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Ex Libris Mörk Borg A directory of content, tools, and resources

Babalon's Hangover 2

Hieronymus Beasts

Concept: “A creature beastiary  from the works of the dutch painter Jeroen van Aken, more know as Hieronymus Bosch.”
Content:
8 strange monsters—including the Shadow Prince—inspired by Bosch’s work
Writing:
Stat blocks and lore that incorporates details from the core rulebook
Art/design:
Incorporates modified details from Bosch’s paintings into grungy, spattery artpunk layouts
Usability:
For when you want to add a little culture to your game without skimping on the weird and horrifying

Jinn

Concept: “A creature for the Babalonian jam!”
Content:
An anti-wish granting monster
Writing:
A modest stat block and a qualitative special ability
Art/design:
Shrouded, horned-monster-headed dude—not scary at all
Usability:
Not to be confused with gin, but both will leave you unhappy

Knight Mannequin

Concept: “Even trying on your new armor in this dying world can be deadly.”
Content:
A monster mimicking a suit of armor
Writing:
A short paragraph of flavor text, stat block, and a rule for retail ambush
Art/design:
Juxtaposes text and image against an interesting multi-textured ground
Usability:
Handy for GMs who really want to catch PCs with their guards down

Margoth

Concept: “Submission for Babalonian Jam!”
Content:
A corruption-based monster
Writing:
Quick, concise stat block
Art/design:
Illustration’s reticulations reinforce the Special’s effects
Usability:
May cause abrupt character death through damage or transformation

Mutt Errant

Concept: “Bound by an everlasting curse to collect all of the written knowledge, this damned dog of a man will ask for a tribute of three books or scrolls.”
Content:
A dog-knight with a passion for print—plus a beefy suit of armor, sword, and special
Writing:
A concise stat block and a pair of paragraphs detailing character and behavior
Art/design:
A proficient, clean layout with some really impressive art
Usability:
Mutt Errant may just chew on the books and scrolls instead of reading them, but either way, he’s coming back for more

Nameless Pilgrim

Concept: “Explorers in the further regions of experience. Demons to some, angels to others.”
Content:
A name-themed monster/person who steals letters instead of dealing damage
Writing:
The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design:
Flat ground and simple typography bring out the illustration’s contours and details
Usability:
Especially lethal against PCs with short names

Odd Fellows

Concept: “The Odd Fellow cult secreted the bodies of its mendicant members in coffins hidden inside the walls and closets of buildings throughout the Dying World.”
Content:
A surprise dead guy who comes out of coffin and does mean things to PCs
Writing:
Some lore about the dead guy and a table of mean things
Art/design:
Illustration in brown and ochre conjures an appropriately moldering atmosphere
Usability:
A versatile and setting-appropriate trap; pretty spry for a dead guy

Omnivorous Slime Mold

Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content:
A voracious, amorphous devourer
Writing:
Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design:
Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability:
Unrelenting and highly corrosive; may pose significant challenges for PCs

Optinomicon

Concept: “23 new eyeballs. You know, in case you lose one and need a replacement.”
Content:
Ocular alternatives with a wide array of special features
Writing:
Short and concise descriptions with grim character
Art/design:
Original illustrations of each eyeball in easy-to-use layouts and stylish designs
Usability:
A clever, thematic alternative to generic rings, amulets, etc.

Oxomoco

Concept: “A macabre artist with the wings of a chiroptera. She is perfect in every way, a goddess of the night.”
Content:
An adaptation of the Aztec deity of night, astrology, and calendrics
Writing:
A straightforward stat block with descriptions full of visual and visceral imagery
Art/design:
Illustration blends prolific and the macabre elements in a very well-devised and -executed composition
Usability:
Potentially dangerous in combat, but well suited (and probably more compelling) in a more narrative or character-driven role

Pantomath

Concept: “He will grant false knowledge for a price.”
Content:
An anti-soothsayer on a tuffet of pus
Writing:
Sharp and concise with ominous tone and imagery
Art/design:
Well delineated text sections and symbolic integration of the title with the illustration
Usability:
Particularly detrimental to murderhobos; ties in with other Babalonian Jam content

PUNy PUNchable PUNk!

Concept: “Miserable wretch who thinks he’s funny.”
Content:
A clever wordplay-based adversary
Writing:
Stats and special (which is a list of pun-based attacks)
Art/design:
Text colors amidst monochrome emphasize important rules and bad puns
Usability:
Can be hit only by punny players; regardless, has a max lifespan of 10 rounds

RAGE

Concept: “An alternative rule for having players hit more often, while being hurt a lot more!”
Content:
PCs can automatically hit but at the expense of lowered defense
Writing:
Four sentences of mechanics
Art/design:
Text location and color bands help to frame and emphasize the central image
Usability: Expressive typeface takes a moment to read, but concise writing mitigates the minor difficulty

Religious Freaks

Concept: “Freaky monstruous cultist”
Content:
5 twisted gnomish devotees to an alien nature goddess
Writing:
Includes general background and descriptions & stat blocks for each creature
Art/design:
More of that weird, fleshy horror that Jegs does so well
Usability:
Some creatures grant their fellows benefits in combat; one has an especially debilitating death effect

Sanguine Shadow

Concept: “It can smell the sweet nectar in your veins, past all the shit, grime, and perspiration... and it's hungry, scvm!”
Content:
A Nosferatu-style vampire fit for Mörk Borg
Writing:
A short, concise stat block with efficient descriptions of special abilities
Art/design:
Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability:
Don’t put your fingers near its mouth

Scarlet Descent

Concept: “A submission to the Babalonian Jam!”
Content:
A no-frills dungeon with plenty of character
Writing:
Lean and efficient delivery of information and mechanical elements
Art/design:
An isometric map clearly coordinated with well-delineated room descriptions
Usability:
Open-ended so GMs can work it into their game however they see fit

Scarlet Descent: Black Obelisk

Concept: A sequel to the Scarlet Descent dungeon
Content:
8 weird and macabre rooms with unique hazards and challenges
Writing:
Vivid descriptions of scenery with a fourth-wall breach and hints at future entries in the series
Art/design:
Each room’s points of interest are clearly delineated for easy reference during play; facing-page descriptions and map shows off the latter’s artistic inversion
Usability:
Numbering correlate descriptions to map locations (ordered bottom up, right to left)

Squirming Pike

Concept: “A fishlike abomination with salt pouring from its mouth.”
Content:
An odd abomination with overtones of memory and trauma
Writing:
A concise stat block with a few sentences of descriptive text
Art/design:
The layout’s overall gestalt creates a sense of fluid, sinuous motion while maintaining clarity and readability
Usability:
Seems well suited to be a lurking, menacing antagonist rather than an overtly combative challenge

Swamp Wizard

Concept: “Exiled men turned to the mires. They found rotten powers there, eternally binding them to the heart of the bog.”
Content:
An unforgiving and implacable wetland magic user
Writing:
Mostly devoted to its absolutely brutal special abilities
Art/design:
Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability:
PCs should have their wills in order before facing even one of these

The Burning King

Concept: “Viciously sizzling with primal rage, clad in curdled blood.”
Content:
A bestial adversary with savage, apocalyptic flavor
Writing:
Establishes the character but leaves room for GM interpretation and tweaking
Art/design:
Layout balances text with image while creating a sense of dynamism; color draws attention to jaws and claws, emphasizing the monster’s lethality
Usability:
High stats and immunity to magic make this a challenge even for hardened scvm 

The Butcher of Wästland

Concept: “Death is coming, the darkness that will swallow the dawn.”
Content:
A spiked meteor hammer to the face
Writing:
Descriptive text establishes the tone, and the special ability description provides a concrete image of combat
Art/design:
Illustration is gritty and impressionistic but very expressive within a fairly limited palette
Usability:
High HP, medium armor, and the potential to do lots of damage make this a challenging opponent 

The Golem Priest of acid lake

Concept: “A monstrous golem to put in a dungeons or a cathedrals, very inspired by the dnd ability  of acid regeneration”
Content:
It’s a clay golem that’s regenerated by acid.
Writing:
Straightforward stats; descriptive text provides lore, motive, and other details
Art/design:
Pure black and white creates a sense of depth and darkness while showing off the details in the illustration
Usability:
Acid bad—unless you’re a golem priest

The King of Sweet Death

Concept: “Grizzly skeletons fluidly dance ballet while spinning their scythes and hacking away chunks of themselves.”
Content:
A violent tornado of scythes and meat
Writing:
Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design:
Single column of text lets the figure and apocalyptic scenery dominate the page
Usability:
Wildcard!

The Knight of the Unclean Light

Concept: “You have been corrupted by sickening powers you may never understand.”
Content:
A particularly foul character class
Writing:
Decisively derisive, but in good humor
Art/design:
Designed for easy reading; an especially grungy illustration
Usability:
Contains some intense imagery and concepts but not particularly graphic

The Lost Endless Sea Sailors

Concept: “Hexed bounty hunters slowly turning amphibious”
Content:
A trio of semi-aquatic abominations
Writing:
Provides background, stats, and some particularly punishing special abilities
Art/design:
Prominently features freaky, visceral portraits of each character
Usability:
Implied to be pretty tasty

The Xorb

Concept: “Repulsive though they may be, these sage like blasphemies are as intelligent as any woman, and wiser than any man.”
Content:
A pair of strange creations, hinged and bottled
Writing:
Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design:
Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability:
More complex than some monsters, but creates a more granular combat experience

Throat Singer

Concept: “A feral not-quite-animal with the voice of an angel”
Content:
A fairly light-weight monster that’s heavy on character
Writing:
A straightforward stat block with descriptive text that adds depth and detail to the concept
Art/design:
The full-page illustration reinforces the tone and adds to the atmosphere
Usability:
Larger groups may pose more significant challenges to PCs

Vulgar Stenches

Concept: “d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Content:
“d12 horrific odors you may encounter, and their deleterious effects on your constitution”
Writing:
Full of horrible imagery—just awful—but conveyed well
Art/design:
Design and layout facilitate quick reference
Usability:
Keep a bucket handy

Warrener of Spirits

Concept: “It’s a confusing wordy pretentious bastard...and it’s just fine with that assessment.”
Content:
A skin and soul-stealing gambler; includes items for anteing and a ritual for when you inevitably lose
Writing:
“Includes 2 glossaries. You're going to need them.”
Art/design:
A variety of layout and design strategies create a lot of visual diversity with a minimal palette
Usability:
Sections and segments are visually delineated; important mechanics are presented in more straightforward language to support usability without sacrificing character
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