Classes
Cat Who Used to Be Royalty
But its feeding time first. It is always feeding time first.’”
Content: A cat and recovering absolute sovereign.
Writing: Hilariously regal. Unashamedly feline.
Art/design: A remörkably adorable feline anoints a marbled red and yellow backdrop.
Usability: Not suitable for cats, except maybe as a place to sit.
Champion of Fallen Gods
Content: Standard class profile with ability adjustments and tables for backgrounds and abilities
Writing: Eloquent and descriptive, which makes it slightly wordier than others
Art/design: Relatively simple, alternating red and white text blocks against a dark ground and snake figure
Usability: The red against gray occasionally slows reading but isn’t illegible
Champion of Ruin
Content: A corrupt, vengeful revenant now aligned with Nechrubel
Writing: A less randomized take on a Mörk Borg character class
Art/design: Text superimposed over a full-page illustration
Usability: Yellow text against an orange and yellow background can be a bit difficult to read at a glance
Chaos DJ
Content: A writhing ball of randomness with metagame mechanics and music-based abilities
Writing: Direct and to the point
Art/design: Includes multiple versions with different illustrations
Usability: Somewhat harsh starting conditions; meta-mechanic progressively adds more challenge for the player; gains bonuses in Albumcrawl adventures
Child of Nechrubel
Content: An apocalypse-aligned class
Writing: Sets a bleak tone, but does so entertainingly
Art/design: Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability: All praise Yetsabu-Nech!
Classic Classes for a Dying World
Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content: A set of four single-page classes inspired by the early days of RPGs
Writing: Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design: A very traditional presentation that fits the content; why mess with the classics?
Usability: An interesting take on old-school classes that fit somewhere between optional classes and classless characters
Clockbroken Conjurer
Content: A temporal aberration made of scvm.
Writing: Centers around flexible abilities to negotiate narrative control.
Art/design: Two-column layout of rigid clockwork precision.
Usability: Print-friendly with plaintext and pictograms.
Clockwork Phylactery
Content: What it says on your chassis.
Writing: A storied production of a tragic automaton, human consciousness trapped in a clockwork frame.
Art/design: Some bright, color-coded text over a muted gray framework, with simple evocative illustrations of cogs and skulls to drive home its theme.
Usability: Not likely to make your gears slip.
Conniving Condottiere
Content: The “Il Capitano” of the dying lands. Complete with wet noodle and fighting cock.
Writing: Produces a blend of mercenary captain and street performer. Decidedly commedia.
Art/design: A crowing rooster in a suit of armor. The real fighting cock.
Usability: A familiar and legible two-column layout. Pairs well with Guild of Xargosi.
Convoke What Doom Ye Angels Hath Wrought!
Content: Hellish machinations and their pilots, Angels of Sin and sigils carved in flesh, adventures in “the broken earth”.
Writing: Apocalyptic in both scope and tone. Sweeping. Violent. Occasionally biblical.
Art/design: A frenetic collage style recontextualizes public domain imagery into a tortured reality. Rules organized in a distressed newspaper layout.
Usability: Stylized language may require the occasional divine inspiration.
Corpse Burner
Content: A grave digger, of sorts.
Writing: As earthy, ashen, and gritty as corpse de-fleshing.
Art/design: Full panel illustration in the bold color and exaggerated line style of a 70s comic with a punk/metal flair, with text incorporated into the illustration.
Usability: Easy to dig up.
Corpse Plunderer
Concept: “Sweat trickles from your brow as the shovel bites into the dirt. Treasure lies below and will be your soon.”
Content: A gravedigger class with a sardonic tone
Writing: The definition of gallows humor (but it’s graves, not gallows)
Art/design: Good use of color to differentiate text segments and aid navigation
Usability: A couple more details to remember than some other classes, but that’s why you have a character sheet
Corpse-Stiff Hero
Content: A semi-dead warrior pulled from Valhalla back in the Dying Land
Writing: Lots of compelling imagery and mythic flavor
Art/design: Graphic elements reinforce the themes; otherwise emphasizes usability over expressiveness
Usability: Multifaceted class features provide formal benefits as well as impetus for creative problem solving
Crestfallen Sellsword
Concept: “A once respected swordsman, now just another forgotten soul in a world tormented by death.”
Content: A careworn but still formidable mercenary class
Writing: Gives a sense of destitution alongside an indefatigable persistence
Art/design: The figure’s color and texture reinforces the concept’s worn grittiness highlighted by subtle, lingering energy
Usability: Small text may be challenging to read in print (and especially in black and white)
Crooked Knight
Content: Historically accurate knight
Writing: Short, to the point, acerbically funny
Art/design: Primarily black text and line art against weathered paper texture; tables are coordinated around the illustration
Usability: Remember to feed and water your peasant
Cthork Borg
Content: A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing: An appropriate mix of clear instructional text with more evocative descriptions
Art/design: More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability: At 120 pages, a bit heftier than the norm
Additional supplements for this conversion are available on the creator's itch page.
Cursed Goblin Hunter
Concept: “Outraged by your impending doom, you have sworn to hunt and kill goblins wherever they may be found.”
Content: A class that accumulates goblin-related features and physical attributes; also includes a personal countdown mechanic for conversion or reversion
Writing: Fairly straightforward with a grimly witty edge
Art/design: Relatively conservative with a retro/OSR feel; some subtle work in the illustration visually reinforces the concept
Usability: May become more powerful than the average character if they survive the multiple factors working against them
Cursed Gunslinger
Content: A cursed six-shooter and plausible deniability.
Writing: A devilish spin on a western trope.
Art/design: Man, Beast, and Gun clash in subtly colored lithographic print.
Usability: A clean, color-matched, and legible design.
Cursed Skinwalker
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
Curséd Counselor
Content: A lawyer run afoul of his own law.
Writing: So proud and filled with puffery that it cannot help but land in deeper and deeper laughter.
Art/design: Text as dense as a legal document, and as crooked as the law in the dying world.
D is for Dungeon
Content: “1 Dungeon, 1 Character Class, 1 Magic Omnoculous, 23 Tables to roll on, 26 Flies (or more), 489 Monsters and Beasts to fight, and 1 Voracious Vegetable”
Writing: Maintains a very Mörk Borg tone while still being suitable for children (though they may need some help with the bigger words)
Art/design: Uses a variety of visual styles and has a Mörk Borg aesthetic but avoids subject matter that may upset young readers
Usability: Includes a search-and-find game as well as serving as an alphabet book and a MÖRK BORG
D4 Monkeys in a Trench-coat
Content: d4 monkeys + trenchcoat = Scvm
Writing: Undeniably simian in its humor.
Art/design: Neon colors. Black & Yellow. A little grit. Monkeys with hats and cocktails.
Usability: Simian abilities monkey around with a conventional stat-line.
Damnation
Content: Twenty fiends, mortal and infernal. The conflicts of Demon and Basilisks. And two new classes for suffering scvm.
Writing: Excruciating and gratuitous torment, exquisitely detailed excess. Diametrically opposed forces in conflict. You know, demons.
Art/design: A tastefully restrained selection of torture illustrations, all painted red, adorn this infernal textscape.
Usability: Available in a, less bloody, print-friendly version.
Damned Blade-Thrall
Content: Your zweihänder’s power comes with a steep cost.
Writing: Darkly characterful descriptions and class options
Art/design: Efficient and effective color and typographical choices
Usability: Substitutes arcane catastrophes for critical fumbles. Consider yourself warned.
Damned in Darkness
Damned Offering
Content: A class inspired by Miura Kentarō’s Berserk
Writing: Includes standard stat adjustments and table of class features plus two tables for character background
Art/design: Uses various type styles and colors to clearly delineate sections and headings
Usability: Depending on how the dice roll, may be a bit more powerful than some other classes
Dark and Accurséd
Content: An exorcist, and thirteen reasons to abandon that profession.
Writing: Macabre descriptions matched only by menacing mechanics.
Art/design: Plain text ‘til the bitter end.
Usability: Dense but navigable plaintext.
Dark Diver
Content: A cerebral class oriented on Powers and otherworldly arcana
Writing: Interesting class features with evocative descriptions
Art/design: Typographical choices add emphasis and enable quick navigation
Usability: Beware the hateful grapefruit
Dead Girls in Sarkash Forest
Concept: “You are lost. You are dead.”
Content: A random pointcrawl through Sarkash, 6 original thematic classes, and optional rules and gear that add more conceptual depth and distinction without straying from the Mörk Borg core
Writing: Brooding and grim with an undertone of forlorn optimism; extremely effective in conveying the intended tone and atmosphere
Art/design: Visually diverse art and typographical choices unified by a focus on the setting and themes
Usability: Deliberately deals with sexism and trauma; intended as a self-contained module, but the adventure and classes can be used with other Mörk Borg content
Drafts: Dead Girl Classes, Dead Girls in Sarkash Forest, Encounters in Sarkash Forest
Dead God's Prophet
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.
Dead King’s Soothsayer
Content: An orb ponderer of the worst kind.
Writing: An enumeration of betrayed monarchs and unfortunate coups. Orb included.
Art/design: The faded memory of a regal skull haunts a masked wizard pondering a generated orb.
Usability: Simple and effective wizardry. Murderous intent.
Death Notary
Content: A Death Notary class and a Grim Shadow monster.
Writing: A fitting fan tribute to its source full of references and inspiration from the manga.
Art/design: Morbid purple highlights over black and white illustrations and dense white text.
Usability: Legible text in a stylized, but navigable layout.
Death Witch
Content: An archetypal witch class with 10 new unclean and sacred Powers
Writing: Clearly written and easy to understand
Art/design: Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Usability: Modifies the penalties for failed Powers for a different but still challenging spellcasting experience; particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class
Deathbound Marauder
Content: A northern barbarian fit for Mörk Borg
Writing: Includes standard class profile with an additional Blackened Ancestor Spirit feature
Art/design: Text is easy to read and navigate; art is a characterful, well composed depiction
Usability: “Wear gloves while handling this scroll as the Frost Giant skin it was etched on will rot your hands.”
Decrepit Seer
Content: An Omen- and Power-oriented class with access to 3 sets of 6 alternative Powers with special mechanics
Writing: Clear descriptions of mechanics and some appropriately anguished, esoteric flavor
Art/design: Relatively conservative but visually and thematically appropriate; features some insidious-looking flora and fauna
Usability: Straightforward; use of color is good for fast visual reference
Defanged Despot
Content: A reskin of the Wretched Royal and also a rehead (it’s a kitty head)
Writing: Puts some entertaining twists on the core class
Art/design: A nice, clean layout with a very large four-letter word
Usability: Not for those with cat allergies
Demigod of an Ancient Family
Content: A class inspired by Greek myth
Writing: Includes a standard profile with an extended table of misfortunes for one of the class features
Art/design: Primarily typographical, but color and other graphic elements facilitate quick reference
Usability: Anyone with the Necklace of Harmonia is going to have a tougher time than usual in the Dying World
Demon Dog
Content: Dog creation, rules, monsters/NPCs, tables, and sheets for a medieval splatterpunk setting.
Writing: A mouthy, coarse, and irreverent style. A drunken mix of gutter and grave.
Art/design: A violently sharp visual style that separates many illustrative and textual elements.
Usability: Designed to pick up and play. Starting straight into character creation and working toward the setting.
Demon Dogrider / Hellhound
Content: A lance-wielding goblin class with a beastly mount
Writing: Includes standard class profile (the mount, not rider, benefit from class features) and a stat block for the hellhound
Art/design: Text heavy, but uses color to organize sections and highlight important information
Usability: As a composite character, poses certain risks but also provides particular benefits
Den of Disarray
Deprived
Content: A femur, with attached scvm.
Writing: Minimalist.
Art/design: Caveman illustration with more equipment than this class gets.
Usability: You still get omens though.
Desperate Farmhand
Content: A downtrodden dirtmonger in search of a “better” life
Writing: The tongue-in-cheek condescension is palpable
Art/design: Text is arranged against an illustration that really conveys how much this poor bastard’s life sucks
Usability: Muck and filth not included
Previously available as a standalone release; now included in the Desperate Farmhand (and Other Rural Jollities) bundle
Destitute Thespian
Content: A thespian in the time of Basilisks.
Writing: Dryly comedic and versatile, like many a destitute thespian.
Art/design: Medieval theatrical production overlayed with stage directions for your Scvm.
Usability: The image backdrop may hinder legibility in small portions of the text.
Detested Luckleech
Content: One fvcking lucky scvm. One reprehensible Omen thief.
Writing: Optimized for maximum intra-party conflict.
Art/design: A lucky scvm amidst a field of green and white text.
Usability: Stylish and organized for easy navigation.
Dire Hunter
Content: A macabre archery-based class
Writing: Conveys the character’s desperate upbringing and grim outlook
Art/design: Laid out for easy reading with expressive typefaces, illustrations of arcane arrow types, and purple accents to unify the text and images
Usability: A daily mix of arcane arrow effects make a constantly varying ability set
Dire Mutterings
9 contributors
Content: A compilation of classes, encounters, items, rules, and an adventure.
Writing: Accumulated rumblings generally framed as folk wisdom, legends, and superstitions.
Art/design: Vigorously variegated illustrations distress slabs of structured text
Usability: A table of contents complements visually distinct entries assist navigation.
Disgraced Duelist
Content: A competitive killer with a grudge to bear.
Writing: Channels a frankly distressing sense of martial pride.
Art/design: A menacing duelist admires his handiwork with perverse focus. Makes practiced use of purple and yellow contrast.
Usability: A familiar and comfortable class layout.
Dishonored Headsman
Content: Headsman without a cause.
Writing: A simple executioner’s life cut short, with nowhere to pick up the pieces.
Art/design: A cleaved two-column layout with strong axes and good (be)headings.
Usability: Print-friendly and mostly plaintext.
Displaced Monarch
Content: A kingly emissary of the hungry depths.
Writing: Tragic and tantalizing. Mortality and mystery, conveyed in equal measure.
Art/design: A menacing echo of a monarch vibrates from the spread, as white text emerges from the depths.
Usability: You won’t drown in it, yet.
Dread Knight
Content: An primordial knight, fused into armor black as night.
Writing: Rules that shed light onto the champion of a dark past.
Art/design: Dark. Literally dark. With only white text to illuminate it.
Usability: Dreadful ink consumption. Mementos may be difficult to read on small screens.