Greyson Yandt
Knives Out
Concept: “features way too many knives”
Content: Pointy things, capes, rules for being dandy with a variety of weapons, a seedy tavern, odd jobs, discretion, and time banditry.
Writing: An appropriate level of roguish charm, sharp wit, references, and puns.
Art/design: A vibrant and full-bodied visual design. Plenty of rouge on this rogue.
Usability: “If you are insufferable while doing it. You get DR –2 for the test. Yes. DR –2.”
Content: Pointy things, capes, rules for being dandy with a variety of weapons, a seedy tavern, odd jobs, discretion, and time banditry.
Writing: An appropriate level of roguish charm, sharp wit, references, and puns.
Art/design: A vibrant and full-bodied visual design. Plenty of rouge on this rogue.
Usability: “If you are insufferable while doing it. You get DR –2 for the test. Yes. DR –2.”
Miserymobile
Concept: “Time for a new car that's completely compatible with MÖRK BORG. The... Miserymobile?”
Content: Conversation about a broke ass Mazda 6 cum rules.
Writing: Mechanics that live up to the name.
Art/design: Don’t waste your silver.
Usability: Contains exploding dice.
Content: Conversation about a broke ass Mazda 6 cum rules.
Writing: Mechanics that live up to the name.
Art/design: Don’t waste your silver.
Usability: Contains exploding dice.
Multiplying Falli
Concept: “steföne bootyman! >>—<3—>”
Content: A wild falli, and it is multiplying.
Writing: Erectile Dysfunction
Art/design: Photograph. Colorful ink on dot paper, printed legal text, and two tone bat imagery over wedge marker on dot paper. Layered elements provide visual texture with shadows. Ink splatter hints at some sort of creative climax.
Usability: Almost a functional monster. Requires GMruling on to google what a Fallus of Caecilia is.
Content: A wild falli, and it is multiplying.
Writing: Erectile Dysfunction
Art/design: Photograph. Colorful ink on dot paper, printed legal text, and two tone bat imagery over wedge marker on dot paper. Layered elements provide visual texture with shadows. Ink splatter hints at some sort of creative climax.
Usability: Almost a functional monster. Requires GM
Mörk Maus
Concept: “This zine, although it looks super Mörk Borg, is not compatible with that metal game.”
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Of Grey Matters
Concept: “There’s this strange wriggling sensation inside your ears and head.”
Content: A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Writing: Elevates sardonic cynicism to an artform
Art/design: Linear layout punctuated by shocks of color
Usability: Easy to digest with well-placed stat blocks
Content: A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Writing: Elevates sardonic cynicism to an artform
Art/design: Linear layout punctuated by shocks of color
Usability: Easy to digest with well-placed stat blocks
Proceeds go toward curing brainworms IRL
Plaguebriner Charm
Concept: “Ever wanted to make corpses explode into rats?”
Content: Now you can.
Writing: A pfvcked little rat birther charm, no context, full rules. Get used to it.
Art/design: Tortured sculpture become cursed charm on a field of yellow and black.
Usability: Occasionally backfires. Rat-splosively. Great gag for parties.
Content: Now you can.
Writing: A pfvcked little rat birther charm, no context, full rules. Get used to it.
Art/design: Tortured sculpture become cursed charm on a field of yellow and black.
Usability: Occasionally backfires. Rat-splosively. Great gag for parties.
Psyber Devangelist and other Psi-Sci-Fi
Concept: “Electricity, metal, wires, chemistry, circuitry, flesh, blood, a cryptic power—all twisted together to form… you.”
Content: A dystopian cyber-horror class with special gear and 6 accompanying cosmic creatures
Writing: Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design: Adapts Mörk Borg’s aesthetic with a neon future
Usability: A bit crowded in places, but overall nicely laid out with well-placed footnotes
Content: A dystopian cyber-horror class with special gear and 6 accompanying cosmic creatures
Writing: Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design: Adapts Mörk Borg’s aesthetic with a neon future
Usability: A bit crowded in places, but overall nicely laid out with well-placed footnotes
Seven Palms for Seven Psalms
Concept: “A strange Misery-stopping friend”
Content: An esoteric NPC with fun metagame mechanics and flair
Writing: Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design: Absurdly appropriate graphics and smart division of text blocks
Usability: Text-heavy but with few moving parts
Content: An esoteric NPC with fun metagame mechanics and flair
Writing: Well-crafted flavor text, stat block and abilities, and a pair of games
Art/design: Absurdly appropriate graphics and smart division of text blocks
Usability: Text-heavy but with few moving parts
Stone and Rock
Concept: “Searching for a lost treasure in a cave at the base of a mountain, wrong turns in a maze of tunnels only took you fumbling deeper into the earth.”
Content: An abstract dungeon bursting with content
Writing: Copious instructions for travel, tables for encounters, stat blocks for denizens, and some unique loot
Art/design: Background adds color and character, but mostly devoted to text
Usability: Much enhanced by arrows connecting relevant sections of text
Séquelle
Concept: “You were hired by a village to hunt a witch who kidnapped over a dozen children. […] They are all singing and holding hands, dancing in a circle in front of a cave.”
Content: A dark, plague-infested adventure with Pied Piper overtones
Writing: Text-heavy but accessible thanks to the conversational tone; includes graphic images of suffering
Art/design: Text overlaying a figurative and literal background image
Usability: Challenges players with moral conundrums and dilemmas of trust and justice
Content: A dark, plague-infested adventure with Pied Piper overtones
Writing: Text-heavy but accessible thanks to the conversational tone; includes graphic images of suffering
Art/design: Text overlaying a figurative and literal background image
Usability: Challenges players with moral conundrums and dilemmas of trust and justice
The Occult Ossuary
28 contributors
Greyson Yandt
Rugose Kohn
Johan Nohr
Matthew Neff
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Dom Cohen
Djuun
Kevin B.
Adam U.
Martin Gehrke
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Michael Mars
Maceo the Escher
James M.
Christopher Betancourt
Owen McGauley
Tupac Zuleta
Pablo Dapena
Naomi Rådmark
Vagabundörk
I. McClung
Chalkdown
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Unstable Bower
Concept: “Rules don’t apply to you—not the normal ones, at least.”
Content: A Scvm who brings cards to a dice fight.
Writing: Truly masterful mechanical phvckery that manages to feel strikingly unique in play and remarkably familiar in outcome.
Art/design: Satirized Mörk Borg Cult aesthetics hint at its corrupting influence on gameplay.
Usability: Pick a card, any card. Seriously... bring some phvcking cards.
Content: A Scvm who brings cards to a dice fight.
Writing: Truly masterful mechanical phvckery that manages to feel strikingly unique in play and remarkably familiar in outcome.
Art/design: Satirized Mörk Borg Cult aesthetics hint at its corrupting influence on gameplay.
Usability: Pick a card, any card. Seriously... bring some phvcking cards.
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