Classes
Page of Nechrubel
Concept: “These sacrificial creatures are born covered in scars that contain the whole of the Calendar of Nechrubel.”
Content: A class that gains physical and supernatural features based on the current Misery count
Writing: Efficiently expresses the core concepts with sharp style and appropriate imagery
Art/design: Fills the page with text and a fairly detailed central image that elaborates on the class concept
Usability: Accumulates more features than most classes, but none are complex or difficult to remember or use
Paladimwit
Content: Standard class profile with 4 optional features befitting its sobriquet
Writing: Ruthlessly satirical (and really good at it)
Art/design: Stylish use of color and texture to break the text into manageable halves with color for emphasis/navigation and a strange but weirdly appropriate illustration
Usability: So easy, even a caveman could do it
Paladimwit and the Living Book of Goodness and Chivalric Truth
Content: A cursed tome and its witless minion
Writing: Provides a nice mix of flavor with in-game substance
Art/design: The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes
Paladin That...
Content: Relatively lean and perpetually plagued by inquisitors
Writing: Mostly devoted to explaining how kewl you are
Art/design: Very brightly colored, but still readable
Usability: Really very kewl
Pale One
Content: Adapts the Pale One NPC into a playable class
Writing: Artfully unnerving with many strange images and concepts
Art/design: Illustration conveys a strong sense of alienness
Usability: Includes a table for generating an appropriately bizarre name
This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign.
Pallid Jailor
Path of Doom
Content: An inspirational campaign generator from the plague years. Complete with locations, quests, lords, encounters, and magic items. Best of all, it’s all metal.
Writing: Full of flavorful narrative prompts to inspire improvisational play, with mechanics to structure them into a mountain hex-crawl.
Art/design: Dark and gritty line art in a concert poster of a layout.
Usability: Compact and flexible design is suited for experienced groups comfortable with improvisation. Can be easily utilized with multiple fantasy OSR systems.
Perfidious Protoplasma
Content: A roster of oozes with rules for the creature type, an ooze-symbiote character class, and an ooze-centered dungeon
Writing: Efficiently presents information in each section
Art/design: Subtle and relatively traditional but still effective in visually reinforcing the concept; dungeon features clean, efficient layouts and design for easy use by GMs
Usability: Class is more powerful and versatile than some other classes, but balanced by the monetary and/or inventory cost of feeding the ooze
Pernicious Pissant
Content: Impotent rage embodied.
Writing: A hammer-blow to the illusion that rage is anything other than infantile privilege.
Art/design: Angry adolescent journal with a heavily graffitied classic illustration on concrete.
Usability: Easy to read when you aren’t seeing red.
Petulant Peasant
Content: A mechanically minimalist class
Writing: Bitterly, cheekily humorous
Art/design: Simple, straightforward design and layout reflects the character’s humble, defiant nature
Usability: Strongly oriented on roleplaying; defined by its concept rather than mechanical features
Pharmagothica
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.
Pirate Borg
6 contributors
Content: A standalone game for nautical scvm. A complete ruleset with 8 classes, naval combat rules, 18 vessels, over 80 monsters & NPCs, suitably scvrvy equipment, and a substantial introductory sandbox adventure.
Writing: A rich grog blending history, fantasy, and horror. As doomed as the Dying Lands... but with more drowning and animated skeletons.
Art/design: Crisp richly colored and strongly contoured illustrations, lovingly textured maps, and full-color spreads.
Usability: Larger, slightly crunchier, but with ample built-in references and tools bookended for ease of reference.
Plague Bringer
Content: This scvm took plague doctor literally.
Writing: A textbook of un-sterile (read: virulent) medical methods for friend and foe alike.
Art/design: Plague mask, leather coat, heavy gloves, and text obscure a coagulated scab of a backdrop.
Usability: For when you desperately need to incorporate more infection mechanics.
Plague Cart Freeloader and Rot-Riding Roadrager
Content: A horse driver and cart-bound companion.
Writing: Reckless cart-borne destruction and reluctant cart-bound survival. A buddy comedy.
Art/design: The balanced humors of our choleric roadrager and our sanguine freeloader could not be illustrated more clearly.
Usability: An insufferable pair of pdfs, use them wisely.
Plague Pit Practitioner
Content: An enthusiastic epidemiologist.
Writing: The medieval prepper’s treatise on disease, with surprisingly little malpractice.
Art/design: Rich UV-purple sterilizes a precarious plague-doctor.
Usability: Certainly not inhumane.
Points of Light
Content: Classic fantasy tropes, Mörk Borg ruleset.
Writing: Less fatal rules, still a fatalistic setting of traditional fantasy civilization in slow inevitable decline.
Art/design: Similarly traditional in design sensibilities.
Usability: Legible text and navigable table of contents aid reference.
Porkin’ the Void
13 contributors
Content: Rules, classes, ships, creatures, gear, settings, tables, generators, and adventures for pigs in space.
Writing: A space opera that simply squeals parody, with rules that are fattened up and ready for slaughter.
Art/design: A grease-slicked modern layout with illustrations varying from rendered near-3D comic illustrations to positively grimy porcine character portraits.
Usability: Reference tables bookend the text, with a clear table of contents to aid in reference. Clear type faces enhance legibility.
Powderburned Scoundrel
Content: A powderburned scvm. Entirely too many explosives.
Writing: A lit fuse, sparkling with wit, and full of explosive potential. High risk and high reward.
Art/design: Tightly regimented text disrupted by only by the weapons of war and muzzle flashes of color. Gunsmoke haze fills the empty space.
Usability: Uses rules from Blackpowder Weapons for the Rich and Foolhardy.
Professor Locust’s Mörkédex
Psyber Devangelist and other Psi-Sci-Fi
Content: A dystopian cyber-horror class with special gear and 6 accompanying cosmic creatures
Writing: Combines sci-fi alienness with Mörk Borg grimness and humor
Art/design: Adapts Mörk Borg’s aesthetic with a neon future
Usability: A bit crowded in places, but overall nicely laid out with well-placed footnotes
Purgatory
Content: The encounters encompass a range of people, happenings, and other … things; classes bring some archetypes and novel concepts to the table; skills add additional depth and features to Getting Better; the two shorter adventures work as one-shots, and Purgatory provides a sprawling landscape for scum to explore
Writing: Not terribly text heavy with alternately descriptive and instructive prose
Art/design: Fairly straightforward layouts with a wide range of art; obligatory yellow and pink
Usability: PDF comes in HD and SD versions to accommodate user needs; also include some hex tiles for exploring Purgatory
Putrescence Regnant
9 contributors
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Putrid Gourmet
Quarantine Defector
Content: Includes standard character mechanics plus a table of diseases
Writing: Concisely conveys the many maladies of the body
Art/design: Nice juxtaposition of images and overall balance
Usability: Remember to cover your mouth when you cough
QVKE BORG
Ratface Sewersneak
Content: A cosmetic redesign of the gutterborn scum core class
Writing: Clearly written and punctuated with humorous ability titles and asides
Art/design: Has a sneaky ratface just like Karl Druid
Usability: Plays like the gutterborn scum but with bigger ears
Ravaging Plague I: Rusted Iron, Words of Power
Content: Extreme metal-inspired offerings across the board
Writing: Laden with metal-inspired imagery and themes
Art/design: Brutalist text layouts balanced with organic, gritty graphics all presented in stark black & white
Usability: No table of contents or index, but layouts and different deployments of positive and negative space are good visual aids for navigation
Renegade Witch Hunter
Content: An almost-altruist with some spiritual baggage
Writing: A fairly standard character profile with a twist—backstory further modifies starting abilities
Art/design: Fairly traditional layout with a weathered-paper texture and a small illustration
Usability: Includes a compulsion for self-harm (flagellation)
Renfield
Content: An obsessive and
Writing: Mechanics which bind you devotionally to your Master.
Art/design: Intense visual elements in an exaggerated theatrical design.
Usability: Dependent on interaction with a Master figure.
Reptilian Anomoly
Content: Gator man, gator man. Does whatever a gator man can.
Writing: Mutable class features disguised as a curse that just won’t settle down.
Art/design: More gator than man. Scaley in all the right places. Plenty of green.
Usability: Combat monster, not likely to death roll.
Restless Wanderer
Content: I feel seen.
Writing: Witty. Ruminating. Wretched. Ranged. Wordy.
Art/design: A “class”-ic format. Overanalyzed by the hooded figure depicted here.
Usability: A flavorful and utilitarian addition.
Retro Throwback
Content: Traditional OSR classes, creatures, spells, and magical legumes?
Writing: Good-natured irreverence of older fantasy RPG tropes.
Art/design: A broad variety of textual elements, layouts, and illustrations with a hint of coarseness.
Usability: Consistency in styles within sections aid in navigation.
Returned Skeleton
Content: A new lease on un-life.
Writing: The best kind of scvm fueled necro-pharmacology advertisements.
Art/design: Simple, brightly colored, and visually balanced spread centered around a characterful undead.
Usability: A template for existing classes. Make sure to read all the potential side-effects.
Robber Knight
Content: A less-than-noble knight fit for Mörk Borg
Writing: Straightforward class features with a dose of wry humor
Art/design: Tyopgraphic choices clearly delineate class feature blocks, plus a side of Albrecht Durer
Usability: Definitely not a good guy
Rotting Recalcitrant
Concept: “Your limbs betray you, your senses decay and putrefy.”
Content: A class for characters who crave the grave
Writing: Delightfully sardonic
Art/design: Druid’s unique adaptation of Nohr’s grammar and aesthetic
Usability: Easily navigable thanks to judicious design choices
Ruined Prizefighter
Content: A Scvm who works with their hands.
Writing: Brutal and defiant prose stoke the reader to greater acts of
Art/design: Unashamed and unglamorous depiction of violence. Text confined to close quarters, but with a clearly established dominance hierarchy.
Usability: The mechanics are not quite simple enough to tattoo on your knuckles. But their flavorful enough, that you might try to anyway.
RŌNIN Playtest Materials
Content: An honorably complete ruleset with the full assortment of classes, enemies, and equipment. Not lacking in flavor, only lacking in setting.
Writing: Rules emphasizing the social consequences of actions, balanced against the needs of survival in a doomed land.
Art/design: Crisp enemy illustrations are provided, with a colorful cover illustration. Otherwise unadorned.
Usability: Organized, navigable, and legible.
Sacrilegious Songbird
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Sanguine Onomancer
Content: “loathsome practitioners of blood magic” and the fundamentals of their art.
Writing: A treatise on true names and the bloody art of manipulating your subjects through them.
Art/design: A darkly crimson collection of prints, illustrations, carvings, and bloodstains.
Usability: Designed for use by any scvm.
Scum’s Guide to Kergüs
Content: Includes new gear, weather, finds, injuries, scrolls, variants for core classes, rules and encounters for arctic travel, monsters, and a dungeon generator
Writing: Well written with on-brand grimness and humor
Art/design: Relatively conservative but still stylized enough to be distinctly Mörk Borg
Usability: “Author is not responsible for symptoms of frostbite, hypothermia, or insanity caused by Kergüs's (un)natural environment.”
Seven Hells and a Dead Paradise
Content: Seven hells, a lost paradise, a tormented class, body parts, and a dread king’s crypt.
Writing: The history and cosmos of dead gods conveyed in 13 spreads worth of tables and dungeon.
Art/design: Excellent use of public domain imagery as inspiration for the various locals. Tortured sketches of divine punishment.
Usability: Enough material here to flesh out many settings. With an index to use them piecemeal or whole.
Seven Strangers II
Uncertainty on the threshold.
Herein lie eight more Classes.”
Content: Seven more strangers for Cthork Borg, plus one uninvited guest.
Writing: A collection of archetypes that further refine the tone of your investigations.
Art/design: A single-column class presentation with a brooding collection of curated mixed media from the public domain.
Usability: A functional and consistent class format and table of contents make for quick reference.
Shroom Barge
Content: An assortment of shrooms, variant Shroomic Powers (and consequences), rules for barge racing, rules of barge building, ready-made barges, and a barge-based class
Writing: Clear and easy to read prose with some obligatory conceptual weirdness
Art/design: Traditional layout and design with color, illustrations, and typographical variance lending visual variety
Usability: Simple in itself; an interesting way to lend some background color or focused variety to campaigns
Sinful Meatcage
Slapping Bastard
Concept: “Though lumbering and unable to make a closed fist or grip anything smaller than a stout branch, you slap like a burlap sack full of rocks.”
Content: An open-palm brawler class
Writing: Descriptive with a dryly humorous streak
Art/design: Colors help text stand out against background image in a well-organized layout
Usability: A bit difficult to read when printed in black & white; if you’re using it on the screen or in color, you’re good to go
Slasher Victims
Content: A toolkit for building slasher-movie player characters
Writing: Concise and descriptive as content dictates
Art/design: A bloody mess, but in the good way
Usability: Also includes a table for giving a special slasher-movie power to an adversary
Slasher Zine / Jam Compilation
18 contributors
Smörgasbörg
10 contributors
Content: A filling 120-page harvest of human meat (and how to use it).
Writing: Sefl-indulgent self-injury, masticatory mutilation, and gratuitous gluttony.
Art/design: Sharp sketches, gruesome graffiti, and a not-inconsiderable quantity of red.
Usability: Organized and occasionally explicit body horror abounds. You have been warned.
Soul Burner
“You are dead
but death doesn’t want you”
Content: Ill-omened ashen wasteland adventures as hands of fate. A standalone game system that’s compatible with Mörk Borg.
Writing: A cogent fictional world with compelling themes and history. A mechanical hybrid of Mörk Borg and Necronautilus.
Art/design: Deconstructed visual and textual elements fit themes of consumption and recollection.
Usability: For solo and group play. Can be played in conjunction with Mörk Borg characters.
Soul-Stitched Abomination
Content: A class embodying the rejected creation.
Writing: Powerful and pitiable in equal measure.
Spheretical Hermetic
Content: An Esoteric Hermit but rounder
Writing: Seems vaguely familiar …
Art/design: Now with 100% more olifants
Usability: Beware pointy tusks and grabby nose
Splatterborg
Stiff Sorcery
Storm-tossed Lepidopterist
Content: A butterfly-effect collector.
Writing: Decorative lepidopteran descriptions with entropy-inducing mechanics.
Art/design: A portrait of butterflies, nets, disorder, and death in a familiar class format.
Usability: Honestly too legible for a class focused on entropy.
Stranded Time-Traveler
Content: A time-traveler who picked the wrong destination.
Writing: Mechanical restrictions reinforce the characters outsider status. Abilities that allow for engagement with many tropes of time travel fiction.
Art/design: Illustration deconstructs the violent emergence of a time traveler in the dying world.
Usability: Opens the door for visitors from other games and settings.
STRANGE OUTWORLDER
Content: A close encounter of the third kind.
Writing: Gut-wrenching alien descriptions for one out-of-this-world scvm.
Art/design: A violent, colorful, and strangely recognizable figure with an impactful visual design.
Usability: Surprisingly un-alien. Thoroughly legible. Human printer-friendly option.
Sudden Scum
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.
Suitor-Knight of Kergüs
Content: A chivalric knight in service to the Blood Countess; creative trait tables
Writing: Captures and conveys the affect of an infatuated courtier
Art/design: Good use of color to add emphasis and direct focus; modest by effective typographic choices
Usability: Class features are more complex than baseline but perfectly manageable
Sun Scorched Zealot
Content: A solar-empowered but still-bleak class
Writing: Diction and imagery convey and support the class’s enraptured character
Art/design: Judicious and effective typographic choices; simple but well-executed illustration
Usability: SPF 666 recommended
Svampätare: The Mushroom Eater
Content: A character whose foraged mushrooms grant special effects (but not always the ones you want)
Writing: Mechanics-focused and efficiently so
Art/design: A variety of ’shrooms and an impressive ’stache
Usability: Probably safe for consumption
SVMP
7 contributors
Content: A wetlands setting complete with monsters, gods, scvm, and treasure.
Writing: As dark and rotten as DEADSKIN. With black humor creeping into its horror.
Art/design: A variety of filthy illustrations, in both style and substance. Bold headings contrast generally restrained body text. Adds neon green to the palette.
Usability: Table of contents, categorized index, and navigable spreads. With an emphasis on clarity in the scenario and classes section.
Swarm Sworn Stooge
Content: Features four different swarms with two optional “gifts” from each
Writing: A strong blend of information and attitude
Art/design: Text is arranged for easy reading with the empty space filled with images of aforementioned creepy-crawlies
Usability: A creative array of appropriate class features
Sword & Sorcery… and Solo Hero minizine
Content: Rules for survivable “heroic” solo scvm, complete with an example sword and sorcery barbarian class.
Writing: Informal, conversational, educational and friendly. Like a discussion with your DM (I hope).
Art/design: Fun character notebook sketches in a basic practical layout.
Usability: Designed for paired play. DM + 1.
Südglan Leadmaster
Content: A feature-laden class inspired by a certain 1993 work of cinematic art; also includes monsters inspired by a certain 1983 piece of videogame history
Writing: Presents a useful class while still keeping its inspiration visible
Art/design: Incorporates iconic graphic elements to emphasize its source material
Usability: “This is an unfinished class, but it is a playable one.”
Taldus' Tavern
Content: A webpage of collected Classes, Monsters, and Gear for Mörk Borg.
Writing: Suggestive dark fantasy incorporating a horror element. Descriptive classes, and concise monsters and gear.
Art/design: A heavily shaded comic style, with a splattered monochrome palette in each entry. A cohesive visual style amongst entries.
Usability: An organized and hyperlinked webpage provides smooth navigation. Images optimized for digital viewing.
Tales from the Gutter - MÖRK BORG
Content: A life path character generator for scvm like us.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
Tannsowan
Content: A necromancer who raises skeletons from sown teeth
Writing: Straightforward and direct; includes suggestions for skeletons’ dialogue
Art/design: Linear organization with public domain art that supports the concept
Usability: Only provides one class feature but offers variability within it
Tarnished Strumpet
Content: A class for those seeking to explore the sensual side of Mörk Borg
Writing: Eloquently establishes character without being gratuitous; punctuated with some snide humor
Art/design: Supports the concept at subtle and explicit levels; incorporates the standard Mörk Borg palette
Usability: Oriented more toward social conflict rather than physical
Tenderfoot Chirurgeon
Concept: “You try your best to uphold the oath of not inflicting severe bodily harm, but no one is perfect.”
Content: Part surgeon, part butcher, all Mörk Borg
Writing: Includes a table of prior professions and tools of the trade along with some visceral imagery and grave humor
Art/design: Mostly text, but clearly delineated and arranged for easy use
Usability: Probably as close to a medic as we’re going to get in Mörk Borg—hush and be grateful
The Amalgamation
Content: A cobbled-together character class (but not in a bad way)
Writing: Concise without sacrificing grim humor
Art/design: Ergonomic typographic and organizational choices
Usability: Has the potential to gain multiple features
The Bastard of the Badlands
Content: A frozen-wasteland-themed dungeon; also includes the badlands ranger character class
Writing: Nice descriptions but not as grimly humorous as Mörk Borg’s standard
Art/design: Also a departure from the standard, but does evoke a sense of place
Usability: Occasionally substitutes D20 terms like “check” and “AC”
The Black Emperor
Content: A would-be conqueror, conquered.
Writing: A troubled history. Conveyed in rumor, legend, and imperial ephemera.
Art/design: Layered tapestry of prints, photography, corpse paint, and ghostly blue highlights.
Usability: Blackletter style, lean san-serif body.
The Blood Knight
Content: A blood-themed warrior class
Writing: Laden with vivid imagery and lean, straightforward mechanics
Art/design: Relatively conservative with typefaces and visual elements
Usability: Bring a mop
The Book of Sanguine Onomancy
Content: The history of true-naming and blood magic. With a class, magic system, additional rituals, relics, a follower, and npc onomancers.
Writing: A secret history of the art of true naming and a complete collection of the bloody rituals for power-hungry onomancers.
Art/design: An expanded collection of darkly crimson prints, illustrations, carvings, and bloodstains.
Usability: Designed for use by both scvm and game master.
The Catacomb Saint
Content: A class that guards (and wields) powerful holy relics
Writing: Clear and characterful; contains some fun Easter eggs for the faithfvl
Art/design: Clean text layout with a piece of colorful (but not too colorful) art
Usability: Relatively restrictive character creation balanced by guaranteed good armor and some impressive relics
The Contender
Content: A pugnacious pugilist with self-esteem issues.
Writing: You probably have a shady reputation, but you still dish out the old one-two.
Art/design: The classic, old-school, bare-knuckle boxer.
Usability: Easy to follow two-column structure.
The Cult of the Iron Golem
Concept: “Your god is the †ron Golem and you will shatter all the sinful flesh in his name.”
Content: Construct-inspired class with interesting features
Writing: Mostly mechanics but weaves in plenty of flavor
Art/design: Muted ground colors keep text readable; variation in typeface adds emphasis and character
Usability: Roll your background first to avoid re-rolling base abilities
The Deluge
Content: A flood of aquatic content.
Writing: A collection of flotsam and jetsam. Sometimes humorous, often abysmal.
Art/design: A minimalist layout with woodblock prints alongside modern renditions of fish-folk.
Usability: Fluid but with the occasional bit of detritus. Available in storm-tossed gray or eye-numbing yellow.
The Desperate Farmhand (and Other Rural Jolities)
Content: A class, 6 monsters, an almost-monster, and new hirelings
Writing: Clear and with a predominantly humorous
Art/design: Text is arranged and styled for readability against the illustrations
Usability: All good choices for breaking the tension of a dying world
The Despondent Demihumans
Content: 3-in-1 mini-classes adapting high fantasy races
Writing: Lives up to the concept; strong characterization
Art/design: Typographic and color choices organize content and add emphasis
Usability: A thematically fitting way to incorporate traditional RPG races
The Devil’s Reject
Content: A real rat-bastard with some underhanded features
Writing: Clear, concise, and full of snark
Art/design: Varied typefaces and color make for quick navigation
Usability: Even less heroically inclined than typical scvm
The Disgruntled Innkeeper
Content: Who knew innkeepers could be so well-suited to adventuring?
Writing: Clean and clear with a wry undertone
Art/design: Efficient typographical choices with an entertaining bit of art
Usability: Adapts mundane activities into beneficial features
The Dragon Ships
Content: Melodramatic dragon ship marauders, a raid scenario generator, and a fury-filled class.
Writing: Presented with gonzo enthusiasm and punctuated brutality.
Art/design: Runes, round shields, and longships invade blocks of organized (and occasionally highlighted) plaintext.
Usability: Legible, organized, and accessible.
The Girls of Gold
Content: Four of the baddest old ladies in the Dying Land.
Writing: Sitcom grandmother tropes, in my Mörk Borg!
Art/design: Four golden girls, sketched comedically on yellowed parchment. Wrapped in gold foil lettering.
Usability: For your Mörk Borg sitcom program.
The Gluttonous Dreg
Content: A model consumer
Writing: Standard class profile with ability adjustments and tables for features and origins
Art/design: Color and typeface differentiate text sections, which are arranged to provide a clear view of the illustration
Usability: Cutlery optional
The Great Fighting Pot
Hardened external armour and a hardy spirit!”
Content: Scvm in a pot.
Writing: Cinematic class abilities make for one surprisingly engaging crock.
Art/design: A jar that’s pumping iron, and it’s ready to smash. Easy to print layout with textual elements that encourage a kinematic reading experience.
Usability: Scvm like a warrior pot, rule with an iron fist, die like a crackpot.
The Hideous Wyrm Blood
Content: A wyrm-”blessed” scvm.
Writing: Somewhere between anti-wyrm and pro-basilisk.
Art/design: Single depiction of man/wyrm contact. Three columns describe the results.
Usability: Not Bethesda’s Dragonborn.
The Illusionist
Content: Prizefighter to a dark patron, with a will to live, and a few tricks of their sleeve.
Writing: Mechanics lend a sense of power and powerlessness, of a fate that’s no longer your own.
Art/design: Lightly stylized and structured two-column layout.
Usability: Print-friendly with a hint of yellow. Portuguese Language.
The Inheritor
Content: The causes and consequences of a derelict squire
Writing: Concise mechanics and 3 background tables
Art/design: Effective use of color and typography, and an expressive illustration
Usability: Not the kind of inheritance left to you by Aunt Mildred (unless she was a Mörk Borg enthusiast)
The Jackanapes
Content: A fairly variable class for players who want more of a challenge
Writing: Standard class description and rules with a d66 feat table
Art/design: Primarily devoted to usability and navigability
Usability: "Jackanapes" is singular (if you were wondering)
The Jüggler In Exile
Content: A greater fool.
Writing: A fine collection melan-comic memorabilia for a clown who took things too far.
Art/design: A frolicking joker’s card, blemished and disgraced. Tattered banners over two-column text.
Usability: Comes with banner illustration and juggling clubs.
The Knight Errant
Content: Errantry without a cause.
Writing: The trappings of knighthood left unvarnished and raw.
Art/design: A quartered, text-focused layout of black and white.
Usability: Serviceable and weighty.
The Knight of the Unclean Light
Content: A particularly foul character class
Writing: Decisively derisive, but in good humor
Art/design: Designed for easy reading; an especially grungy illustration
Usability: Contains some intense imagery and concepts but not particularly graphic
The Lost Keeper
Content: A highly variable class with features cleverly adapted from the image
Writing: Descriptions are fairly brief but express the concepts well
Art/design: Text on the top, basilisks on the bottom, pink all over
Usability: A good choice for someone who likes the core concept but wants a surprise or challenge in the class particulars
The Lost Messiah
The Lost Soul
Content: Inspired by The Binding of Isaac, this pint-size scvm ready to take on the Dying World
Writing: Standard character profile with two tables of special features (boons and blessings); overall arrangement is different from the standard organization, but at this scale, usability isn’t significantly affected
Art/design: Facilitates reference during character creation and features a pretty expressive illustration
Usability: A very particular starting loadout; slightly more special features than standard, but still manageable
The Necromancer
Content: A versatile and potentially powerful/short-lived class
Writing: Clear descriptions of abilities with plenty of grim diction & imagery mixed in
Art/design: Revised version visually separates text from illustration, making it easier to read
Usability: Also gains a particular advantage when using items made of bone
The Negligent Necromancer
Content: A commander of the un-loyal dead.
Writing: A powerful but doomed necromancer, most likely to be killed in the night by their own unwilling servants.
Art/design: A simple two-column layout with good bones.
Usability: Print-friendly and mostly plaintext.
The Occult Ossuary
28 contributors
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Outlandsknecht
“His armure blacke, his swerde alighte
With powere, from the starres, so brighte,
He rode forth, on a stede of nighte
To vanysshe alle who darst to fighte”
Content: A blacke knecht.
Writing: Ye olde sufel traht, present-day mechanics, and parodic armament.
Art/design: Stained glass depictions of knights and surreal structures, artifacts for text boxes.
Usability: Outlined text with colors drawn from the background hinders legibility.