Monsters/NPCs
Flail to the Face Episode 2 Companion - Guldöd
Content: “we give you a follower by the name of Guldöd.”
Writing: Solid gold writing, for a solid gold skeleton. Particularly fond of the values of this one.
Art/design: I’m less puzzled about the gold at this point. It has eyes, they’re staring at me.
Usability: How does it work? “Who cares?! He’s worth a ton!!”
Flail to the Face Episode 3 Companion
Content: Brian, the over-eager goblin-man-thing.
Writing: A goblin of surprising refinement and (dis)taste. Retired engineer.
Art/design: Brian. The name is clearly spelled out in the illustration. The A’s a little funny.
Usability: A smooth-talking goblin who plays both sides. Sure to cause trouble for any scvm he joins.
Flail to the Face Episode 8 Companion
Content: Is it gear, is it a Follower, is it helpful? Is it even a skull? What is this game.
Writing: A moody little table for a skull which may or may not be talking to you.
Art/design: Contains a skull (obviously). Also alternating yellow and red text. Black background.
Usability: You’ll probably regret talking to yourself.
Flayed Face Collector
Concept: “The Holy Sect of the Flayed Visage sends its acolytes out into the doomed world to hear the confessions of the damned and collect their flayed faces.”
Content: Mechanically simple with colorful lore
Writing: A study in the motifs of flaying faces and confessing sins
Art/design: Crazed scvm with a morning star and a face shield—what more could you want?
Usability: Simple in itself; a potential kernel for GMs to build out from
Flerjordhög Filip
Content: A blasphemous monster and rites that defy the Unnamed Scripture
Writing: Provides a broad hook and mechanics for a small rodent that averts and invokes Miseries
Art/design: Well organized and visually delineated; surprisingly sunny and fluffy for Mörk Borg
Usability: Heretical and should be punished. Burn the vermin.
FLESH AND IRON
Content: An industrialized apocalypse. Full of soot, powder, ordnance cults, and demons.
Writing: A miserable reflection on industrialization, forged by the dying world.
Art/design: Neon yellow illustration muted with gray soot and black text.
Usability: Loosely regulated but within tolerances.
Flesh Golem
Concept: “‘Flesh Golem? This is a pile of dead animal parts.’”
Content: A monster cobbled together from … other monsters
Writing: Standard stat block peppered with “inspirational” quotes (from a mad scientist)
Art/design: A bit crowded but conveys the narrative well
Usability: Color punctuates the stat block for easier navigation
Fobophage
Content: Mind-controlling body-snatching brain parasites for Forbidden Psalm.
Writing: A simple and largely un-sophistic in its babble
Art/design: A heavy collage of tentacles and brains over preserved manuscripts. Text elements seem intentionally obfuscated with existing text and illustrations.
Usability: Just usable enough.
Forbidden Psalm: Dead Church
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference.
Forbidden Psalm: Medieval Marginalia
twist your mind and burn your eyes.”
Content: A menagerie of misbegotten marginalia and their mischievous meddlings.
Writing: Hilariously unpredictable marginalia burn down the house.
Art/design: Simple and restrained design to showcase gorgeously dreamlike miniatures.
Usability: Strong illustrations in a consistent layout aid rule reference.
Forgotten One from beyond the veil
Content: An eldritch abomination from elsewhere
Writing: Includes stats and a table of strange effects that occur in the creature’s presence
Art/design: Blackletter font and line art on a white ground
Usability: Easy to use but probably pretty lethal
Forty Fiends
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference.
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Frankenstein The Artpunk Prometheus
Content: Stats and character classes for Frankenstein and the Monster; also includes handy tables for random body parts and their sources
Writing: Concise explications of mechanics with some quotations from the novel for flavor
Art/design: B&W layouts visually preserve the source material’s brooding, gothic tone in the eponymous artpunk style
Usability: Use of elaborate typefaces like blackletter and script in small point slows reading
Freakface Toad
Content: A seriously ugly—and poisonous—toad
Writing: Minimal stats and concise special ability descriptions
Art/design: Seriously ugly toad
Usability: Good for a surprising but not probably not lethal encounter
Freakshows
Content: The wickhead lifecycle, illuminated.
Writing: Frankly, murderous. Violence deified and made manifest.
Art/design: Jagged text and forcefully carved collage work.
Usability: Stylized body text sacrifices some legibility. Probably on a bloody altar.
Frostweans
Content: An undead scourge that gains power by wreaking vengeance
Writing: Provides 4 stat blocks alongside plenty of background for inspiration
Art/design: Text heavy, but colors aid quick navigation
Usability: Gives GMs carte blanche to make it even meaner and nastier
FÖLK-LORE: Rendezvous & Romps
36 contributors
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Galaxy Eater
Content: An extradimensional cosmic horror that feasts on sanity
Writing: Provides (anti-)lore and the sanity mechanics by which it interacts with PCs
Art/design: Text arrayed around a central image; typefaces and orientation delineates verbal sections
Usability: Incorporates an ad-hoc sanity point value, but it’s intuitive and easy to manage
Galgenbeck Bestiary
Content: At least nine (but potentially fourteen) monsters.
Writing: Strangely folkloric, highly specific, and vicious absurdism in its ecology.
Art/design: A mixed media collection dominated by sharp high-contrast marker, each creature layout accommodating its illustration.
Usability: Short, legible, and humorously horrific. Deluxe edition contains all 14 monsters.
Gallowag Prowlers
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Gargantuan Ectoparasite
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Garkain
Content: A monster that smells bad enough to destroy your soul
Writing: Lore for the garkain (and the geists of its victims) and stats including an interesting envelope attack; includes an additional table of ambushes on the product page
Art/design: Colors help differentiate the creatures and make the text stand out against the ground with graphical flourishes to add emphasis and attract the eye
Usability: Can kill a scvm in 3 rounds
Gashadokuro, the Starving Skeleton
Content: An enraged murder machine that uses a Morale pool for attacks and damage
Writing: Clear explanations of special abilities
Art/design: Simply but skillfully adapts layout to the source image
Usability: A bit more complex than most monsters, but in a fun and tactical way
Ghost Lights
Content: An adaptation of the will-o’-the-wisp that lures PCs toward hazards
Writing: Efficiently conveys mechanics and lore
Art/design: Cool colors and establish an appropriately haunted character
Usability: May be frustrating for PCs but entertaining for GMs
Ghost of a Ghost
Art/design: A de-saturated, isolated, background focused on a stalking pile of ectoplasm.
Usability: Easy and clean layout.
Giant Moth Demon
Content: It’s a giant moth.
Writing: Sketches behavior and provides a concise stat block
Art/design: Embraces Mörk Borg’s penchant for public domain art and violent pinkness
Usability: Simple and easy to use
Gleb Tick
Glimpses of a Dying World
Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content: A sprawling offering of all things Mörk Borg
Writing: Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design: Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability: There’s something here for everyone
Gloaming Mooncalf
Glory Hole Mimic
Content: No comment
Writing: Standard stat block with special feature; dryly (but highly) comedic
Art/design: Expressive, stylized title with readable text and an illustration just in case you’re not sure how it works; the pink obviously symbolizes true love
Usability: Did no one ever warn you about putting things in places?
Gnoll STL
Content: A ceaseless agent of revenge in the dying world, rebirthed–in plastic.
Writing: Impressive and flexible stat profile make for a recurring early game villain.
Art/design: Faithful reinterpretation of Mörk Borg’s cover skeleton with an added dimension.
Usability: Pre-supported STL files. “Thick” STL design available for tabletop scale figures.
Goblant
Content: Like goblins, but worse.
Writing: Just the mechanics. Let the name and depiction do most of the work.
Art/design: Top half art, bottom half text. Back half ant, front half goblin.
Usability: Practically begging for a goblant colony.
Goblant Drone
Content: A worker goblant.
Writing: Just mechanics. The name and depiction do all the work.
Art/design: Top half art, bottom half text. Back half ant, front half goblin. Ready to work.
Usability: It’s probably building the goblant colony.
Goblant King
Content: King of the goblants. Complete with tin crown and skull sceptre.
Writing: The origin of goblants revealed. Magic skull sceptre adds variety to the encounter.
Art/design: Top half art, bottom half text. Back half ant, front half goblin.
Usability: A goblant colony waiting to happen. All it takes is one.
Goblet the Goblin and the Horrid Brute
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Gonoph
Gorehorn of Phon
Content: An incredibly noisy meatgrinder
Writing: Stats include an extended list of variable specials, and flavor text speculates on origins and describes general behavior
Art/design: A roughly divided-page layout with art and text; a primarily monochrome image with red as a spot color emphasizes the monster’s physical and aural attacks
Usability: The loot it drops will kill you just as hard as the monster will
Granny
Concept: “This dread creature is sure to haunt your players right where they’re safest: In their own homes. During the holidays. Sneering with judgment.”
Content: A bitter, cheer-killing wight; includes description, stats, special mechanics, and scathing remarks
Writing: Captures the spirit (maybe literally) of an overly-critical matriarch
Art/design: Overall, horribly festive with progressively creepy grandmas
Usability: Plenty of flavor to really help the GM get into character
Grappleoid TERRORS
Content: Stats and lifecycle of The Grappleoid.
Writing: Detailed passive and special abilities reproduce cinematic encounters.
Art/design: Multi-textured and layered design with hand-drawn grappeloid illustrations.
Usability: Also compatible with CY_Borg
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Gravrövare
Content: Graverobbery for a mysterious benefactor.
Writing: A simple organic reproduction of a violently transformational movie.
Art/design: Loud compositions, vibrant colors, grunge, and visual interest.
Usability: Memorable, referenceable, legible.
Green-Eyed Filth Goblin
Content: An utterly debilitating feline encounter.
Writing: A furry assault on a scvm’s ears, and immune system. There will be blood, but the fight may not be to the death.
Art/design: A fierce, confident, and territorial feline. With rules text scrawled by a yowl-stricken survivor.
Usability: A perfect critter to sneak underfoot. Can complicate existing encounters or debilitate overconfident scvm before running away.
Gremlin Horn
Content: A dungeon filled with transforming gremlins, stat blocks, a nifty unique item, and a complementary gremlin-infected character class
Writing: Includes multi-sensory descriptions of locations with some vivid imagery (with particularly memorable interpretations of goblin-engineered audio equipment)
Art/design: Ground’s color and texture (and the illustrations) creates manuscript feel; original representations of gremlins adds character and liveliness to the central focus; use of red in particular unifies the text, images, and adventure concept
Usability: Color differentiates portions of text for easy reference and use
Grinding the MMORKG
Content: Five interconnected dungeons bridging the gap between Mörk and Cy, rules for scvm conversion, sweet from rigs, and some sim-addicted punk.
Writing: A fluid and in-depth investigation that focuses on the politics of Cy and humorously subverts the core conceit of Mörk Borg.
Art/design: Deftly blends the visual style of both source material.
Usability: A well reference and stylized adventure text with self contained rules that are partitioned for easy reference.
Grootslang
Content: A legendary beast ripped from South African myth
Writing: Standard stat block with some extra Special attributes to keep combat interesting
Art/design: Text is (literally) blocked out for easing reading and use
Usability: Probably lethal, but the PCs don’t need to know that
Grå Häst
Content: An undead horse spirit with a penchant for making friends
Writing: Provides a description for roleplaying the encounter and mechanics for rolling it as well
Art/design: Compelling illustrations; typographic design creates a visual hierarchy of information
Usability: Some of the nonessential flavor text is small and difficult to read but worth the extra effort
GVix’s Mörktober 2023 – 31 Phantasmagoric Entries
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png.
Gwalchmai's Laboratory
Content: A duck-faced alchemist and his laboratory. What were you expecting?
Writing: Describes the room and alchemist, and presents a quest for the PCs
Art/design: Duckface, but Borgier
Usability: I hope you like duck butts more than you like tangerines or silver
Göran's Reavers
Content: A faction of reavers worshiping gods of blood.
Writing: Backgrounds and mechanics complicate and enrich a faction that might otherwise be monolithic.
Art/design: A clean legible layout full of bloody worship.
Usability: Drop wherever you need a little more blood.
Hagtesse
Content: A spider-witch whose attacks cause thematic mutations
Writing: Poetic flourish in the description, witty one-liners in the stat block
Art/design: Nice spatial arrangement of visual and verbal components
Usability: Remember to roll for mutations
Hail the Rat God
Hammer Goats
Content: see Hammer, Goat. see also Chaos, Spawn.
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text.
Harrowshade
Content: A Sölitary Defilement Grift-crawl to string you along and leave you in stitches.
Writing: Contains enough rotten detail for engaging solo or GM-less play. With secrets hidden in the navigable text.
Art/design: Inky illustrations and rich textures in a fluid and navigable layout.
Usability: Contains portions of The Grisly Fare, The Fleshmonger, and Vorgs by Unit Six. Available in a variety of full-color and print-friendly formats.
Head Eater
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Hellequin
Content: Includes the title character and its infernal entourage
Writing: Provides a general overview of the concept and covers stats for 4 types of demons
Art/design: Colors and typographical choices convey that fire-and-brimstone character
Usability: Some more complex morale rules require a bit of extra arithmetic
Hellmouth Nemertean
Content: The ribbon worm from hell (literally)
Writing: Blends descriptive and mechanical text in focused segments to facilitate usability
Art/design: Text is laid out to maximize readability against the hellscape background
Usability: As a game component, elaborate without being unnecessarily complex
Herald of Incineration
Content: The titular nemesis, ancillary fireflies, and a cursed sword
Writing: An even split between lore and stats blocks
Art/design: Graphic and typographic elements reinforce a knightly demeanor
Usability: More complex than average but fully manageable
Hexed Solo Rules to Die For
Content: Rules for hex map generation; tables for environs, weather, and encounters; creatures; three new scvm; and four void dieties.
Writing: Rules as preamble to hexes and tables full of misery fitting a Dying Land.
Art/design: Ornate headers for rules, plain headers for reference. Generated images in a variety of styles.
Usability: References Feretory, Heretic, and Solitary Defilement. Intended for use with a solo oracle.
Hieronymus Beasts
Content: 8 strange monsters—including the Shadow Prince—inspired by Bosch’s work
Writing: Stat blocks and lore that incorporates details from the core rulebook
Art/design: Incorporates modified details from Bosch’s paintings into grungy, spattery artpunk layouts
Usability: For when you want to add a little culture to your game without skimping on the weird and horrifying
Holiday Hellions
Hollow Saint
Content: Includes all three phases of the monster’s lifecycle
Writing: Descriptive text serves as a legend and hook; mechanical text is simple and easy to use
Art/design: Some very cool, inspiring artwork
Usability: A big “yes” both mechanically and conceptually
Holy Migol Ratipede
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
Hoodening
Content: Items that grant strong benefits to users (at a potentially serious/hilarious cost) with some sample skeletons
Writing: A short rationale; primarily devoted to mechanics
Art/design: Graphic devices synergize well with illustrations and create a sense of sharpness and motion
Usability: Item mechanics are simple in themselves but could cause complications for PCs
Horrendous and Corrupted Growth
Concept: “Born out of an Arcane Catastrophe, this creature grows large by feeding on the flesh of its prey.”
Content: Includes an encounter table and randomized attacks
Writing: Descriptive enough to convey the concept but still leave room for creative interpretation
Art/design: Great balance of old woodcut aesthetic and Mörk Borg color and sensibility
Usability: Mechanics add variability without upping the complexity
Hound of Yith and Cath
Content: A three-headed homicide hound who gets stronger as it gets hangrier
Writing: Word choice and syntax create a lofty but menacing character
Art/design: Text balances with and directs attention to the image; stats and rewards are color coordinated for quick reference
Usability: High HP, escalating armor and damage, and 3+ attacks per round—freakin’ brutal.
House
Content: Is it a monster? Is it a location? Either way, it wants to exploit or extinguish some PCs.
Writing: Folds the house’s characterization and behavior into the Special
Art/design: Stylized, atmospheric depiction of a mörkt hus
Usability: As written, very straightforward, but leaves lots of options for the GM to play with
How to Play with your Food (or Defend Yourself from It)
Humbaba
Content: An ancient Mesopotamian monster adapted to Mörk Borg
Writing: Purely mechanics; some flavor text on the product page
Art/design: Layout is a bit top-heavy but not detrimentally so
Usability: Some specific death conditions could make this a recurring antagonist
Hungry Chains of Suffering
Content: A susurration of suffocating chains.
Writing: Crushingly measured combat mechanics support a rumored history of suffering and death.
Art/design: A skull faced corpse, suspended from amorphous chains over matching text.
Usability: Easy to use and general purpose killer chains.
Hush
Content: A very patient librarian.
Writing: Clear mechanics and description that evokes a potentially labyrinthine encounter.
Art/design: An offset, alienating, and intentionally disorienting collage.
Usability: Tight text boxes hinder swift tracking between lines of text.
Hydra-Goose
Häzelrygg
Content: A folk horror apple crawl with a decidedly stuffed follower.
Writing: A surprisingly fleshed-out scarecrow follower with enough folk legends and intrigue to inspire an investigation adventure.
Art/design: A collage of public domain images with accessible blocked text.
Usability: Also available in pure plaintext.
Hürtgenwald
Content: Killer kabinet
Writing: Witty and parodically minimalist
Art/design: Clean, well-organized imitation of a product factsheet; very appropriate for the concept
Usability: Features adjustable shelving
Immortal Soul (Alma Imortal)
Content: A purgatory-escape-crawl for dead Scvm, complete with consequences for the dying world should their spirits perish in the attempt.
Writing: Establishes distinct regions of purgatory to explore, complete with set-piece destination encounters. Supplying enough context, tone, and style to produce flavorful travel encounter in each region as needed.
Art/design: Somber, expansive, and severe imagery compliments harsh setting descriptions to establish purgatory as the crucible that it is.
Usability: Adventure to establish a new campaign, or regroup and return to the dying world stronger after a TPK. Google translation from Portuguese to English makes for the occasional anomaly.
In the Footsteps of the Mad Wizard
In the Remnants of the Maggot Horde
Content: Elaborates on the setup, provides stats for the beasts and mechanics for the fumes
Writing: Heavily suffused with esoteric and unsavory imagery
Art/design: Adds some visual character without obstructing comprehension or use
Usability: Fairly straightforward, but the beasts and fumes together are a double threat
Inevitable
Content: A gray pony and a mute child.
Writing: A hilariously sardonic twist on the classic reaper.
Art/design: Death peers out at you from between the text boxes.
Usability: Easy to use. Makes an excellent quest giver.
Inhabitant of the Nameless City
Concept: “Monstrosities with protuberant foreheads, horns and reptile-like jaws”
Content: A Lovecraft-inspired middleweight monster
Writing: A standard stat block with an HPL quotation for flavor
Art/design: Alternating pink and yellow splits text sections alongside an appropriately tenebrous illustration
Usability: Forthright and readable
Instrument of Agony
Content: Torture devices (and their prices), torture mechanics, torture tables, torturer “titles”, torture, torture, torture, and a shadowy fiend.
Writing: As the above may suggest, less gratuitous and slightly more gonzo than it at first appears.
Art/design: A condensed torturer’s reference, with technical lithographic prints.
Usability: Flows elegantly down the page. Available in print-friendly, bloodied, or faded yellow.
Inte Rådjur
Content: An anti-magic anti-deer
Writing: Descriptive and mechanical text both serve to establish a compelling character
Art/design: Likewise, depiction in silhouette establishes a form but allows the GM to customize the details
Usability: Ups the ante on arcane risks and consequences
Invisible Inflammable Gas-Folk from Beyond Bergen Chrypt
Content: An ambient entity that can mess up your day without doing anything
Writing: Concise and mainly focused on the explosions bit
Art/design: A variety of graphic choices and touches add lots of personality to a fairly linear layout
Usability: Includes a list of tell-tale signs that may alert canny PCs of the impending danger
It Conquered the Dying World
Content: A creature out of B-Movie science fiction.
Writing: Weighty (Overblown?) proclamations of DOOM. No stats, just the whining.
Art/design: A grungy yellow B-Movie poster with a wrinkly conical self-insert character.
Usability: Rugose Kohn may, in fact, be "a hyper-intelligent, inter-dimensional monstrosity".
Jack in Irons
Content: A powerful, elusive enemy
Writing: Descriptive text definitely paints a picture, and the mechanics back it up with strength and maneuverability
Art/design: Metonymic; let your imagination run wild
Usability: Area attacks and the ability to disappear up the challenge for PCs
Jack in the Green
Content: A ritual replete with a set of monsters/characters
Writing: Describes the futile rites and provides 4 stat blocks for participants
Art/design: Stark but effective
Usability: A toolkit for GMs to play with and customize
Jack the Wickhead
Content: A pumpkin-headed wickhead machine for turning souls to jack-o'-lanterns.
Writing: Pretty good for being stated in like, minutes.
Art/design: Simple and effective, in a way that could be completed in like, minutes.
Usability: References Lettuce’s “Pestilent Gifts”. Note: “It’s some real good shit.”
Jagande Död
Concept: “Jagande Död, the creeping death, is relentless in stalking those who are fated to die.”
Content: A reaper whose attacks do worse things than simply cause damage
Writing: One-sentence summary and one stat block; sharp and concise
Art/design: Judicious use of color adds variety and emphasis to the illustration and to the text
Usability: A creative catalyst for a nasty fight (in tandem with other monsters) or for upping any adventure’s difficulty
Jinn
Content: An anti-wish granting monster
Writing: A modest stat block and a qualitative special ability
Art/design: Shrouded, horned-monster-headed dude—not scary at all
Usability: Not to be confused with gin, but both will leave you unhappy
Jägarmördare
Content: A monster in the key of Ridley Scott
Writing: A minimal, efficient stat block with a touch of humor
Art/design: Central image adapts Giger’s subject to the Mörk Borg aesthetic; yellow emphasizes stat block components for quick reference
Usability: The name roughly translates to “hunter-killer,” and there’s a reason for that
Jólakötturinn / Yule Cat
Concept: “The Jólakötturinn stalks the Dying World devouring anyone caught wearing old and tattered clothes at Jól.”
Content: A seriously beastly monster
Writing: Straightforward but with plenty of character
Art/design: Nice adaptation of Le Chat Noir design
Usability: This cat hates your holiday sweater—it’s as simple as that
KARNIVORK
Content: A guardian monster and potential pet in three shapes and sizes
Writing: Highly instructive and dryly hilarious
Art/design: Black and white text, clean-line images, and austere layout nicely replicate an instruction-manual feel; design on the care/feeding page is appropriately jolting
Usability: Includes safety precautions in English and German and a note for GMs
Kavlov’s Sanctuary
Content: A demon-bound mega-dungeon crawl. A campaign setting with 13 unique dungeon locations, 5 new classes, monsters, bosses, magic items, and gear.
Writing: An interwoven series of thematic dungeons centered on demonic corruption.
Art/design: A dense but visually organized two-column layout, with classic grid maps and charming comic illustrations.
Usability: Color-coded dungeon locations aid navigation. Separate maps provided.
Kennels of Karnage
Content: A 10-room dungeon with an additional class, a short solo prequel, variant Misery, and exclusive monster
Writing: Sharp and full of character
Art/design: Clearly, cleanly laid out with evocative illustrations
Usability: Includes death and abuse of animals, but nothing graphic or explicit
This entry was sponsored by Bookkeeper as part of the Ex Libris RPG crowdfunding campaign.
Kh’akh’Awin
Content: Includes lore, narrative for Reaction temperament, and a random loot table
Writing: Delivers the lore in an engaging second-person narrative
Art/design: Designs capture the petroglyphic inspiration highlighted with plenty of Borgy colors
Usability: Simple to use as a monster but has lots of narrative potential
King of Broken Night
Content: A modular viscerolithic tower crawl of perpetual aspect.
Writing: Four luxuriously stylized tower floors with enough material to stand alone anywhere in the dying world, wrapped delicately in the glacial resolve of a wizard’s decadent solipsism.
Art/design: N/A The tower is reconstituting itself and remains plain text… for now.
Usability: Can be consumed in a single grand adventure, or cracked open to pick away at as you please.
Kistkastare
Content: skeleton x1; chain x1; coffin x1
Writing: Concise and highly functional
Art/design: Laid out for accessibility and easy use
Usability: Attack-randomization table balances the monster’s heftiness and is a novel way to add some chaos to your fights
Klöss
Knight Mannequin
Content: A monster mimicking a suit of armor
Writing: A short paragraph of flavor text, stat block, and a rule for retail ambush
Art/design: Juxtaposes text and image against an interesting multi-textured ground
Usability: Handy for GMs who really want to catch PCs with their guards down
Knives Out
Content: Pointy things, capes, rules for being dandy with a variety of weapons, a seedy tavern, odd jobs, discretion, and time banditry.
Writing: An appropriate level of roguish charm, sharp wit, references, and puns.
Art/design: A vibrant and full-bodied visual design. Plenty of rouge on this rogue.
Usability: “If you are insufferable while doing it. You get DR –2 for the test. Yes. DR –2.”
Knomes
Content: ; additional lore and options on product page
Writing: Covers behavior, preferred haunts, and mechanics
Art/design: Layout and design work to guide and direct the reader’s attention
Usability: Requires only slightly more effort than a regular garden gnome