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Ex Libris Mörk Borg A directory of content, tools, and resources

Classes

Apocrypha

Concept: “They thought that all of Anuk Schleger's Scriptures were uncovered. I wish they had been right.”
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section. 

Apostate Fence

Concept: “You'll do anything you can to avoid becoming a victim of the machine you helped to create, even if it means selling your soul.”
Content: A fence who laundered their past for an uncertain future.
Writing: Narrative and gameplay elements emphasize apprehension of both the devil you know and the devil you don’t.
Art/design: Public domain art emphasizes a sense of apprehension and foreboding.
Usability: So straightforward it’s criminal. 

Arachnoid Infiltrator

Concept: “The world crumbles. Hunger and Desperation, like twin hounds, drive you into the lighted lands of the fleshly man-things who hate you.”
Content: A spider in man’s clothing.
Writing: Farcical and terrifying in turns. Their ignorance only magnifies the potential danger. In other words: an ideal player character.
Art/design: Shadowy and ambiguous imagery builds a sense of dread. Strong color choices enliven an otherwise simple text layout.
Usability: Unnerve friend and enemy alike.

Babalon's Hangover 2

23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table. 

Bergen Chrypt

Concept: "What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth... Scratch, scratch, until black blood pours from the clefts... faces contorted, in equal measures, with disgust and greed." 
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design. 

Bestiary

Concept: “The artefact which has come into your possession... these notes-however crude they may seem-however cursed and however twisted, are notes that I would guard with my life.”
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing. 

Betrayed Phantom

Concept: “Between earth and the beyond, SOMETHING REACHED OUT. You took its bargain, and it took your body.”
Content:
A ghostly character class with some distinctive characteristics
Writing:
Very sharp, efficient, and evocative
Art/design:
Effective layout with brighter colors adding emphasis against a cool ground and image
Usability:
Versatile; some special features are purely narrative-oriented

Birth of the Unsaint

“A bleak look at the birth of a supposed saviour, and your quest to end it before it is fully realized.”

Black Bride of Nechrubel

M_M
Concept: “The first day of the rest of your life turned out to be your last… You’ve pledged your heart and soul to Nechrubel. And he accepted.”
Content:
A bridal scvm. Sacrificed at the alter.
Writing:
A parody of wedding day traditions and tropes, blackened and burned.
Art/design:
Elegant use of line, tone, and color make for a truly disturbing bride.
Usability:
Wedding “gifts” of variable quality. But tradition is tradition, I suppose.

Black Knight

Concept: “The legendary knights of an ancient order, sworn to protect the realm from the horrors that lurk in the darkness.”
Content: The Black Knight—from Monty Python
Writing: Quotes honoring an eternal guardian. Stats emphasizing sacrificial limbs.
Art/design: A noble bridge guardian at attention, with limbs (and layout) intact.
Usability: Ready to be hacked apart.

Blackpowder Basics

Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content:
Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing:
Clear delivery of more-complicated-than-average weapon mechanics
Art/design:
On-brand use of color, type, and visual arrangements
Usability:
Well laid out in discrete sections and easy to navigate

Blighted Merman

Concept: “What is left of your humanity is pervaded by the tides and the salt-soaked waters that you now call your home.”
Content:
A character class adapted to aquatic environs
Writing:
Class options provide mechanics, color, and some humor
Art/design:
Illustration helps to visualize the characteristic transformations
Usability:
Aquatically oriented but usable in landlocked situations as well

Blood-Drenched Beasthunter

Concept: “Your blood is a catalyst of nightmare.”
Content:
A combat oriented, Bloodborne-inspired class
Writing:
Very readable with some visceral, motivating imagery
Art/design:
Primarily designed for usability with some graphic flavor
Usability:
Cumulative effects require more diligence when Getting Better but not overly taxing

Blood-Fueled Automation

Concept: “Of inscrutable origin and of unfathomable power, your chassis absorbs the blood of the living.”
Content: A blood-drinking robotic scvm.
Writing: Mechanically precise though not as soulless and inflexible as its titular subject.
Art/design: Superior in design, though not of machine precision. With a menacing full-color character illustration.
Usability: Ready to rip and tear. 

Bloodborg

Concept: “Inspired by the hit video game Bloodborne by FromSoftware... Blodborg is a mashup of the lore and combat systems of these two grimdark fantasy worlds.”
Content: Eight classes, thirty-one monstrosities, and twenty “trick” weapons adapted from Bloodborne.
Writing: Faithfully transplants its bloody pathogens into the Dying Lands.
Art/design: Dark brooding design elements complement weathered and warped illustrations. 
Usability: Bordered text can be difficult to read without increasing resolution. 

Bone Idiots

Concept: “Some real doofus skeletons”
Content:
A group of skeletons played as a single character
Writing:
Standard class profile with some additional features and d6 special features that change daily
Art/design:
Text is presented readable blocks differentiated by color and arrayed around a dans macabre
Usability:
The skeletons really like getting drunk

Bone Slave

Concept: “You roam the gods-forsaken realms in your true skeletal form.”
Content:
A skeleton character class with some innovative options
Writing:
Clear, clean, and concise
Art/design:
Would scream “Mörk Borg” if it had any vocal chords
Usability:
Easily readable and navigable

Bonfire Bound

Concept: “Night has fallen in this once great land. Where eternal fires illuminated the great reign of the Lords, now only ashes and glowing embers remain.” 
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development. 

Book of Misery Volume 2: Mork Borg

Concept: “So you're still unprepared??!!!”
Content: A witch’s tome of classes, monsters, artifacts, followers, adventures—and misery.
Writing: Provides exposition to provide backstory to the various monsters, artifacts, and followers to facilitate the unprepared storyteller.
Art/design: Coarse and violent textures produce evocative creature illustrations. Variety in overall design decisions produce a collaborative zine aesthetic.
Usability: Enough content to sprinkle a little variety into your Mörk Borg if you find yourself in need of inspiration.

Bork Borg

Concept: “Drastically increases the quantity and variety of dog options”
Content:
Dog breeds, dog-related items, an optional dog-based class, rules for dog PCs (with their own optional classes), and a dog-centered adventure
Writing:
Clearly and affectionately written with a clever shift to the dog’s POV in the dog-PC section
Art/design:
Designed for easy reading and navigation with graphic touches like a dog-head border and pawprints across pages
Usability:
Sit. Stay. Good.

Brazen Blacksmith

Concept: “Blessed be the forgers of iron, and the spikes and the barbwire.” – Mgła
Content: Borgsmith. ’Nuff said.
Writing:
Some neat tie-ins to content in the core Mörk Borg rulebook
Art/design:
Typographical choices aid navigation and add emphasis; illustration lends an appropriate sooty, smoke-filled ambience
Usability:
Layout of class features is a little nonlinear but not prohibitive to use

Broken Table

Concept: “Knighthood. What a laughable concept.” 
Content: Fourteen corrupted puppets of chivalry, six dying orders, and a quixotic scvm.
Writing: An encyclopedia of chivalric failures, starting with the individual, moving to the institutional, and ending at the personal. 
Art/design: A gritty and lightly edited cover illustration, with classic prints organized throughout this distressed (and yellowed) tome. 
Usability: Yellow text sections may hinder the reader over textured backgrounds. 

Bunker Busters

Concept: “journey through the irradiated wasteland, scavenging for supplies and fighting off hoardes of ravenous mutant and blood-thirsty raiders.” 
Content: An irradiated wasteland of careening cars, bloody bunkers, scavengers, and survivors. Complete with standalone rules, a character sheet, and a starter adventure.
Writing: Understated, clear, and economical style that conserves its limited resources.
Art/design: Wasteland weapons and vehicles punctuate a plain text experience
Usability: Legible, organized, and printer-friendly design.  

Böeser

6 contributors
Concept: “Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive.”
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray. 

Calamitous Cobbler

Concept: “He leaned his heavy head on his fist and began thinking of his poverty, of his hard life with no glimmer of light in it.” – Chekhov
Content:
A kick-ass cobbler; unfortunately, has no relation to baked desserts
Writing:
A morose, melancholy epigraph tempered by Ceph’s proficiency with rimshots and wordplay
Art/design:
Primarily typographical with judicious use of color
Usability:
Intuitive

Caliginosity

Concept: “6 new optional classes for use with MÖRK BORG” 
Content: A brute, manipulator, shade, collector, hunter, and swarm of insects walk into a bar...
Writing: Accessible class concepts with commanding character features.
Art/design: High-contrast, black-and-white illustrations with a solid orange accent splashed across its disturbed spreads.
Usability: Legible sans-serif body text in an accessible design. 

Cannibal Cook

Concept: “Some people are dying. Other people are hungry. You just might have found a way to solve both their problems.”
Content:
A character class whose name says it all
Writing:
Showcases the comedic side of eating people
Art/design:
Clever layout and typographic design with perfect public domain art
Usability:
Stylized but pretty straightforward

Carmine, blood-drenched skeleton

“Blood as a weapon. You feel it in your bones...because that's all you have left.”

Cast Away

Concept: “Souls will grow and wither as the ages pass, joining the sand that welcomes new, desperate Castaways to its shores.” 
Content: Standalone island survival horror. Full of mysteries, afflictions, and terrors both supernatural and mercilessly mundane.
Writing: A gorgeous set of core mechanics to keep your Castaways tired, injured, hungry, and desperate. With a whimsically brooding setting that will leave them feeling haunted and curious.
Art/design: A collection of soft and vibrant illustrations (often recontextualized) with haunting marginalia builds the sense of wonder and suspense matching the setting's tone.
Usability: Pragmatically organized for reference and play. 
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