Colin Knock
Blood-Drenched Beasthunter
Concept: “Your blood is a catalyst of nightmare.”
Content: A combat oriented, Bloodborne-inspired class
Writing: Very readable with some visceral, motivating imagery
Art/design: Primarily designed for usability with some graphic flavor
Usability: Cumulative effects require more diligence when Getting Better but not overly taxing
Content: A combat oriented, Bloodborne-inspired class
Writing: Very readable with some visceral, motivating imagery
Art/design: Primarily designed for usability with some graphic flavor
Usability: Cumulative effects require more diligence when Getting Better but not overly taxing
Classic Classes for a Dying World
Concept: “Fighter, Thief, Magic-User, and Cleric. You know them, and you love them, they’re classics for a reason, and why should they miss out on the gritty murder-fun of dying horribly?”
Content: A set of four single-page classes inspired by the early days of RPGs
Writing: Each class has the standard origin table and attribute & gear adjustments; each also has 1 class-specific feature and an option for obtaining an Unheroic Feat
Art/design: A very traditional presentation that fits the content; why mess with the classics?
Usability: An interesting take on old-school classes that fit somewhere between optional classes and classless characters
Mörk Borg Solo Rules
Concept: “Want to play solo between your weekly games? Want to practice to get familiar with the game, and try generating new ideas, and getting as Mörky Borgy as you can alone? These rules are for you.”
Content: A simple, concise system for running a solo game
Writing: Uses a straightforward, conversational tone with clear instructions
Art/design: Designed for easy reading and use rather than visual style
Usability: Instructions are broken down into short, manageable points; calls for various other supplements and resources, all of which are free online
Content: A simple, concise system for running a solo game
Writing: Uses a straightforward, conversational tone with clear instructions
Art/design: Designed for easy reading and use rather than visual style
Usability: Instructions are broken down into short, manageable points; calls for various other supplements and resources, all of which are free online
Petulant Peasant
Concept: “You will be no one’s servant any longer. After all, you have nothing to lose except your life and limbs.”
Content: A mechanically minimalist class
Writing: Bitterly, cheekily humorous
Art/design: Simple, straightforward design and layout reflects the character’s humble, defiant nature
Usability: Strongly oriented on roleplaying; defined by its concept rather than mechanical features
Content: A mechanically minimalist class
Writing: Bitterly, cheekily humorous
Art/design: Simple, straightforward design and layout reflects the character’s humble, defiant nature
Usability: Strongly oriented on roleplaying; defined by its concept rather than mechanical features
Apocryphal draft: Anarch Bog Farmer
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