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Classes

Cat Who Used to Be Royalty

Concept: “‘Yes, you will have your vengeance.
But its feeding time first. It is always feeding time first.’”
Content: A cat and recovering absolute sovereign.
Writing: Hilariously regal. Unashamedly feline.
Art/design: A remörkably adorable feline anoints a marbled red and yellow backdrop.
Usability: Not suitable for cats, except maybe as a place to sit.

Champion of Fallen Gods

Concept: “There was one deity who took a most special interest in you, who granted you an artefact beyond all human knowledge and comprehension. Its power is now a pale reflection of its former glory, but even now you still wield the gift of your master.”
Content:
Standard class profile with ability adjustments and tables for backgrounds and abilities
Writing:
Eloquent and descriptive, which makes it slightly wordier than others
Art/design:
Relatively simple, alternating red and white text blocks against a dark ground and snake figure
Usability:
The red against gray occasionally slows reading but isn’t illegible

Champion of Ruin

Concept: “Let yourself become the black disk to blot out the sun.”
Content:
A corrupt, vengeful revenant now aligned with Nechrubel
Writing:
A less randomized take on a Mörk Borg character class
Art/design:
Text superimposed over a full-page illustration
Usability:
Yellow text against an orange and yellow background can be a bit difficult to read at a glance 

Chaos DJ

Concept: “They say you are what you own. Well, the Chaos DJ owns a brain and a tongue.”
Content:
A writhing ball of randomness with metagame mechanics and music-based abilities
Writing:
Direct and to the point
Art/design:
Includes multiple versions with different illustrations
Usability:
Somewhat harsh starting conditions; meta-mechanic progressively adds more challenge for the player; gains bonuses in Albumcrawl adventures

Child of Nechrubel

Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content:
An apocalypse-aligned class
Writing:
Sets a bleak tone, but does so entertainingly
Art/design:
Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability:
All praise Yetsabu-Nech!

Classic Classes for a Dying World

Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content:
A set of four single-page classes inspired by the early days of RPGs
Writing:
Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design:
A very traditional presentation that fits the content; why mess with the classics?
Usability:
An interesting take on old-school classes that fit somewhere between optional classes and classless characters

Clockbroken Conjurer

Concept: “Some cruelty has cast you into an eternal cycle of apocalyptic misery... you try new routines or fall into old ones, squandering successive lifetimes as the clock continues to turn.”
Content: A temporal aberration made of scvm.
Writing: Centers around flexible abilities to negotiate narrative control. 
Art/design: Two-column layout of rigid clockwork precision.
Usability: Print-friendly with plaintext and pictograms. 

Clockwork Phylactery

Concept: “play a clockwork entity.” 
Content: What it says on your chassis.
Writing: A storied production of a tragic automaton, human consciousness trapped in a clockwork frame.
Art/design: Some bright, color-coded text over a muted gray framework, with simple evocative illustrations of cogs and skulls to drive home its theme.
Usability: Not likely to make your gears slip. 

Conniving Condottiere

Concept: “Time to dust off your weapons and lead a new gang of knaves to their doom. In bocca al lupo!”
Content: The “Il Capitano” of the dying lands. Complete with wet noodle and fighting cock.
Writing: Produces a blend of mercenary captain and street performer. Decidedly commedia.
Art/design: A crowing rooster in a suit of armor. The real fighting cock.
Usability: A familiar and legible two-column layout. Pairs well with Guild of Xargosi. 

Convoke What Doom Ye Angels Hath Wrought!

Concept: “A wild ride through desolation and back again.”
Content: Hellish machinations and their pilots, Angels of Sin and sigils carved in flesh, adventures in “the broken earth”.
Writing: Apocalyptic in both scope and tone. Sweeping. Violent. Occasionally biblical.
Art/design: A frenetic collage style recontextualizes public domain imagery into a tortured reality. Rules organized in a distressed newspaper layout.
Usability: Stylized language may require the occasional divine inspiration.

Corpse Burner

Concept: “You were tasked with digging up and burning the flesh from the many corpses that call The Necropolis home.”
Content: A grave digger, of sorts.
Writing: As earthy, ashen, and gritty as corpse de-fleshing.
Art/design: Full panel illustration in the bold color and exaggerated line style of a 70s comic with a punk/metal flair, with text incorporated into the illustration.
Usability: Easy to dig up. 

Corpse Plunderer

Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content:
A gravedigger class with a sardonic tone
Writing:
The definition of gallows humor (but it’s graves, not gallows)
Art/design:
Good use of color to differentiate text segments and aid navigation
Usability:
A couple more details to remember than some other classes, but that’s why you have a character sheet

Corpse-Stiff Hero

Concept: “No one who knew you as a man yet lives. No one who knows you as a legend will believe you.”
Content:
A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing:
Lots of compelling imagery and mythic flavor
Art/design:
Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability:
Multifaceted class features provide formal benefits as well as impetus for creative problem solving 

Crestfallen Sellsword

Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content:
A careworn but still formidable mercenary class
Writing:
Gives a sense of destitution alongside an indefatigable persistence
Art/design:
The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability:
Small text may be challenging to read in print (and especially in black and white)

Crooked Knight

Concept: “Armed with nothing but your piety and a knightly quest astride your faithful peasant, you can save the world from the gutter filth that have left it teetering on the brink.”
Content:
Historically accurate knight
Writing:
Short, to the point, acerbically funny
Art/design:
Primarily black text and line art against weathered paper texture; tables are coordinated around the illustration
Usability:
Remember to feed and water your peasant 

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

Cursed Goblin Hunter

Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content:
A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing:
Fairly straightforward with a grimly witty edge
Art/design:
Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability:
May become more powerful than the average character if they survive the multiple factors working against them

Cursed Gunslinger

Concept: “A hellish weapon has come into your possession. Others will try to kill you for it. That's okay...that's exactly what the weapons wants. For them to try.”
Content: A cursed six-shooter and plausible deniability.
Writing: A devilish spin on a western trope.
Art/design: Man, Beast, and Gun clash in subtly colored lithographic print. 
Usability: A clean, color-matched, and legible design. 

Cursed Skinwalker

Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content:
Semi-dead werewolf/bear/monkey/etc.
Writing:
Evocative of loss and despair alongside clear descriptions of mechancis
Art/design:
Brutal, primal illustration with some economical graphic design
Usability:
Shapeshifting adds another tactical element to play

Curséd Counselor

Concept: “Have you ever been cast out of your profession for a faux-pas so bad it could be fatal? Then sympathize with the poor Curséd Counselor”  
Content: A lawyer run afoul of his own law.
Writing: So proud and filled with puffery that it cannot help but land in deeper and deeper laughter.
Art/design: Text as dense as a legal document, and as crooked as the law in the dying world. 
Usability: This scholarly class is still accessible to the lay reader. 

D is for Dungeon

Concept: “This Mork Borg Compatible alphabet book is both a functioning children's book (it's been Beta tested by my own sordid progeny) and a collection of useful randomizers.”
Content:
“1 Dungeon, 1 Character Class, 1 Magic Omnoculous, 23 Tables to roll on, 26 Flies (or more), 489 Monsters and Beasts to fight, and 1 Voracious Vegetable”
Writing:
Maintains a very Mörk Borg tone while still being suitable for children (though they may need some help with the bigger words)
Art/design:
Uses a variety of visual styles and has a Mörk Borg aesthetic but avoids subject matter that may upset young readers
Usability:
Includes a search-and-find game as well as serving as an alphabet book and a MÖRK BORG 

D4 Monkeys in a Trench-coat

Concept: “Replace your dead character with monkeys!”
Content: d4 monkeys + trenchcoat = Scvm
Writing: Undeniably simian in its humor.
Art/design: Neon colors. Black & Yellow. A little grit. Monkeys with hats and cocktails.
Usability: Simian abilities monkey around with a conventional stat-line.

Damnation

Concept: “HELL IS EMPTY, AND ALL THE DEVILS ARE HERE.” 
Content: Twenty fiends, mortal and infernal. The conflicts of Demon and Basilisks. And two new classes for suffering scvm.
Writing: Excruciating and gratuitous torment, exquisitely detailed excess. Diametrically opposed forces in conflict. You know, demons.
Art/design: A tastefully restrained selection of torture illustrations, all painted red, adorn this infernal textscape. 
Usability: Available in a, less bloody, print-friendly version.  

Damned Blade-Thrall

Concept: “Still you heft the blade, or when too weary of its heavy fate, drag it yet unscathed.”
Content:
Your zweihänder’s power comes with a steep cost.
Writing:
Darkly characterful descriptions and class options
Art/design:
Efficient and effective color and typographical choices
Usability:
Substitutes arcane catastrophes for critical fumbles. Consider yourself warned.

Damned in Darkness

“A chaotic dungeon dash through gore fueled horror”

Damned Offering

Concept: “They tried to sacrifice you to their demented cause, but you escaped. Now you are on the run, and doom follows you, wherever you go.”
Content:
A class inspired by Miura Kentarō’s Berserk
Writing:
Includes standard stat adjustments and table of class features plus two tables for character background
Art/design:
Uses various type styles and colors to clearly delineate sections and headings
Usability:
Depending on how the dice roll, may be a bit more powerful than some other classes

Dark and Accurséd

Concept: “‘I adjure you, by the ancient serpent, judge of the living and the dead, by our Master, by the Master of the whole universe, by HE who has the power to consign us all to hell...’” 
Content: An exorcist, and thirteen reasons to abandon that profession.
Writing: Macabre descriptions matched only by menacing mechanics.
Art/design: Plain text ‘til the bitter end.
Usability: Dense but navigable plaintext. 

Dark Diver

Concept: “Practitioner of profane and dark arts, … you often wander in search of the next bleak and horrid place to hone your craft.”
Content:
A cerebral class oriented on Powers and otherworldly arcana
Writing:
Interesting class features with evocative descriptions
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
Beware the hateful grapefruit

Dead Girls in Sarkash Forest

Concept: “You are lost. You are dead.”
Content:
A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing:
Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design:
Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability:
Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content

Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest

Dead God's Prophet

Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.

Dead King’s Soothsayer

Concept: “a conniving soothsayer, cursed for your misdeeds.” 
Content: An orb ponderer of the worst kind.
Writing: An enumeration of betrayed monarchs and unfortunate coups. Orb included.
Art/design: The faded memory of a regal skull haunts a masked wizard pondering a generated orb.
Usability: Simple and effective wizardry. Murderous intent. 

Death Notary

Concept: “Grim Shadows slink into our world to steal the remaining years from unsuspecting mortals by use of their ominous Black Journals... you now possess this deadly notebook.”
Content: A Death Notary class and a Grim Shadow monster.
Writing: A fitting fan tribute to its source full of references and inspiration from the manga. 
Art/design: Morbid purple highlights over black and white illustrations and dense white text. 
Usability: Legible text in a stylized, but navigable layout. 

Death Witch

Concept: “The unclean blessing of Nechrubel is on you. WORK IT!”
Content:
An archetypal witch class with 10 new unclean and sacred Powers
Writing:
Clearly written and easy to understand
Art/design:
Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Usability:
Modifies the penalties for failed Powers for a different but still challenging spellcasting experience;  particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class

Deathbound Marauder

Concept: “Forced to live outside the village as an outcast, your new worship of the evil ancestor spirit carved out a new path.”
Content:
A northern barbarian fit for Mörk Borg
Writing:
Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design:
Text is easy to read and navigate; art is a characterful, well composed depiction
Usability:
“Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”

Decrepit Seer

Concept: “Sorcerer. Magician. Witch. What you have traded for your terrible secrets will always haunt you.”
Content: An Omen- and Power-oriented class with access to 3 sets of 6 alternative Powers with special mechanics
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design:  Relatively conservative but visually and thematically appropriate; features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference

Defanged Despot

Concept: “It was all going well until it wasn’t. You had everything, and then you had nothing.”
Content:
A reskin of the Wretched Royal and also a rehead (it’s a kitty head)
Writing:
Puts some entertaining twists on the core class
Art/design:
A nice, clean layout with a very large four-letter word
Usability:
Not for those with cat allergies

Demigod of an Ancient Family

Concept: “You deny the prophecies of Verhu, because only one is your god: Zeus!”
Content:
A class inspired by Greek myth
Writing:
Includes a standard profile with an extended table of misfortunes for one of the class features
Art/design:
Primarily typographical, but color and other graphic elements facilitate quick reference
Usability:
Anyone with the Necklace of Harmonia is going to have a tougher time than usual in the Dying World

Demon Dog

Concept: “Sure, you had to make a PACT with a DEVIL, (or at least one of them..) But it’s worth it for revenge!”
Content: Dog creation, rules, monsters/NPCs, tables, and sheets for a medieval splatterpunk setting.
Writing: A mouthy, coarse, and irreverent style. A drunken mix of gutter and grave.
Art/design: A violently sharp visual style that separates many illustrative and textual elements.
Usability: Designed to pick up and play. Starting straight into character creation and working toward the setting. 

Demon Dogrider / Hellhound

Concept: “Your growth has been stunted by a dark pact that binds you to a canid companion and feeds its fury.”
Content:
A lance-wielding goblin class with a beastly mount
Writing:
Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design:
Text heavy, but uses color to organize sections and highlight important information
Usability:
As a composite character, poses certain risks but also provides particular benefits

Den of Disarray

“A randomly generated dungeon for Mörk Borg that contains one of the biggest secrets of the dying world”

Deprived

Concept: “Deprive class inspired by Dark Souls.”
Content: A femur, with attached scvm.
Writing: Minimalist.
Art/design: Caveman illustration with more equipment than this class gets.
Usability: You still get omens though. 

Desperate Farmhand

Concept: “The yields: ever lower. The work: ever harder. The pay? What? Get back to work before I thrash you!”
Content:
A downtrodden dirtmonger in search of a “better” life
Writing:
The tongue-in-cheek condescension is palpable
Art/design:
Text is arranged against an illustration that really conveys how much this poor bastard’s life sucks
Usability:
Muck and filth not included

Previously available as a standalone release; now included in the Desperate Farmhand (and Other Rural Jollities) bundle

Destitute Thespian

Concept: “There's no place for frivolity in this doomed world, so you've taken your final bow on stage.”
Content: A thespian in the time of Basilisks.
Writing: Dryly comedic and versatile, like many a destitute thespian.
Art/design: Medieval theatrical production overlayed with stage directions for your Scvm.
Usability: The image backdrop may hinder legibility in small portions of the text. 

Detested Luckleech

Concept: “In The Dying World, there are few things that will keep you alive longer than pure dumb fvcking luck, and you’re loaded with it.”
Content: One fvcking lucky scvm. One reprehensible Omen thief.
Writing: Optimized for maximum intra-party conflict.
 Art/design: A lucky scvm amidst a field of green and white text.
Usability: Stylish and organized for easy navigation.  

Dire Hunter

Concept: “Forever the hunter, never the prey.”
Content:
A macabre archery-based class
Writing:
Conveys the character’s desperate upbringing and grim outlook
Art/design:
Laid out for easy reading with expressive typefaces, illustrations of arcane arrow types, and purple accents to unify the text and images
Usability:
A daily mix of arcane arrow effects make a constantly varying ability set

Dire Mutterings

9 contributors
Concept: “Spat out from the mouths of fools or collated from the cackling of the insane, this tome contains a myriad of lies, untruths and sheer fantasies for Mork Borg”
Content: A compilation of classes, encounters, items, rules, and an adventure.
Writing: Accumulated rumblings generally framed as folk wisdom, legends, and superstitions. 
Art/design: Vigorously variegated illustrations distress slabs of structured text 
Usability: A table of contents complements visually distinct entries assist navigation.  

Disgraced Duelist

Concept: “Once a respected champion, now a vagrant with a grudge to bear.”
Content: A competitive killer with a grudge to bear.
Writing: Channels a frankly distressing sense of martial pride.
Art/design: A menacing duelist admires his handiwork with perverse focus. Makes practiced use of purple and yellow contrast.
Usability: A familiar and comfortable class layout. 

Dishonored Headsman

Concept: “You were paid handsomely to leave your conscience behind, even if you made a few enemies in the process.”
Content: Headsman without a cause.
Writing: A simple executioner’s life cut short, with nowhere to pick up the pieces. 
Art/design: A cleaved two-column layout with strong axes and good (be)headings. 
Usability: Print-friendly and mostly plaintext.  

Displaced Monarch

Concept: “As the sea took your kingdom, it devoured the world’s memory of the place… You’ll join that corpse soon enough. But not today.”
Content: A kingly emissary of the hungry depths.
Writing: Tragic and tantalizing. Mortality and mystery, conveyed in equal measure.
Art/design: A menacing echo of a monarch vibrates from the spread, as white text emerges from the depths.
Usability: You won’t drown in it, yet.  

Dread Knight

Concept: “You were a champion of the Nameless One, dark master of an army so strong it would surely have spread its relentless tyranny across the whole world.”
Content: An primordial knight, fused into armor black as night.
Writing: Rules that shed light onto the champion of a dark past.
Art/design: Dark. Literally dark. With only white text to illuminate it.
Usability: Dreadful ink consumption. Mementos may be difficult to read on small screens. 
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