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Ex Libris Mörk Borg A directory of content, tools, and resources

Classes

Druidic Forest Stalker

Concept: “Have you ever wanted a familiar that could eat your soul?” 
Content: Soul-sucking forest ranger with an unfaithful friend.
Writing: A disturbing assortment of companions with a generous helping of soul-snacking. 
Art/design: A masked, horned, and cloaked figure dispassionately observes a shadowed glade of text and skulls.
Usability: Kill things, steal souls, get good. 

Dukk Börg

Concept: “As a hurricane, you approach the gates of Dukk Börg.”
Content: Includes optional rules for Clan and lineage, a thematic Miseries and classes, stats for monsters and NPCs, items, and descriptions of locations within the setting
Writing: Revels in mashing up cyclopean grimdark imagery with Duck lore
Art/design: The diverse typefaces and arrangement of graphic elements scream Mörk Borg while the illustrations combine that spirit with the whimsical grandeur of the works of Carl Barks and Don Rosa.
Usability: It may or may not fit with your vision of Mörk Borg, but it’s a gem in its own right.

Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities

Concept: Duncan Hall’s Little Mörktober Calendar of Horrors.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar. 

Dwarven Rocks-for-Brains

Concept: “When mountains are born the leftover terrestrial ejaculate spawns this crusty species.”
Content: Playable rocks.
Writing: Curt, clear, and not at all crusty.
Art/design: Dwarf contemplating their pet rock in shades yellow and green.
Usability: Distinct sections with legible body copy. 

Eagle Warrior

Concept: “Born a warrior by the will of prehistoric gods, they started asking for sacrifices the moment you came of age.”
Content:
A lean, restrictive class dependent on dark deities
Writing:
The standard spread with extra class features (Gifts)
Art/design:
Purely typographical, but organized and laid out well
Usability:
Limited compared to other classes but also more variable day-to-day

Eldritch Earthbound

Concept: “Not all earthbound are cursed, diseased, or foul. And in fact very few have actually traded their soul for terrible secrets and power. You, however, have.”
Content:
Includes standard stat adjustments and some diverse class features along with a table for rolling your malefactor and conferred title, and an Outcast Score mechanic that affects certain rolls
Writing:
Captures and conveys an attitude of bitter retrospection
Art/design:
Clean, easy-to-read text with some entertaining design flourishes and enough diversity to make an overall graphically interesting document
Usability:
Outcast Score is integrated seamlessly, keeping complexity at a standard level

Endless Sea Raider

Concept: “Predator of the Endless Sea”
Content:
A piratical player-character class
Writing:
All the standard features with some inspired class-specific items/companions
Art/design:
Graphics convey the grim bleakness of the Endless Sea with some appropriate splashes of Mörk Borgy color
Usability:
Nicely blocked out for easy reference

Errant Fool

Concept: “What if the hero of the story was anything but? Thinking themselves invincible, ready to take on the day and save the world. Sweet Svmmer child, how foolish can you be?”
Content:
A delusional, quixotic knight
Writing:
Conveys the class’s double nature well in both descriptions and mechanics
Art/design:
Judicious use of color adds emphasizes important features of the image and the text
Usability:
Designed and laid out for easy reference; in play, carries greater risks than other classes (but that’s half the concept’s fun) 

Erratical Freak

“Hunted by the Bihelix Genetica megacorp, this unstable runaway test subject is trying to find traces of their nonexistent past life.”

Exalted Gambler

Concept: “To pay off a debt, you signed an unholy pact with a bizarre being.”
Content:
Interesting abilities and patrons for rogue-like characters
Writing:
Clearly written with compelling pathos
Art/design:
American West-themed but appropriate and pretty entertaining
Usability:
"The house always wins!"

Exiled Sanguinary

Concept: “You once held court in the gutters, sewers and tombs where fawning courtiers paid you  tribute in blood and death and fear … Then you blew it.”
Content:
An ostracized member of the undead aristocracy
Writing:
Clear, descriptive, and comes with a free punchline in every paragraph
Art/design:
Typographical choices facilitate navigation; features a compelling illustration
Usability:
A fun blend of darkness and humor from the other side of the grave

Faceless Ghoul

Concept: “You fucking died. How you still walk the earth defies all things holy and unholy.”
Content:
An undead, face-shifting character class with an appropriate emphasis on bodily abilities
Writing:
Primarily focused on class mechanics with macabre flavor throughout
Art/design:
Layout places emphasis on the illustration; text is spatially delineated for easy navigation
Usability:
Majority of the text is in small point and may be challenging to read in print

Fangirl of Deserter

“The best prog-bit post-chrome var synth deafcore band in CY. You are their most loyal number one psychofan, booted and permabanned from every fanpage for overzealousness and fanaticism.”

Farewell to Arms REDUX (Ashcan Version)

Concept: “The Dying Lands have never been peaceful... Yet now, few would call that old world violent – not like this.”  
Content: A setting primer, sample adventure, and rules for playing Grvnt’s in the Dying Lands.
Writing: Clear introduction and tutorial to the alternate rules and setting, with guidance on where the complete game will expand upon them.
Art/Design: A colorful but simple layout, minimal but well-chosen art, designed for practical reference. 
Usability: Ready for war. Or at least a skirmish. 

Fisk Borg

Concept: “An expansion that adds somber and ominous fishing”
Content:
Primarily an optional rules supplement but also includes a new class, fishing gear, hirelings, and a sprawling aquatic bestiary
Writing:
Knows that it’s a grimdark fishing simulator and revels in that
Art/design:
Combines various image types and styles to create an eclectic visual character; text is laid out for easy reading and navigation
Usability:
Absolutely packed with content, but the table of contents and graphic design make it easy to find what you’re looking for

Flail to the Face Episode 6 Companion

Concept: “In honor of our sixth episode of Flail to the Face, we give you the Bone Specter, a class for when you want to be both a skeleton and a ghost.” 
Content: WTF is going on here? Sounds like a complex backstory...
Writing: Definitely not skeletal, but certainly transparent enough.
Art/design: “Sometimes you just have to take things at face value and move on.”
Usability: For when your undead character... un-dies. Again? 

Flesh Alchemist

Concept: “Optimizing the body has a completely different meaning for you. By creating life from the dead, you have angered the Reaper. Death is now looking for you.”
Content: An alchemist of flesh.
Writing: A medical treatise on both short- and long-term body modification.
Art/design: A towering mass of gore looms beside cleanly sutured columns of text.
Usability: Cleanly stitched text makes for easy reference. 

FLESH AND IRON

Concept: “Mankind sucks in their last breath in soot-poisoned lungs... progress does march on, if only as some trick of fate to keep humanity hopeful in the jaws of the apocalypse.” 
Content: An industrialized apocalypse. Full of soot, powder, ordnance cults, and demons.
Writing: A miserable reflection on industrialization, forged by the dying world.
Art/design: Neon yellow illustration muted with gray soot and black text.
Usability: Loosely regulated but within tolerances. 

Flesh Bound

Concept: “Only one body may bear their shared flesh at any time, while the other lies a corpse, awaiting... Carry your corpse upon your back.” 
Content: A sublimating set of alchemical half-twins.
Writing: For that player who insists on playing two PCs to balance a small party.
Art/design: Ink splatter and a judicious print capture human sublimation in romanticized and painterly detail.
Usability: Available in PDF or JPG. 

Forlorn Philosopher

Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content:
A jaded intellectual in a heap of ivory rubble
Writing:
Seethes with crazed bitterness and superiority
Art/design:
Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability:
Meant for use with The Tablets of Ochre Obscurity

Forsaken Oathbearer

Concept: “With the mortal coil severed like an umbilical cord, you are now an abomination.”
Content:
Three tables to generate background, 4 dark gifts, and a fun vampiric feature
Writing: Establishes the class’s damned/unholy/undead nature
Art/design:
Effective typographic design and an interesting, expressive illustration
Usability:
More tables = more rolls = more fun

Frankenstein The Artpunk Prometheus

Concept: “It is true, we shall be monsters, cut off from all the world; but on that account we shall be more attached to one another.”
Content: Stats and character classes for Frankenstein and the Monster; also includes handy tables for random body parts and their sources
Writing: Concise explications of mechanics with some quotations from the novel for flavor
Art/design: B&W layouts visually preserve the source material’s brooding, gothic tone in the eponymous artpunk style
Usability: Use of elaborate typefaces like blackletter and script in small point slows reading 

Freakish Lifter

Concept: “There was a moment when you first recognized it, the glory of righteous strain. Yet there are greater heights.” 
Content: A scvm who does not skip leg day.
Writing: Too eloquent for this illiterate class to read.
Art/design: A brawny composition with lots of slick little details.
Usability: Available as a print-friendly version, for multiple reps. 

Frogborn

Concept: “The unspeakable depravity of the way they dress... the unimaginable horror of their singing... only wretched SCVM would side with...”
Content: A FROGBORN
Writing: A refreshing quaff of bog water. *It’ll help clear out the sinuses. 
Art/design: Gritty bog background on neon green corpse painted frogborn.
Usability: Available in full color and plaintext versions. Metal growl at the start of each session for an extra omen.  
 
I love Willo. 

Fugitive Knight

Concept: “Through cowardice and treachery you slew a valiant knight to usurp his title, crest and name.”
Content:
An ironic armor-based class; includes 6 unique armor options
Writing:
Clear, well-crafted, with plenty of inspiration for players
Art/design:
Nicely executed with some clever graphic flourishes
Usability:
Includes some incentive for intra-party betrayal

Gallows-Reveler

Concept: “Ere the world doth crumble and tis an errant tickle to know others shall suffer as you have.”
Content:
A self-destructive fool fit for Mörk Borg; some elaborate and unpredictable abilities
Writing:
Stylized but accessible
Art/design:
Relatively minimal (not a bad thing)
Usability:
A dictionary may be called for, but you’ll learn some new vocabulary

Ghoulish Grin: Issue 1

Concept: “This is the Dying World, so it’s possible no one will notice the difference.”   
Content: "a tide of COSMIC HORROR upon the Dying World.” Two new classes, a magic domain, mutation mechanics, and Mythos Miseries.
Writing: Eldritch horror played for laughs. Surprisingly informed about the unknowable.
Art/design: A generous kaleidoscope of public domain horrors with a layout like frantic diary notes.
Usability: Available as both indescribable zine and plaintext edition. 

Gnoll

Concept: “Failed experiments of Tergol the flesh alchemist”
Content:
A class inspired by the old-school gnoll
Writing:
Provides some lore and a standard profile with optional, expanded class eatures
Art/design:
Relatively conservative layout, but with some appropriate typographical choices
Usability:
Expanded class features draw on the Unheroic Feats supplement

Godless Soul Doctor

Concept: “The individual organ strands and fleshy openings of your throat were relocated in a head made of glass that you forged under agony. You finally feel whole. You healed your body and thereby your soul.”
Content: An open minded intellectual with room for growth.
Writing: There’s some philosophy going on here. Don’t lose your head.
Art/design: Art depicting the pinnacle of self-mastery (or sabotage?), in a smooth two-page layout.
Usability: A character class that fits right in with the gonzo elements of Mörk Borg. Could be mistaken for a wickhead by both the ignorant and the scholarly. 

Grave Matters

Concept: “New uses for dry corpses”
Content:
Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing:
Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design:
Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability:
References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses

Grave Matters: Dig Deeper

“This booklet continues what its predecessor began, adding new monsters, foul objects, and a brand new adventure ready to be played.”

Grinding the MMORKG

Concept: “Want to use Mork Borg modules as a virtual reality simulation in your Cy_Borg game? Or to give your Mork Borg players a taste of Cy?”
Content: Five interconnected dungeons bridging the gap between Mörk and Cy, rules for scvm conversion, sweet from rigs, and some sim-addicted punk.
Writing: A fluid and in-depth investigation that focuses on the politics of Cy and humorously subverts the core conceit of Mörk Borg.
Art/design: Deftly blends the visual style of both source material.
Usability: A well reference and stylized adventure text with self contained rules that are partitioned for easy reference.

Gutterpunk

Concept: “The world is dying, and you? You’re pissed. Trampled on and oppressed, you’ve found solace in rough music and rougher company.”
Content: Scvm meets punk.
Writing: Aggressive, authentic, anarchistic.
Art/design: Spray stenciled mowhawk and combat boots. Rough and ready layout.
Usability: A good candidate to bring a little CY_Borg into your Mörk Borg.

Half Cursed

Concept: “Locked in a strange body, partly the one of a Goblin, you have survived the curse but developed some physical similarities from your left arm to your shoulder.” 
Content: A transitional take on the Goblin Curse.
Writing: A deeply human take on being uncomfortable in your goblin skin.
Art/design: A dynamic figure reaching out from a dynamic half-shaded layout.
Usability: An ordered three-column structure feels balanced, navigable, and stylish. 

Half-Fiend Berserker

Concept: “The end has come and even the wretched are needed.”
Content:
A close-combat powerhouse that lives up to its name
Writing:
Clear descriptions of mechanics and some appropriately cataclysmic flavor
Art/design:
Relatively conservative but thematically appropriate
Usability:
Straightforward; use of color is good for fast visual reference

Hammer Goats

Concept: Goat people who love hammers and their offspring.
Content: see Hammer, Goat. see also Chaos, Spawn. 
Writing: A combat class that’s hammered home by versatile chaos gifts, and an entirely too gifted divine spawn.
Art/design: A frolicking herd of hammer goats cross a yellow field followed by a dreadful depiction of a goatling god. Subtle and instructive use of typographic elements.
Usability: High contrast, legible text. 

Hand of the King

Concept: “Tradition dictates that you nail a HAND of the previous monarch to your clock, or even your body.”
Content: A right-hand scvm who still wears (and wields) the authority of their dead liege.
Writing: A gripping collection hands, puns, and references. Sure to leave your fingers itching for more.
Art/design: The yellowing right hand of the king, bloodily pinned to the advisor. Pink and blue linework contrast the hard black textbox.
Usability: Give yourself a pat on the back and decide where the Kings of Treel live. 

Harrowed Abbess

“Inspire hope in the bleak hearts of your comrades. Or, you know, put them out of their misery.”

Haunted Chaise Longue

Concept: “Through sheer spite and willpower, you were able to animate and inhabit this piece of furniture. Thus began the world’s slowest and softest rampage.”
Content: A haunted chaise longue.
Writing: A persistent reminder that you are, in fact, a chaise longue. With all that that implies.
Art/design: Contains an image of a chaise longue, with matching pillow and rules text. Also, blood.
Usability: You cannot jump or climb and you move no faster than 4 feet a turn – you are a chaise longue.

Haunted Demonologist / Demons & Beasts

Concept: “You achieved what all others failed to do, and called a creature from the Beyond.”
Content:
Enslave infernal familiars for fun and profit (mostly fun)
Writing:
Clear, expressive, and entertaining
Art/design:
Good use of color to delineate sections and add visual emphasis; illustrated by appropriate, atmospheric engravings
Usability:
Simple for the player, and the demon-switching rules provide room for GMs to torment players

Hecatomb Diviner

Concept: “Have you ever wanted to kill a lot of animals and learn mystic truths, maybe even see the future in their intestines, blood pools, or death spasms?”
Content: A enthusiastically sacrificial scvm.
Writing: Four-item menu of sacrificial offerings for omens where size matters. 
Art/design: Modern flair contrasts the traditional ritual sacrifice.
Usability: Strong visual elements which do not significantly disrupt the text. You decide if scvm count as sacrificial creatures. 

Hero of Canker and Mire

Concept: “A knight of the past, an ancient hero forgotten by all and who, in despair, went to lose himself in the marshes” 
Content: A mire-drenched disgrace.
Writing: A corporeal text which explores and supplants the mortal form.
Art/design: Dual spreads contain yellowed illustrations of creeping growth and moist crumbling decay.
Usability: A sloppy display font drips over a clean body text, highlighted for skimming. 

Hexed Solo Rules to Die For

Concept: “an expansion to MÖRK BORG that allows players and Referees to randomly generate a hex crawl map to explore.” 
Content: Rules for hex map generation; tables for environs, weather, and encounters; creatures; three new scvm; and four void dieties.
Writing: Rules as preamble to hexes and tables full of misery fitting a Dying Land.
Art/design: Ornate headers for rules, plain headers for reference. Generated images in a variety of styles.
Usability: References Feretory, Heretic, and Solitary Defilement. Intended for use with a solo oracle. 

Homespun Hero

Concept: “Have you ever died fighting for a cause you believed in and knew was right? Then the Homespun Hero is for you”
Content: An undying embodiment of lost cause.
Writing: A delightfully grisly stab at the many risks of peasant revolt in the dying world. 
Art/design: Public domain violence in a disrupted regiment of a layout. 
Usability: Considerably easier to manage than a peasant revolt. 

HÖNSMAMMA (Mother Hen)

“You’ve been called to this world to bring order to the chaos, and gather the confused chicklets (ie other wretched MÖRK BORG characters) around you to protect and calm their addled brains.”

I am PalaDONE with your Sh*t!

Concept: “Who the fuck do they think they are to judge you or anyone else in the dying world!?”
Content:
An anti-paladin (not antipaladin) class
Writing:
Concise and conveys the information clearly but still full of wrathful character
Art/design:
Classic MBC clean layout in two columns with a facing illustration
Usability:
Perfect for when you want to rage against holier-than-thou asses

Ikillya Monk

Concept: “You have sold your soul and serve the blue and gold giant.”
Content:
A fairly lean class that forgoes special features in favor of special scrolls
Writing:
Supremely concise with some clever humor in the additional scrolls
Art/design:
Clean, conservative layout matches the theme, concept, and writing; oodles of umlauts
Usability:
As a document, very easy to use; the class seems like it would be extremely handy in nearly any situation

IMP AKA FAIRY

Concept: “You are a wandering disturbance, a wide-eyed exhalation of ruin and mirth.”
Content:
A character class with frail body and the wild chaotic power of Fairy Magic.
Writing:
Lighthearted and disturbing, in equal measure.
Art/design:
Unrestrained layout with excellent visual balance and crisp clean line.
Usability:
Crowded and busy, but frequently referenced text is clean and organized. Pleasant mix of style and utility. Requires Max Moon’s Fairyland rules to utilize all features.

Indiscriminate Igniter

Concept: “push your luck to get what you want, all at the cost of setting yourself on fire.” 
Content: A spontaneously combustible Scvm.
Writing: Inflammatory, in a literal way. Say no to omens. Say yes to fire. Burn entire regions.
Art/design: Scorched red and black illustration complements a clean structured class layout. Inky black optional rules section portents the fresh miseries that await the dying world.
Usability: Designed for games with the optional omen mechanic but would work fine without them. 

Indomitable Mountaineer

Concept: “Fearless and brash, the indomitable mountaineer can be found scaling cliffs, summiting peaks, and flaunting their mastery of nature across the dying world.
Content: A fvcking hiker.
Writing: A steep incline or two, but more of a pleasant scramble than an uphill struggle.
Art/design: Weighty visuals balanced by precipitous text. The art has a sense of casually exaggerated danger that feels appropriate. 
Usability: A staunch support scvm. 

Infernal Knave

Concept:
“A You were cleansed by fire, that now live inside you.
You are the unholy torch.
The world will be consumed by your flame.”
Content: A flame-obsessed, thoroughly-possessed scvm.
Writing: A potent and utilitarian array of infernal blessings make for a surprisingly flexible class.
Art/design: Mörk Borg Cult classic two-column layout. No class image.
Usability: Stylized headings establish hierarchy and contrast clean legible body text.

Innistrad X Mörk Borg

“To start your gothic horror Innistrad X MÖRK BORG adventures, with lots of fun references for fans of the Magic plane.”

Ironbound Crusader

Concept: “Chosen champion, one of six, bound to it's demon possessed armor, on a crusade to slay the Two-headed Basilisk.”
Content: A knight who tilts at Basilisks.
Writing: Severe writing barely restrains the demonic corruption.
Art/design: Menacingly-warped demonically-generated plate armor. A rigidly forged layout with frosty blue highlights.
Usability: Organized and readable armor runes.

Kennels of Karnage

Concept: “A short adventure about saving lost dogs”
Content:
A 10-room dungeon with an additional class, a short solo prequel, variant Misery, and exclusive monster
Writing:
Sharp and full of character
Art/design:
Clearly, cleanly laid out with evocative illustrations
Usability:
Includes death and abuse of animals, but nothing graphic or explicit

This entry was sponsored by Bookkeeper as part of the Ex Libris RPG crowdfunding campaign.

Knight Errant

Concept: “You are cursed to walk the lands once again in search of something greater than yourself to serve, whether worthy or not.”
Content:
A spirited adaptation of the classic wandering knight
Writing:
Great descriptions, especially of major class features, with an undercurrent of grim humor
Art/design:
Typographical choices add emphasis and enable quick navigation
Usability:
All the knightly trappings you'd expect but with none of the glory

Kött

Concept: “The Great and final war that still rages between the vampire lords and hell itself... Hated by all. You are slaves to the abyss or escaped deserters searching for a life and purpose, if these can be found in this dying world.” 
Content: A trench fighting, organ grafting, hell of a war. A complete setting and ruleset, you just need to survive it.
Writing: Bleak, bombastic, and apocalyptic. Bursting with the kind of body horror which blurs the line between man and machine.
Art/design: The tortured linework of characters invoke a hellish atmosphere in just a few spare illustrations.
Usability: Self-contained and accessible plaintext. Available in Swedish and English. 

Lady Hope's Garden

Concept: “In the quiet gloaming, she nurtures her children, her hopes for the future, her legacy. … Her fecund children will outlive her. Outlive us all.”
Content:
An arborescent adventure with extra accessories and classes
Writing:
Fairly straightforward but not lacking in appropriate character
Art/design:
A mix of various typefaces alongside photography and original art
Usability:
Keep off the grass

Landlocked Buccaneer

Concept: “Once a seafaring, deck swabbing, swashbuckling rover. Now, a defanged murderwhale.”
Content:
A rimy seafarer adapted to Mörk Borg
Writing: Descriptive paragraph and class abilities add a briny flavor
Art/design:
Substitutes slate blue for vibrant yellow with great effect
Usability:
Sneak attack comes standard

Lichoma

Concept: “There is nothing but the City.”
Content:
A complete, setting-centric RPG based on the Mörk Borg system
Writing:
Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design:
Fairly traditional graphic design and layout with illustrations that support the theme well
Usability:
Verbally and visually graphic in some places

Lil’ Scamp

“Tiny catchable creatures for MÖRK BORG”

Living Hive

Concept: “Defend the hive as the hive defends you.” 
Content: "Your body is host to a swarm of insects that obey your pheromonal command.”
Writing: Dynamic swarm mechanics coalesce around a multitudinous theme.
Art/design: A honeycombed figure stands naked before a golden yellow backdrop.
Usability: A honeyed blend of style and substance. 

LORD

“A nameless land, conquered by a warlord known as the Saint, cries out for a savior. Choose your side in a story yet to be told.”

Lord of Flies

Concept: “We are hundreds, thousands and millions of flying insects that move your body.”
Content: A bug-based class
Writing:
Concise and straightforward without skimping on character
Art/design:
Relatively conservative with typefaces and visual elements, but features a great illustration
Usability:
Probably not for entomophobes

Luminescent Letterman

Concept: “Branded with numbers into their chest and back; they are constantly reminded of what once was.”
Content:
A varsity athletics-based class; also glows in the dark
Writing:
Includes standard class profile with tables for glow color, origin trauma, and special feature
Art/design:
Design choices clearly delineate major text sections arranged alongside character art
Usability:
A smaller table of class features than normal, but did I mention it glows in the dark?

Malleus Mörkicarum

Concept: “Foul witchcraft abounds in these dying lands.” 
Content: Witches and devils the inquisition warned you about, and the fanatics they didn’t. Curses abound for an unfortunate scvm.
Writing: Some clever wordplay and mechanics liven familiar inquisitorial tropes.
Art/design: Illustrated trappings of diabolism and inquisition sprinkle the text. 
Usability: Interaction of text and background symbols may hinder the reader. 

Malum Mortis

Concept: “Anuk Schlenger will be resurrected to speak again, unlocking the truth and destroying the Calender of Nechrubel.”
Content: The outline of a grand heretical conspiracy, lead by the infamous Tergol, to upend the false prophecies with the help of—a lone drunkard.
Writing: A collection of instructions, references, and handouts. As well as (medicinally) humorous drunkard mechanics.
Art/design: A collection of traditional illustrations, prints, and artifacts highlight amidst
Usability: Available in print ready and web pdf formats. Includes a vtt asset pack.

Man And Beast

Concept: “THERE IS NO TIME FOR PRETENSES OF CIVILITY.”  
Content: A collection of creatures and features that blur the boundary of man and beast.
Writing: Sapient mechanics for visceral beings.
Art/design: Fangs and teeth. Text occasionally unclots into the color of blood.
Usability: Available in print-friendly or lightly blooded. 

Mendacious Lycanthrope

Concept: “Awakening in the gray dawn, you feel the shift once again. They say it's the moon that does it, but you know the truth, though you'd never admit it.”  
Content: A scvm lying about a serious skin condition.
Writing: Full blooded in theme. With mechanics and prose reinforcing natural tension.
Art/design: Loud and violent. Bursting out of the page whether you’re ready or not.
Usability: A powerful yet high risk class. Monster stats are an invitation to turn on the party.

Misanthropic Messenger

Concept: “You have spent your days traveling the Dying Lands and few know it as well as you do. The road is home.”
Content:
A travel- and communication-based class with some tricks up their sleeve
Writing:
Economical but often humorous and even poignant
Art/design:
An abundance of neat typographical choices
Usability:
A more mundane class but still full of character

Misbegotten Relict

Concept: “You must inflict yourself upon the world to remind it why some things should remain dead.”
Content:
A primal and potentially alien class
Writing:
Conveys a sense of savagery from another time
Art/design:
Minimal but appropriate and effective
Usability:
Linear and straightforward

Misguided Pilgrim

“Once you were sent out on a sacred mission of inestimable importance. Lost, disoriented, confused, you seek the light. You won’t find it.”

Monster Chow

Concept: “When you took the assistant position for a local monster tamer you had no idea what you were getting into...”
Content: Dinner and a show.
Writing: Less animal companion. More animal’s companion.
Art/design: A monster and tamer, sharing some face time next to the stylized class text.
Usability: Available in pdf or png format. Don’t forget to pack plenty of food. 

Morkkabeans 1.1

9 contributors
Concept: “A new religion has arisen in the desert. Worshiping the Unnamable God of Names, blaspheming against SHE and HE, promising the revolt. Galgenbeck has sent its inquisitors.  The half-giant Nephilim walk the earth. If you join them, almost certain death awaits.”
Content: An escalating tower crawl of nameless gods and religious conflict. Complete with three new classes, gear, artifacts, angels, Nephilim, and mythical creatures. 
Writing: An absolutely metal reinterpretation of Jewish history and folklore.
Art/design: A spectacle of artistic styles as varied as the tower of tongues.
Usability: Visual styles delineate sections. VTT resources available. 

Murderhobo with an Arquebus

Concept: starring Rutger Hauer
Content:
Standard class profile with a table of one-liners
Writing:
An even split between mechanics and flavor
Art/design:
Medieval hobo. Medieval shotgun. Lots of spatter.
Usability:
Background conflicts with some of the non-critical flavor text

Murderous Marionette

Concept: “Whittled from cursed wood of the blackened Sarkash forest and made to entertain others, you are finally free from your sick Master.” 
Content: A violently self-employed puppet.
Writing: A veritable workshop full of murder implements and references.
Art/design: Expectedly wooden. Just a little bloody.
Usability: The text is legible but spaced a little tight for woodburning. 

Mutated Goblin

Concept: “The goblin-curse has twisted your body and racked your mind. Food. Eat. Bite.”
Content:
A goblin character class with some really compelling features and callbacks to other published adventures
Writing:
Simultaneously grim and playful—just like a goblin
Art/design: Relatively conservative (by Mörk Borg standards) but very clean and easy to read
Usability:
Offers a host of character abilities but still not as complex as a certain dragon game

Mäinframe gLeech

Concept: “A Lattice-lurking, ICE-melting cortex hacker on steroids”
Content:
A cyberpunk meat-hacker class trapped in the analog Dying World
Writing:
Extremely creative; adds lots of character and humor
Art/design:
Colors, layouts, and designs seamlessly blend cyberpunk and Mörk Borg
Usability:
The l33t may slow reading, but it’s worth it.

…may also set itself as your desktop’s background

Mörk Ages

“A supplement designed to give a loose basis to set your game within the realms of the dark ages”

Mörk Borg Compatible Core Reference Cards

Concept: “Do you like TTRPGs? Do you enjoy reference cards filled with items, magical scrolls, beasts, abilities, lore, advice, and hundreds of unique custom illustrations?”
Content: 166 double-sided, tarot-sized reference cards.
Writing: Witty quotes and commentary add texture to each referenced item.
Art/design: Filthy ink splattered across a consistent structure that aids card reference.
Usability: Provided with instructions for print & play for the digital edition. 

Mörk Borg Cult: Feretory

15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content:
Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing:
Mörk Borg imagery and tone in wide a variety of styles
Art/design:
Matches content to myriad layout and design strategies
Usability:
The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way 

Mörk Borg Cult: Heretic

9 contributors
Concept: “A zine full of MÖRK BORG stuff. Most of it is created by our wonderful community and will be (or already is) made available for free download on morkborg.com, but there is also exclusive official material.”
Content:
Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing:
Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design:
Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability:
The only obstacle is deciding what to read first.

Mörk Borg Miniatures

6 contributors
Concept: “We agreed to make this happen, and things were quickly descending into madness.”  
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed. 
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.  

Mörk Bug

Concept: “Elaborates on the roles of insects in underground gambling in the setting”
Content:
Stats for bugs, gear for catching bugs, rules for selling bugs, an entothropic character class, and a sprawling bug-fighting-arena-slash-gambling-parlor
Writing:
Clear and readable with Kelly’s characteristic wit
Art/design:
Designed and laid out for readability with some buggy, Borgy flair
Usability:
Laid out and designed for easy reading and reference

Mörk Manual

Concept: “Mörk Borg mayhem in a grunge fantasy world” 
Content: oDnD classes, creatures, and setting, with an extra helping of misery.
Writing: The Dark Lord’s invasion of darkly absurdist humor into an early fantasy setting.
Art/design: Playful collage of vintage prints emphasize their subjects, strong white-bordered text aid clarity and adds to the aesthetic.
Usability: Self-contained rules, navigable index and table of contents, reference material. Solidly utilitarian. 

Mörk Själ

Concept: “Mörk SJäl is a system for tabletop roleplaying inspired by the gameplay and atmosphere of the Soulsborne franchise”
Content: A Soulsborne Mörk Borg hack.
Writing: A gentle guided rules-light approach to harsh tactical gameplay.
Art/design: AI-generated dark fantasy art elements in a clear transparent layout. 
Usability: Playtest Edition. 

Mörk-drasil

“The old gods are dead, and people are fighting for the right to survive in a world ruled by monsters.”

Mörkal Komborg

Concept: “‘Welcome to the longest-running deathmatch in the known universe.’”
Content: A Mortal Kombat vs Mörk Borg crossover deathmatch.
Writing: Over-the-top brutality disemboweled with self-aware satire.
Art/design: A SICK vintage fighting game manual in black and white.
Usability: Referenceable RPG fighting game manual with solo mini-game insert. 

Mörky Mycology

Concept: “A world in decline is a veritable paradise for fungi of all kind.”
Content: Fungi, environs filled with fungi, fungus-based class and items, and some mushroom monsters
Writing:
Efficient but with enough detail to spur interest and imagination
Art/design:
Relatively sparse but still under development
Usability:
Very efficient layout for a lot of content

Mörkédex: Bile Yellow

Concept: “You’ll have to forgive me, but I’ve forgotten, what was your name again? I’m Professor Locust, but most people call me the Mörkémon professor.” 
Content: That’s right, it’s that crossover. With d66 Mörkémon, two classes, eight “dungeons” and the city of Caput Mortem.
Writing: A childhood franchise with all the puns and references you’ve come to enjoy, made lovingly miserable.
Art/design: A flexible, consistent, and intuitive design that guides the reader through the world of Mörkémon.
Usability: A second edition of Professor Locust’s Mörkédex. 

Nachthex

Concept: “Your deathmarks will never heal again. But you can get revenge. Murder the rat. Murder them all.”
Content:
A vengeful pagan-inspired class with tables for deathmarks and abilities
Writing:
  Provides lots of character and backstory in a smaller space than other classes
Art/design:
Text design gives the impression of mental turbulence and motivated madness
Usability:
Character motivation is tied more intimately to backstory than some other classes

Narcomancer

Concept: “Have you ever wanted to be a wizard who did a few too many drugs?” 
Content: “THE DRUG WIZARD/THE SHROOM CASTER/THE ACIDLOCK”
Writing: Probably written while on a magic mushroom.
Art/design: A colorful introspective and psychedelic experience involving a pipe and a floppy wizard hat.
Usability: Please LARP responsibly. 

Night Witch

Concept: “Ripe with spite, you accept the curse of the Shadow King into your heart, allowing vengeance to consume you.”
Content:
A vengeance-fueled witch class with some archetypal, body-based features
Writing:
Provides abundant character through both descriptive text and mechanical features
Art/design:
Organic lines and forms lend a sense of dynamism and energy
Usability:
Additional vengeance mechanic encourages (even mandates) strong roleplaying

Nightmare Executioner

Concept: “The executioner's here and he's sharpening his axe.” 
Content: A real axe-man.
Writing: Mechanics that are both brutal and final, as an executioner should be.
Art/design: A weathered and muted layout for an executioner numb to death.
Usability: Just one swing and the job is done. 

Nine Giant Frogs Zine

Concept: “a small zine of OSR TTRPG monsters, classes and house rules”
Content: A bestiary of pagan spirits, a Mörk Borg tactical gun combat hack, a statuesque dwarf class.
Writing: The fantasy elements are reminiscent of traditional folklore. The skirmish game component is mechanically more robust than Mörk Borg, but still fairly streamlined.
Art/design: Hand inked, pixel, and public domain art. A simple and uncluttered layout.
Usability: The dwarf class is written more for generic OSR games, and may require some slight conversion.

Noblesse Tyrannise

Concept: “The corroding nobility hide away from the coming end... quieting the fear in their hearts with extravagant opulence. And who is left to deal with it? 
Content: Seven settings of gross decadence, fifteen self-indulgent monsters, and one seditious serving-scvm.
Writing: A functional mechanization of the worst sort of rumors about nobility.
Art/design: Elegantly stylized and lightly accented text.
Usability: Immaculately organized. 

Nobunaga's Black Castle - Rules

9 contributors
Concept: “「信長の黒い城」は、織田信長が本能寺で死なず、本当の第六天魔王になった闇の戦国時代を舞台にした、戦国ドゥーム・メタル・ファンタジーTRPGである。(‘Nobunaga's Black Castle’ is a Sengoku doom metal fantasy TRPG set in the dark Warring States period when Nobunaga Oda did not die in Honnoji and became the true Demon King of the Sixth Heaven.)”
Content: Mörk Borg set in an alternate doomed Warring States period. With rules, classes, monsters, and three scenarios.
Writing: Congruent elements establish a cursed alternative history.
Art/design: A bold and bloody tapestry.
Usability: Strong visual style and a comprehensive index make a suitable reference. GM screen available.

Nyan Cat

“You can feel it. In your soul. The pulsing heartbeats of a thousand stars.”

one doomed by SHE

Concept: “The end shall come swifter now. Yea, THE WORLD SHALL BLACKEN AND BURN - and you are lighting matches.” 
Content: Proud owner of a venomous little deception, and a curse.
Writing: A small admission that the Basilisk problem is larger than it at first appeared.
Art/design: Fun with a serious print. Very much pink, a little blue, definitely some black, mandatory yellow, hint of white. 
Usability: Organized and engaging. Get ready to cause some Misery. 

Orc Borg

Concept: “a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS”
Content: An entire hulking space orc ecosystem with a complete rule set.
Writing: Orcy text written for puny humies.
Art/design: Loud and fast. Large and bright. Dakka! Dakka! Dakka!
Usability: A4 format + Riso print enhances style and legibility. 
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