1d10+5
There Was an Old Lady
Concept: “Bilious beasts from a rotten maw!”
Content: A fun inversion of the classic nursery rhyme
Writing: Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design: On-brand layout and graphics with some distinctive, noxious green for extra character
Usability: A potentially gross, absurd, and diverse challenge for players
Content: A fun inversion of the classic nursery rhyme
Writing: Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design: On-brand layout and graphics with some distinctive, noxious green for extra character
Usability: A potentially gross, absurd, and diverse challenge for players
Tragic Castle Obsession
Concept: “VAMPIRES! VAMPIRES! VAMPIRES!
EVERYTHING IS A VAMPIRE! ...”
Content: A vampire castle dungeon, and Old Nick album crawl.
Writing: A full-blooded and aggressive parody of spooky vampire dungeons.
Art/design: Illustrations reinforce the cheesy haunted castle aesthetic.
Usability: Highlighted mini-map and column sidebar make for convenient table reference.
Content: A vampire castle dungeon, and Old Nick album crawl.
Writing: A full-blooded and aggressive parody of spooky vampire dungeons.
Art/design: Illustrations reinforce the cheesy haunted castle aesthetic.
Usability: Highlighted mini-map and column sidebar make for convenient table reference.
Unholy Mountain
Concept: “The Falchon ascends, climbing up to the peak. […] The next hing you know, you are falling through the air…”
Content: A 15-room crawl through a twisted frozen dungeon
Writing: Lots of interwoven details, foreshadowing, appropriate atmosphere, and dynamic elements to keep players moving forward; rooms are described in bullet points, helping with fast reference and navigation
Art/design: A relatively dense layout but uses visual cues to connect related components on the page
Usability: Well-designed for GM use; some subtle hazards may trip up players but never lead to dead ends
Content: A 15-room crawl through a twisted frozen dungeon
Writing: Lots of interwoven details, foreshadowing, appropriate atmosphere, and dynamic elements to keep players moving forward; rooms are described in bullet points, helping with fast reference and navigation
Art/design: A relatively dense layout but uses visual cues to connect related components on the page
Usability: Well-designed for GM use; some subtle hazards may trip up players but never lead to dead ends
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