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Glasrø Island

Concept: “Go to the Island, bring back the dumb Prince, stay alive.”
Content:
An island crawl with surreal features and denizens
Writing:
Very concise
Art/design:
A central, more visually subdued map supported by on-brand accoutrements
Usability: Layout is a bit crowded but navigable with due attention; small text can be tough to read; includes a handy map for the players