Content: A dark messenger transformed by darker powers.
Writing: Shadowy origins, eldritch energy, and body horror.
Art/design: A virescent energy lends weight to this cloaked, corpse-painted scvm.
Usability: An effective layout that establishes boundaries and breaks them.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design.
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
Content: A ghostly character class with some distinctive characteristics
Writing: Very sharp, efficient, and evocative
Art/design: Effective layout with brighter colors adding emphasis against a cool ground and image
Usability: Versatile; some special features are purely narrative-oriented
Content: A bridal scvm. Sacrificed at the alter.
Writing: A parody of wedding day traditions and tropes, blackened and burned.
Art/design: Elegant use of line, tone, and color make for a truly disturbing bride.
Usability: Wedding “gifts” of variable quality. But tradition is tradition, I suppose.
Content: The Black Knight—from Monty Python
Writing: Quotes honoring an eternal guardian. Stats emphasizing sacrificial limbs.
Art/design: A noble bridge guardian at attention, with limbs (and layout) intact.
Usability: Ready to be hacked apart.
Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content: Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design: On-brand use of color, type, and visual arrangements
Usability: Well laid out in discrete sections and easy to navigate
Content: A character class adapted to aquatic environs
Writing: Class options provide mechanics, color, and some humor
Art/design: Illustration helps to visualize the characteristic transformations
Usability: Aquatically oriented but usable in landlocked situations as well
Content: Eight classes, thirty-one monstrosities, and twenty “trick” weapons adapted from Bloodborne.
Writing: Faithfully transplants its bloody pathogens into the Dying Lands.
Art/design: Dark brooding design elements complement weathered and warped illustrations.
Usability: Bordered text can be difficult to read without increasing resolution.
Content: A combat oriented, Bloodborne-inspired class
Writing: Very readable with some visceral, motivating imagery
Art/design: Primarily designed for usability with some graphic flavor
Usability: Cumulative effects require more diligence when Getting Better but not overly taxing
Content: A blood-drinking robotic scvm.
Writing: Mechanically precise though not as soulless and inflexible as its titular subject.
Art/design: Superior in design, though not of machine precision. With a menacing full-color character illustration.
Usability: Ready to rip and tear.
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Content: A group of skeletons played as a single character
Writing: Standard class profile with some additional features and d6 special features that change daily
Art/design: Text is presented readable blocks differentiated by color and arrayed around a dans macabre
Usability: The skeletons really like getting drunk
Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content: A skeleton character class with some innovative options
Writing: Clear, clean, and concise
Art/design: Would scream “Mörk Borg” if it had any vocal chords
Usability: Easily readable and navigable
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development.
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing: Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design: Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability: Layout of class features is a little nonlinear but not prohibitive to use
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal.
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome.
Usability: Yellow text sections may hinder the reader over textured backgrounds.
Content: An irradiated wasteland of careening cars, bloody bunkers, scavengers, and survivors. Complete with standalone rules, a character sheet, and a starter adventure.
Writing: Understated, clear, and economical style that conserves its limited resources.
Art/design: Wasteland weapons and vehicles punctuate a plain text experience
Usability: Legible, organized, and printer-friendly design.
Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content: A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing: A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design: Primarily typographical with judicious use of color
Content: A brute, manipulator, shade, collector, hunter, and swarm of insects walk into a bar...
Writing: Accessible class concepts with commanding character features.
Art/design: High-contrast, black-and-white illustrations with a solid orange accent splashed across its disturbed spreads.
Usability: Legible sans-serif body text in an accessible design.
Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content: A character class whose name says it all
Writing: Showcases the comedic side of eating people
Art/design: Clever layout and typographic design with perfect public domain art
Usability: Stylized but pretty straightforward
Content: Standalone island survival horror. Full of mysteries, afflictions, and terrors both supernatural and mercilessly mundane.
Writing: A gorgeous set of core mechanics to keep your Castaways tired, injured, hungry, and desperate. With a whimsically brooding setting that will leave them feeling haunted and curious.
Art/design: A collection of soft and vibrant illustrations (often recontextualized) with haunting marginalia builds the sense of wonder and suspense matching the setting's tone.
Usability: Pragmatically organized for reference and play.
But its feeding time first. It is always feeding time first.’”
Content: A cat and recovering absolute sovereign.
Writing: Hilariously regal. Unashamedly feline.
Art/design: A remörkably adorable feline anoints a marbled red and yellow backdrop.
Usability: Not suitable for cats, except maybe as a place to sit.
Content: Standard class profile with ability adjustments and tables for backgrounds and abilities
Writing: Eloquent and descriptive, which makes it slightly wordier than others
Art/design: Relatively simple, alternating red and white text blocks against a dark ground and snake figure
Usability: The red against gray occasionally slows reading but isn’t illegible