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character traits

The Church of the Blob

Concept: “A Horrible scenario in witch you are force by slimes to either give one of your limbs or become a slime yourself!”
Content: The father of all slime patches upon the endless sea.
Writing: Full of substance, especially when that substance is body horror, or slime.
Art/design: An array of slimy little stinkers that look adorable until you remember they took your right arm.
Usability: When you need to mix up your party (into a fine slurry) 

THE EGG

Concept: “1. Create a character 2. Have an EGG implanted inside you. 3. DIE...”
Content: A second chance at death.
Writing: Casually disgusting, clinically disturbing, implanted with body horror.
Art/design:  I hate to imagine what that man is doing with so many EGGs.
Usability: For the auto-cannibalistic Scvm. 

The Loss of All Hope

Concept: “Rules inspired by the sanity or stress systems in various RPGs.”
Content: Words to lose hope by.
Writing: A fatal descent into bad habits and hopelessness. 
Art/design: Violent imagery and sharp design in stark red-and-white across a weeping void.
Usability: Simple and self-contained. Jagged font makes for a delicate read. 

Tormentous Tragedies

Concept: “An expanded list of miserable histories, backgrounds, and inescapably dire crimes”
Content:
20 more options for character backgrounds; some strange and horrifying (and thoroughly appropriate) options
Writing:
Quick, concise snippets expressing some truly torturous traits
Art/design:
Matches the original Troubling Tales layout nicely without simply mimicking it point-for-point
Usability:
“Roll a d20 or tear the paper to shreds and pick whichever tale is most legible.”

YOU ARE THE MONSTER

Concept: “You can only watch as your flesh betrays you. You are not in control of your own fragile body. Banished from society you wander awaiting your inevitable doom.”
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you. 

You Repugnant Hunters

Concept: “Players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero.”
Content:
Rules for monster-of-the-week play, unique scvm advancement, and tools of evisceration.
Writing: Disgustingly evocative prose, disturbingly flexible mechanics, and visceral handouts.
Art/design: Bloody two-tone style with art and layout that’s both slick and gritty.
Usability: Separate player rules handout to facilitate spoiler free reference. Hunting seal handouts provide quick visual cue of advanced character abilities and role in a hunting party.

This entry was sponsored by DW Dagon as part of the Ex Libris RPG crowdfunding campaign.
"‘YOU REPUGNANT HUNTERS’ has rules and some sticky flavor for running a dark/metal fantasy campaign where players acquire hunting seals which allow them to hunt monstrosities too putrid for the average hero. Hunters undergo a ritual to get a Hunting Insignia which will determine their style of hunting and type of prey. Hunting down and ceremonially eviscerating unique prey will lead to appeasing a Hunting Insignia, and gaining occult powers and gross-yet-handy items."
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