 
Art/design: Detailed and distressing monster concept illustrations in a variety of bold colors and styles.
Usability: A self-contained monster card to easily drop into your game. 

Creatures of the Dying World

“21 lavishly illustrated monsters and an emphasis on folklore over combat stats”

Creatures of the Dying World 2

Concept: “a MÖRK BORG compatible bestiary, with lavishly illustrated monsters and an emphasis on folklore over combat stats… designed to function as plot devices and writing prompts to spur your imagination.”
Content: 20 fantastic creatures translated from one dying world to another.
Writing: Light on rules, with greater emphasis on the legends that that spawned them.
Art/design: Original illustrations and individualized design choices lend character to each creature.
Usability: Rumors and legends lend flexibility to determine a creature's abilities. 

Creatures of the Dying World 3

Concept: “...in which he mines the alien world of insects to produce Lovecraftian Things that Should Not Be.” 
Content: 19 sanity-shaking creatures. d66 delusional prompts to manage the fallout.
Writing: A thorough mix of indescribable humor and horror. With a fantastical sanity system that won’t take your players out of the game. 
Art/design: Impressionistic and inked illustrations capture both the silly and the strange.
Usability: Text which balances between utility and style from passage to passage. 

Crossbow-wolves

“Unholy amalgamations of feral beast and weapon of war”

Crypt of the Antropophage

Concept: “Deep beneath the catacombs of Graven-Tosk, behind a blood-stained door, a madman works alone…”
Content: “a blood-soaked dungeon of death and depravity”
Writing: Gory, gonzo, goofy, and peculiarly congruent. With a timer that’s sure to rupture a blood vessel or two.
Art/design: Bloody crimson spot illustrations garnish a spread of vibrant red and white text.
Usability: Blood tokens and the map are recommended but not required.

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

Cult of Mörkius

Concept: “It's Mörkin' time. #MörkiusSweep”
Content: The story of Otel Deraj and a plague of Mörkius apologists.
Writing: Interesting mechanics for a hypnotic monster. Its fangs are drip with satire.
Art/design: Arguably classier than its original subject matter.
Usability: Whatever you do, do not praise Mörkius. That’s how it begins. 

Cultist Zombies

“Lore for the zombies, 7 new monsters fully illustrated, a table of random mutation for the zombies (or your players if they pray to the right entity), a dungeon! full of deadly traps scary monsters and super freaks”

Cultists of Dying Gods

Concept: “Many of those in the dying world still cling to dying gods—ironically, inquisitors most of all. Most of these dying gods need you to torture or be tortured.”
Content:
Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design:
Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability:
Pstress rules are a bit complex but robust rather than complicated

Cultus Incendium

Concept: “We must destroy the world before it can be taken from us.”
Content:
An apocalyptic fire cult
Writing:
Includes the heretical creed, stats for NPCs, and mechanics for gaining new adherents
Art/design:
Color delineates descriptive from mechanical text and adds emphasis in the lore
Usability:
A versatile, scalable supplement that can provide small encounters, recurring antagonists, and larger strife

Cü-Síth

Concept: “A large spectral Fey hound”
Content:
A folkloric fairy dogs and some hooks for encountering them
Writing:
Provides lots of background on behavior and intricate rules for its howl ability
Art/design:
Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability:
Fairly simple mechanics, lots of lore for the GM to play with 

D is for Dungeon

Concept: “This Mork Borg Compatible alphabet book is both a functioning children's book (it's been Beta tested by my own sordid progeny) and a collection of useful randomizers.”
Content:
“1 Dungeon, 1 Character Class, 1 Magic Omnoculous, 23 Tables to roll on, 26 Flies (or more), 489 Monsters and Beasts to fight, and 1 Voracious Vegetable”
Writing:
Maintains a very Mörk Borg tone while still being suitable for children (though they may need some help with the bigger words)
Art/design:
Uses a variety of visual styles and has a Mörk Borg aesthetic but avoids subject matter that may upset young readers
Usability:
Includes a search-and-find game as well as serving as an alphabet book and a MÖRK BORG 

D12 Skeletal Encounters

Concept: “The omnipresent skeleton is one of those foes that GMs can always toss at the adventurers when stuck for an idea.”   
Content: "stats for two new undead monsters as well as customization tools and a small table of encounters.” 
Writing: Exemplary skeleton mechanics, and a detailed variety of ways to get boned. 
Art/design: Full-color undead illustrations in a crisp black and yellow folder layout. 
Usability: A skeletal framework that’s easy to read and reference 

d4 Sadistic Demons Plague the Doomed World

Concept: “A broken clay tablet disclosing d4 haunting encounters with mischievious evil.”
Content: Four demons and their bargains for this miserable little game.
Writing: Monstrous encounters to ensnare or entrap as well as confront, complete with adventure hooks to bait.
Art/design: Color and background art distinguish the influence of each demon across eclectic layouts.
Usability: Usable as single encounters or long-term story elements of their own. 

d4 Twisted Wyrms for the Doomed World

Concept: “Wielding eldritch powers beyond your players' reckoning, each of these violent menaces will leave a serious impact on your players' tortured psyches.”
Content: d4 boss encounters in Wyrm shaped packages.
Writing: Engaging mechanics provide unique and thematic challenges to overcome—with your second group of Scvm.
Art/design: Appropriately dramatic public domain art. Playful interactivity in art, writing, and design.
Usability: Thematic centerpiece encounters stand out on their own, but align thematically with many existing Mörk Borg adventures.

d6+ Fallen Knights Trample the Doomed World

Concept: “A torn page from a book of Noble and Saintly Knights gone awry, d6+ encounters with the vicious thugs who make claims to chivalry.”
Content: At least six holier-than-thou hypocrites. Plus d66666 others.
Writing: Compelling and complete descriptions of powerful knights, and their falsehoods. With mechanics to exploit their fatal flaws.
Art/design: A riot of colors, boxed text, and public domain chivalric imagery.
Usability: Structured for ease of reference as a printed document.

D66 Grotesque People

12 contributors
Concept: “What do they want? And ... What might they have?” 
Content: A collection of unfortunate souls to probably stab.
Writing: Makes wonderfully clever use of the “Who... Wants... Has...” npc format. 
Art/design: A filthy riot of design. But it quickly establishes structure. 
Usability: As fvcking inspiration. 

d66 People from Your Past

Concept: “NPCs who have a vested interest in your PC(s) … but almost certainly not with good intentions.”
Content:
Relationships based on grudges and disappointment; 6 entries in 6 categories
Writing:
Entertaining and inspiring; plenty of material for introducing conflict
Art/design:
Economic and effective
Usability:
Clear and clearly delineated visual presentation

This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“Feel free to mix things up for even more disturbing relationships!”

D66 Presents from Santa

“This is a wonderful list of definitely not cursed gifts from Santa.”

d66 Wretched Travellers to Murder on the Road

Concept: “Obscene and revolting reasons to never take to the road”
Content:
A host of horrifying, revolting, and/or pathetic new friends
Writing:
Veritably dripping with gore, viscera, and tears of woe
Art/design:
Typographical variation adds variety to the pages
Usability:
An easy way to add a lot of grim atmosphere to any journey

Damnation

Concept: “HELL IS EMPTY, AND ALL THE DEVILS ARE HERE.” 
Content: Twenty fiends, mortal and infernal. The conflicts of Demon and Basilisks. And two new classes for suffering scvm.
Writing: Excruciating and gratuitous torment, exquisitely detailed excess. Diametrically opposed forces in conflict. You know, demons.
Art/design: A tastefully restrained selection of torture illustrations, all painted red, adorn this infernal textscape. 
Usability: Available in a, less bloody, print-friendly version.  

Dancing Zweihander

Concept: “A massive blade, flying effortlessly, leaving behind a silent swoosh and a trail of dismembered corpses.”
Content:
A malicious, relentless take on the dancing sword
Writing:
Some introductory color text with elaborate Special and table of random actions
Art/design:
Vivid colors highlight an abstract vivisection
Usability:
Some combat caveats for the DM to keep in mind, but nothing overly complex

Dark and Accurséd

Concept: “‘I adjure you, by the ancient serpent, judge of the living and the dead, by our Master, by the Master of the whole universe, by HE who has the power to consign us all to hell...’” 
Content: An exorcist, and thirteen reasons to abandon that profession.
Writing: Macabre descriptions matched only by menacing mechanics.
Art/design: Plain text ‘til the bitter end.
Usability: Dense but navigable plaintext. 

Dark Emissary

Concept: “All tithes must be collected and all debts and oaths fulfilled. There will be no deferrals.”
Content:
A truly brutal bill collector
Writing:
Nicely written, compelling flavor text and Special
Art/design:
Atmospheric depiction of the monsters, good use of more subtle colors
Usability:
Straightforward description and stat block

Dark Fortean Times: A Snarl of Corpses

Concept: “A Snarl of Corpses Dams the River is a deadly terrain trap that forces players to push their luck and make hard decisions under pressure.”
Content: An alchemical accident, a corpse dam, an impending flood, and the rise of the corpse king.
Writing: A simple core concept with delightfully foul framing to make for a truly unique disaster.
Art/design: A floodwater of corpse illustration. Purposeful typographic choices distinguish descriptive versus mechanical text.
Usability: A fair balance between dynamic design elements and accessibility. 

Dark Lodestar

“The Dark Lodestone is only active at night. It shines brightly and roams the wilderness guiding travelers into its maw.”

Darkest Rock

Concept: “A brutal delve into... Vile Geyser, a living cave that they can, if they work hard enough, befriend as a massive walking Caver familiar.”
Content: An adventure, spells, equipment, monsters, and class features designed for literal giant cave monster campaigns.
Writing: An eclectic weird fantasy style drizzled in gratuitously gelatinous glaze.
Art/design: Heavyweight line illustrations and maps accent a flexible traditional layout.
Usability: Can be supplemented with the system-neutral Caver and Cube rules. 

Davig Pumpkins

Concept: “His name is Davig Pumpkins, and he's going to scare the hell out of you.”
Content:
One scary dude, and his backup dancers.
Writing:
Are we supposed to know who this is?
Art/design:
Why did you go all in on Davig Pumpkins?
Usability:
Any questions?

Dead Dimensional Diver

Concept: “Remnant of a dead dimension. Long ago collapsed in on itself.”
Content: A darkness-dwelling revenant from beyond the known universe
Writing: Short, punchy flavor text with concise special features
Art/Design: Grungy typography and illustration mesh well and fit the relatively reserved but well-balanced layout
Usability: Store in a dark environment away from fire 

Dead God’s Prophet for Forbidden Psalm

Concept: “‘I have seen the gods once... when they were recklessly trying to kill each other’”
Content: A rambling religious scvm to add to your Forbidden Psalm warband.
Writing: A simple and largely un-sophistic in its babble
Art/design: Clustered text surrounds the scene of an eager prophet, mid-sacrifice.
Usability: Slightly incoherent.

Dead Reign

Concept: “Ash falls upon a dying world, abandoned by dead gods. You wake alone, forsaken, and wander a place once familiar… To you, this ashen world was bequethed, this Dead Reign.”
Content: A new setting with 10 bleak locations to explore, 7 enemies to haunt the present, and many tables filled with forlorn reminders of the past.
Writing: Strong thematic elements depict a world that is already spent. A world past ending. An empty place waiting for the last ember to blow out.
Art/design: Desolate and eerie landscapes with haunted and sinister figures. Design elements reinforce a world that was left behind.
Usability: A melancholy font of inspiration, with writing that invites readers to wander their ashen world, and leave their own mark upon it. Available in English and Swedish.

Dearthmare

Concept: “An ill Omen, or perhaps merely a consequence... 
The bad news never come alone, and this thing is the herald of doom.” 
Content: A dark horse, leaving famine in its wake.
Writing: Mechanics that leave your scvm violently hungry.
Art/design: A series of tortured image-generated horses.
Usability: Bordered text over illustrations may hinder legibility. Designed for Forbidden Psalm 

Death Notary

Concept: “Grim Shadows slink into our world to steal the remaining years from unsuspecting mortals by use of their ominous Black Journals... you now possess this deadly notebook.”
Content: A Death Notary class and a Grim Shadow monster.
Writing: A fitting fan tribute to its source full of references and inspiration from the manga. 
Art/design: Morbid purple highlights over black and white illustrations and dense white text. 
Usability: Legible text in a stylized, but navigable layout. 

Death Rope

Concept: “Submission for Babalonian Jam!”
Content:
A sneaky centipede that mimics rope and then kills you (hence the name)
Writing:
Stats and Special, straight and to the point
Art/design:
Skullipede front and center
Usability:
A good “gotcha!” hazard for malicious GMs

Death's Head at a Feast

Concept: “A new group of antagonists and a new ability for Mörk Borg player characters”
Content:
Includes a filthiness score mechanic, new sacred and unclean scrolls, and mechanics for rerolling failed tests (and additional effects for outcomes)
Writing:
Primarily devoted to mechanics but includes some introductory descriptive text
Art/design:
Text-heavy but stylized with blackletter (sometimes yellowletter) and some illustrations for macabre flavor
Usability:
Requires tracking an additional filthiness quantity, but the mechanics are simple

Deep Waters Run Deadly

Concept: “A tool for solo, gmless and on the fly dungeoneering involving moisture.”
Content: A moisture generator, d20 soggy denizens, fishing rules, d12 miserable fish, and treasures.
Writing: A generalized but descriptive style. Inspiring rather than dictating mechanics.
Art/design: A geometric and textured layout with tailored AI art.
Usability: A specific emulator for cruel and unusual bodies of water. 

Demon Dog

Concept: “Sure, you had to make a PACT with a DEVIL, (or at least one of them..) But it’s worth it for revenge!”
Content: Dog creation, rules, monsters/NPCs, tables, and sheets for a medieval splatterpunk setting.
Writing: A mouthy, coarse, and irreverent style. A drunken mix of gutter and grave.
Art/design: A violently sharp visual style that separates many illustrative and textual elements.
Usability: Designed to pick up and play. Starting straight into character creation and working toward the setting. 

Demon Dogrider / Hellhound

Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content:
A lance-wielding goblin class with a beastly mount
Writing:
Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design:
Text heavy, but uses color to organize sections and highlight important information
Usability:
As a composite character, poses certain risks but also provides particular benefits

Devourer of Afflictions

Concept: “Its followers claim that any who is swallowed by the god shall be reborn, expelled from its lower body free of pain and disease.”
Content:
A heavyweight monster that
Writing:
Compelling description of the devourer along with tables for ingestion effects
Art/design:
Visually well organized; illustration frames the text and obscures the creature, which is a neat choice
Usability:
Smooth, just like PCs through a giant maggot-god

Dire Mutterings

9 contributors
Concept: “Spat out from the mouths of fools or collated from the cackling of the insane, this tome contains a myriad of lies, untruths and sheer fantasies for Mork Borg”
Content: A compilation of classes, encounters, items, rules, and an adventure.
Writing: Accumulated rumblings generally framed as folk wisdom, legends, and superstitions. 
Art/design: Vigorously variegated illustrations distress slabs of structured text 
Usability: A table of contents complements visually distinct entries assist navigation.  

Discrepants

Concept: “Wretched creatures from some far away place, they desire nothing more than to return home. If you help, they promise a great reward.”
Content:
Noxious metallic beings from elsewhere
Writing:
Contains a stat block and a table of needs and promises
Art/design:
Leans into Mörk Borg yellow to establish a toxic sense; abstracted figures create a sense of appearance but leaves room for GM interpretation
Usability:
Could serve as an unusual hook for a quest

Dogo and Dream

vil
Concept: “Two new monsters for Mörk Borg.”
Content:
The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing:
Tone and imagery are pretty grim even by Mörk Borg standards
Art/design:
Economical layouts and design with evocatively brooding illustrations
Usability:
Highly lethal with a significant chance of Misery

Draugen, the Drowned

Concept: “The drowned shamble aimlessly along shorelines seeking to steal the life-breath they so desperately desire.”
Content:
An undead denizen for coastal settings
Writing:
Sets the tone and scene for encounters
Art/design:
Relatively subtle and unintrusive
Usability:
Well-demarcated sections and stats for easy reference

Dread Nights

6 contributors
Concept: “Honest work for those with a death wish, a lack of fear, or just desperate enough to do anything.” 
Content: A standalone gaslamp era gothic horror expansion for Forbidden Psalm, including 15 creatures of the night, infections, and a gothic horror themed campaign of grisly nocturnal scenarios.
Writing: Familiar horror tales stalk just beyond the illumination provided by clear mechanics and crisp scenarios.
Art/design: An elegantly restrained palette of red, black, and white. Shadowed by macabre illustrations in a variety of styles.
Usability: Clear index, reliable sections, quick reference, roster sheets, and consistent formatting make it a utilitarian wargaming rulebook. 

Dream Stalker

Concept: “Should a dreamer encounter the Dream Stalker […] it will try to bring them back to the realm of nightmares.”
Content:
A monster that licks you to sleep, permanently
Writing:
Provides a brief synopsis and stat block
Art/design:
The illustration will definitely haunt some nightmares
Usability:
A clever way to mess with PCs when and where they least expect it

Drowned Kobieta

Concept: “Sharp claws cuth through flesh and drag you down to the bottomless pit.”
Content:
A drowning-based monster derived from Slavic myth
Writing:
Provides some inspiration for hooks and haunts
Art/design:
Reinforces the theme with heavy chiaroscuro and cool spot colors
Usability:
Initiative is influenced by PC class; otherwise, straightforward

Dukk Börg

Concept: “As a hurricane, you approach the gates of Dukk Börg.”
Content: Includes optional rules for Clan and lineage, a thematic Miseries and classes, stats for monsters and NPCs, items, and descriptions of locations within the setting
Writing: Revels in mashing up cyclopean grimdark imagery with Duck lore
Art/design: The diverse typefaces and arrangement of graphic elements scream Mörk Borg while the illustrations combine that spirit with the whimsical grandeur of the works of Carl Barks and Don Rosa.
Usability: It may or may not fit with your vision of Mörk Borg, but it’s a gem in its own right.

Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities

Concept: Duncan Hall’s Little Mörktober Calendar of Horrors.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar. 

Dödsråttor

Concept: “They are everywhere. They  are above you, beneath you; runtted minions of the end Itself.”
Content:
Rat swarm à la Mörk Borg
Writing:
A standard stat block with a bit of grimly humorous descriptive text
Art/design:
Expressive typography and an illustration that reinforces the concept without being too graphic
Usability:
Well laid out for readability

Dö’Vinc

Concept: “Mad scientists, performing cruel experiments on strange creatures”
Content:
A mysterious humanoid that wants to give you a big ol’ hug
Writing:
Includes a stat block and some brief description
Art/design:
Creepy gas masks are severely underused in Mörk Borg
Usability:
Leaves plenty of room for GMs to play with motive and behavior

ELLI: Bloodsucking Abomination

Concept: “Add some unexpected HACK-toon to your game! Come get some!”
Content: “A precious little scamp HUNGRY to meet you.”
Writing: Active, light, and just a little clingy.
Art/design: Bloody adorable illustration with a steady flow in the hierarchy and design.
Usability: Engaging, concise, and fluid reading. 

Elände, Harbinger of Misery

Concept: “She appears whenever a misery is rolled. She does not stop.”
Content:
A mechanically creative, increasingly powerful, and ultimately unkillable herald of the apocalypse
Writing:
Keeps the tone and flavor of the Nameless Scriptures while incorporating mechanical details
Art/design:
Red and black ground create a dark, ominous visual tone; white makes the text stand out well and draws the eye back to the central figure
Usability:
“Inevitable. Unavoidable. Unstoppable. Burn this pdf.”

Emerald Serpent of the Isle

Concept: “The Serpents Returns to Ireland in MÖRK BORG”
Content: An emerald serpent-man. A shedder of skin. A summoner of snakes.
Writing: Just the stats. Do what you wish with them.
Art/design: Hand drawn, painted and written. Straight out of the DM's notes.
Usability: Flexible abilities for a surprising npc, combat encounter, or ally. 

Entombed Bookkeeper

Concept: “Trapped in the darkest and forgotten places of the world, the Entombed Bookkeeper hordes its trinkets and knowledge.”
Content:
A middle-weight monster with a covetous streak
Writing:
Concise with some humorous rimshots
Art/design:
Smart, ergonomic stylization and orientation of text around and within the central image
Usability:
I feel personally satirized

Eskire, Crimson Mask, Winter Husk, & Swampkin

Concept: “Scribbles to die by”
Content: A four-part creature feature.
Writing: Combat mechanics help define narrative function.
Art/design: Jagged lines carve out miserable creatures.
Usability: Stylized yet legible. 

Every God Will Fall

Concept: “d8 Supernatural Hirelings Fallen From Grace”
Content:
An varied assortment of divine (presumably) entities
Writing:
Backstories and descriptions contribute genuine (often sympathetic) character
Art/design:
Illustrations and other design elements equally contribute to characterization
Usability:
Yes, please

Executioner of Nechrubel

Concept: “The Dark Lord dispatches these to rid the world of threats to the apocalypse. The end of all things will not be denied.”
Content:
A powerful, relentless agent of the apocalypse
Writing:
Stats, special abilities, and some lyric lore
Art/design:
White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability:
Easy for the GM to run, and will probably inspire PCs to run (away)

Extractor Tank

“Created for the Blood-Countess Anthelia … the Extractors patrol the walkways and passages of Alliáns.”

Factions of the Dying World

Concept: “Descriptions of places, architecture, fashion and factions of Mörk Borg.” 
Content: A setting guide of the major cities and regions of the Dying World.
Writing: A political treatise on the various polities and cultures in informative prose.
Art/design: Representative figures for each faction are presented in rich charcoal. 
Usability: A primer for those who would like just a little more structure in their planning. 

Fae and Whimsy

Concept:  
“In ancient woods deep and wide
where beasts of old are by my side
I the fairy king full of ire
declare this war, my one desire.” 
Content: Three fae enemies, twelve new Miseries, one fairy crown, and a war to tie them all together.
Writing: Misery with a hint of whimsy, challenge with a hint of capriciousness.
Art/design: Graceful and organic line art supplements a heavy serif text.
Usability: Printable as a human or fairy-scaled booklet. 

Falbärr (drop bear)

Concept: “A widely held belief is that the ‘bears’ that live in the trees are harmless watchers, but in reality they are monsters that will murder hapless and unwary travelers.”
Content:
Murder koalas
Writing:
Provides general context and specific mechanics for encounters
Art/design:
Efficient use of color; clever text arrangement simultaneously reveals and obscures the monster portrait in keeping with the lore
Usability:
Does the sneaking for you

False Ballon

Concept: “A sadistic trap disguised as a whimsical party decoration, perhaps deliberately placed.”
Content: Definitely just a balloon.
Writing: 5 ways to kill a Scvm, with a birthday surprise for the sixth.
Art/design: The balloon is happy. The layout is violent. I am happy too.
Usability: Balloons can be placed just about anywhere, even false ones. 

False Stronghold

Concept: “Every 100 years under a blood moon the False Stronghold rises in the south. It feeds for three days.”
Content:
A titanic monster that will probably ruin your day (if not 3 of them)
Writing:
Concise and extremely descriptive in both the flavor text and mechanics
Art/design:
Solid typographical and color choices, intuitive layout, and a truly heinous illustration
Usability:
Presents interesting options for murderhoboing on a colossal scale

Fangüin

Concept: “The Fangüin move in unison, their collective presence evoking a sense of foreboding.”  
Content: Perfectly normal, collectively intelligent, color-draining aquatic birds.
Writing: A horrifying ecological survey of a mysterious Kergian fauna
Art/Design: A horde of Fangüin observe blood stains, anatomical drawings, and a dramatic title.
Usability: Be prepared to chop off your limbs. 

Fathomless Despair

Concept: “Death is the least of your concerns if you are foolish enough to visit this horrible and dark place. The air and soil are filled with the stench of undeath as a lingering evil makes its presence known to all who explore this desolate land.”
Content: A pocket map of the Valley of Unfortunate Undead. Complete with its creatures, and contents.
Writing: A historical account of the valley’s many ruins and follies, and a brief taxonomy of the undead they left behind. Intended to inspire not direct.
Art/design: Efficient grouping, color coding, and placement accommodate each aesthetic flourish. 
Usability: Can be folded to fit in your pocket. Designed to minimize flipping. Pre-record the creature stats to truly optimize your experience. 

Fester Back Brood Mother

“Your skin crawls. No, something is crawling under your skin!”

Fiendish food & hunger-related madness

Concept: “‘A food and cooking related supplement ideal for the alimentation of the wretched... Recommanded by 9 out of 10 dead prophets” 
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters. 
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears. 

Figure in Black

Concept: “Inspired by the works of Black Sabbath”
Content:
A radioactive, psychotropic haunter of Graven-Tosk
Writing:
Overviews the creature and provides paragraphs detailing special abilities’ mechanics and rationale
Art/design:
Small, rastered blackletter type is a bit hard to read in the file itself, BUT…
Usability:
…the full text is reproduced in sans type on the product page.

Fire Bugs

Concept: “And Forth comes the fire on insectile wings.”
Content:
A ruinous swarm of fire-starting vermin
Writing:
Some short, prophetic flavor text and a stat block with special attention to igniting characters and items
Art/design:
An intuitive layout with appropriate graphic and typographical character
Usability:
Easily scaled to the GM’s desired level of challenge or catastrophe

Firemicidae Horde

Concept: “These ants are the size of human feet, and swarm at their targets with razor sharp mandibles, and fiery acid spit.”
Content:
Delivers exactly what’s promised
Writing:
One stat block for the entire swarm
Art/design:
Orients the textual components around the central image
Usability:
Some small text may be challenging to read, especially when printed

Currently unavailable

Fisk Borg

Concept: “An expansion that adds somber and ominous fishing”
Content:
Primarily an optional rules supplement but also includes a new class, fishing gear, hirelings, and a sprawling aquatic bestiary
Writing:
Knows that it’s a grimdark fishing simulator and revels in that
Art/design:
Combines various image types and styles to create an eclectic visual character; text is laid out for easy reading and navigation
Usability:
Absolutely packed with content, but the table of contents and graphic design make it easy to find what you’re looking for

Fistful of Creeps

vil
Concept: Five classic RPG monsters with Mörk Borg twists
Content:
Stat blocks, descriptive text, and original art
Writing:
Provides quick overviews of each monster
Art/design:
Excellent monochrome portraits
Usability:
Lines demarcate entries and connect them with illustrations 

Flagellants

Concept: “An ever growing bleeding serpent.”
Content: A masochistic mob.
Writing: Clinical depictions of mortifying marches and penitential parades to Galgenbeck. Mechanics that guarantee misery to friends and enemies alike.
Art/design: Mechanical text is splattered in sanguineous hues while claustrophobic descriptive text like the crush of expiating bodies.
Usability: Mechanics isolated for easy reference. 
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