Content: A bridal scvm. Sacrificed at the alter.
Writing: A parody of wedding day traditions and tropes, blackened and burned.
Art/design: Elegant use of line, tone, and color make for a truly disturbing bride.
Usability: Wedding “gifts” of variable quality. But tradition is tradition, I suppose.
Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content: Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design: On-brand use of color, type, and visual arrangements
Usability: Well laid out in discrete sections and easy to navigate
Content: A character class adapted to aquatic environs
Writing: Class options provide mechanics, color, and some humor
Art/design: Illustration helps to visualize the characteristic transformations
Usability: Aquatically oriented but usable in landlocked situations as well
Content: A combat oriented, Bloodborne-inspired class
Writing: Very readable with some visceral, motivating imagery
Art/design: Primarily designed for usability with some graphic flavor
Usability: Cumulative effects require more diligence when Getting Better but not overly taxing
Content: A blood-drinking robotic scvm.
Writing: Mechanically precise though not as soulless and inflexible as its titular subject.
Art/design: Superior in design, though not of machine precision. With a menacing full-color character illustration.
Usability: Ready to rip and tear.
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Content: A group of skeletons played as a single character
Writing: Standard class profile with some additional features and d6 special features that change daily
Art/design: Text is presented readable blocks differentiated by color and arrayed around a dans macabre
Usability: The skeletons really like getting drunk
Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content: A skeleton character class with some innovative options
Writing: Clear, clean, and concise
Art/design: Would scream “Mörk Borg” if it had any vocal chords
Usability: Easily readable and navigable
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.
Content: Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing: Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design: Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability: Sit. Stay. Good.
Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing: Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design: Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability: Layout of class features is a little nonlinear but not prohibitive to use
Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content: A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing: A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design: Primarily typographical with judicious use of color
Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content: A character class whose name says it all
Writing: Showcases the comedic side of eating people
Art/design: Clever layout and typographic design with perfect public domain art
Usability: Stylized but pretty straightforward
Content: Standard class profile with ability adjustments and tables for backgrounds and abilities
Writing: Eloquent and descriptive, which makes it slightly wordier than others
Art/design: Relatively simple, alternating red and white text blocks against a dark ground and snake figure
Usability: The red against gray occasionally slows reading but isn’t illegible
Content: A writhing ball of randomness with metagame mechanics and music-based abilities
Writing: Direct and to the point
Art/design: Includes multiple versions with different illustrations
Usability: Somewhat harsh starting conditions; meta-mechanic progressively adds more challenge for the player; gains bonuses in Albumcrawl adventures
Content: An apocalypse-aligned class
Writing: Sets a bleak tone, but does so entertainingly
Art/design: Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability: All praise Yetsabu-Nech!
Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content: A set of four single-page classes inspired by the early days of RPGs
Writing: Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design: A very traditional presentation that fits the content; why mess with the classics?
Usability: An interesting take on old-school classes that fit somewhere between optional classes and classless characters
Content: A temporal aberration made of scvm.
Writing: Centers around flexible abilities to negotiate narrative control.
Art/design: Two-column layout of rigid clockwork precision.
Usability: Print-friendly with plaintext and pictograms.
Content: A grave digger, of sorts.
Writing: As earthy, ashen, and gritty as corpse de-fleshing.
Art/design: Full panel illustration in the bold color and exaggerated line style of a 70s comic with a punk/metal flair, with text incorporated into the illustration.
Usability: Easy to dig up.
Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content: A gravedigger class with a sardonic tone
Writing: The definition of gallows humor (but it’s graves, not gallows)
Art/design: Good use of color to differentiate text segments and aid navigation
Usability: A couple more details to remember than some other classes, but that’s why you have a character sheet
Content: A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing: Lots of compelling imagery and mythic flavor
Art/design: Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability: Multifaceted class features provide formal benefits as well as impetus for creative problem solving
Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content: A careworn but still formidable mercenary class
Writing: Gives a sense of destitution alongside an indefatigable persistence
Art/design: The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability: Small text may be challenging to read in print (and especially in black and white)
Content: A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing: An appropriate mix of clear instructional text with more evocative descriptions
Art/design: More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability: At 120 pages, a bit heftier than the norm
Additional supplements for this conversion are available on the creator's itch page.
Content: A lawyer run afoul of his own law.
Writing: So proud and filled with puffery that it cannot help but land in deeper and deeper laughter.
Art/design: Text as dense as a legal document, and as crooked as the law in the dying world.
Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content: A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing: Fairly straightforward with a grimly witty edge
Art/design: Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability: May become more powerful than the average character if they survive the multiple factors working against them
Content: A cursed six-shooter and plausible deniability.
Writing: A devilish spin on a western trope.
Art/design: Man, Beast, and Gun clash in subtly colored lithographic print.
Usability: A clean, color-matched, and legible design.