Thomas Novosel
House
Concept: “Haunted possessed manor”
Content: Is it a monster? Is it a location? Either way, it wants to exploit or extinguish some PCs.
Writing: Folds the house’s characterization and behavior into the Special
Art/design: Stylized, atmospheric depiction of a mörkt hus
Usability: As written, very straightforward, but leaves lots of options for the GM to play with
Content: Is it a monster? Is it a location? Either way, it wants to exploit or extinguish some PCs.
Writing: Folds the house’s characterization and behavior into the Special
Art/design: Stylized, atmospheric depiction of a mörkt hus
Usability: As written, very straightforward, but leaves lots of options for the GM to play with
Ravings from Skarhuld: The Lost Brother's Bestiary
Concept: “Seeking to expand their pastureland, herders at Sarkash’s edge demolished an ancient, ruined wall. Amidst its foundation stones, they discovered a bundle of papers wrapped in oilskin. Those pages described, among others, the horrors inhabiting myth-spun Skarhuld.”
Content: Skarhuld, maddeningly sketched in prose and random tables. Alongside 20 surreal and miserable monsters to inhabit the dying world.
Content: Skarhuld, maddeningly sketched in prose and random tables. Alongside 20 surreal and miserable monsters to inhabit the dying world.
Writing: Absurdist nightmare horror given text. Amusing, disturbing, and gripping in equal measure.
Art/design: Cohesive, yet textured. With a familiar structure to the surreal elements.
Usability: Can literally be dropped into your anywhere in time or space. With easy to access tables, a visually engaging map, and navigation by art or table of context.
Usability: Can literally be dropped into your anywhere in time or space. With easy to access tables, a visually engaging map, and navigation by art or table of context.
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