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Classes

The Oyster Ditch

“The Idol of Guilty Pleasures has wreaked havoc on the denizens of The Oyster Ditch. The Marquess De Bastille has turned it into her own grotesque kingdoms. Secure the artefact. Wear gloves.”

The Profane Survivor

Concept: “What fervor and devotion you pledged to the unknown was only repaid with the mangling and warping of your anatomy.”
Content:
A mutilation- and misgrowth-based class
Writing:
A good mix of vivid characterization and crunch
Art/design:
Restrained but effective typographical and visual work
Usability:
Involves some darker-than-average themes

The Requiescent Ratcatcher

Concept: “The rats found you, and you whistle morose tunes to them, and folk happily pay you money to take your people off their hands.”
Content:
A rat whisperer; includes stats for rodent minions and followers
Writing:
Clear descriptions of mechanics with plenty of wry humor
Art/design:
It’s the color of rat piss. Remember that every time you touch a copy.
Usability:
Not an overt combatant but some features are effective in a fight

The Road of Light

Concept: “The road of light has chosen. You have no choice but to follow.”
Content:
A linear sequence of puzzles with two new optional classes
Writing:
Vivid descriptions of locations with clearly delineated key reference points for GMs
 Art/design:
Organized and designed for easy use; plentiful and consistently excellent illustrations throughout
Usability:
PCs will permanently change class at least once; the first part of an ongoing adventure

The Scvm Pages

Concept: “If you’re here, then you are in need of some help.
Help of the more… nefarious kind.”
Content: A collection of two classes to do your dirty work.
Writing: Depicted as wretched slaves to vice, with flaws weaponized for violence. The worst sort of scvm.
Art/design: Cover depicts a friendly debate over which scvm to hire. The Soulless Bailiff is devoid of character next to the bright yellow and purple layout provided him.
Usability: Drunken Pugilist provided in a plain text barebones edition.

The Shadow of the Wu

Concept: “Inspired by the mysticism of Wushu Theatre and the music influenced by it”
Content:
20 Powers and 2 classes inspired by martial arts media
Writing:
  Straightforward and direct with occasional bouts of humor
Art/design:
  A blend of Eastern art and Mörk Borg color and layout
Usability:
Some Power descriptions visually intermingle or conflict; not unusable, but takes a moment to parse

The SHOCK Troop

Concept: “Thrown away by commanders to break the front lines of enemy soldiers, it's kill or be killed. Luckily for you, your body contains living lightning that you like to share with others.”
Content:
An electricity-based Tesla/WWI-inspired class
Writing:
Standard class spread that’s concise but characterful
Art/design:
MBC-inspired layout that uses blue as a nice contrast to Borgy yellow
Usability:
Do not use in standing water or lightning storms

The Slobberer’s Observatory

Concept: “Explore a forgotten observatory tower in the world of Mork Borg, discover a new class and have your body twisted by those things that lurk between the stars.”
Content:
A cosmic-horror-themed adventure and a matching character class
Writing:
Concise descriptions of rooms and lightweight stat blocks for monsters and loot
Art/design:
Fairly liberal page layouts, readable typefaces, and a mix of hand-drawn and open-source images
Usability:
The flat yellow ground on some pages is a bit eye-burning on the screen, but it’s only really prominent on a few pages

The Temple of Healing

Concept: “The locals claim that the old god is still able to heal, but would only accept its cure as a last resort.”
Content:
A 5-room dungeon, the Devourer of Afflictions, and the Maggot Priest character class
Writing:
Sharp and concise with particular attention to imagery; a good fit for the dungeon and concept
Art/design:
Mix of green, purple, pink, and flesh tones creates a Mörky vibe while retaining a distinct visual character; excellent, thematic illustrations
Usability:
May improve PCs’ quality of life or make it oh-so-much worse

The Thinking Thinker

Concept: “Through many alchemical experiments you have mastered not only your wit and intellect but also, well, actually that’s it. But still you’re smart!”
Content:
A brainiac character class
Writing:
Standard class profile with origins and special features
Art/design:
Borgy but readable graphic design with an appropriately bizarre illustration
Usability:
You don’t have to be a big thinker to play one

The Tome Gorger

Concept: “You once heard of mages consuming knowledge,  and thus you sought the same joys of learning . . .”
Content:
A gustatory textbook learner.
Writing:
Slightly crunchy text, full to bursting and sprinkled amusing concepts and imagery.
Art/design:
Art which proves you are what you eat. Digestable layout showcasing many display fonts.
Usability:
Use the pre-generated library of edible tomes, or create your own. Occasional reference to D&D specific terms may require simple translation.

The Unburdened

Concept: “‘The end is near!’... Honestly, you couldn't be happier!” 
Content: An over-eager semi-finalist to the end-times.
Writing: Truly freeing. In the worst possible way.
Art/design: Cleanly thresholded images in red, yellow, and black blend strongly into a clean poster design.
Usability: For that player who just can’t appreciate the Misery. 

The Usual Suspects

Concept: “Optional Classes for the miserable and forsworn”
Content:
Counterfeit Priest, Disciple of the Antigoat, Lugubrimancer, Persistent Skeleton, Scullery Savior, Suffering Archivist
Writing:
Humorously expresses clever concepts without losing a sense of impending doom
Art/design:
Designed and organized for easy reading and use; splashes of color and illustrations add visual variety and creative inspiration
Usability:
More feature-laden than some other 3rd-party classes and a bit more complex than average; some clever metagame abilities and pool-based mechanics; Suffering Librarian is clearly the best class ever

The Usual Suspects II

Concept: “a class pack that adds six more Optional Classes to the dying world... including: Goblin Impostor, an enthusiast for costuming, shrieking, and knives…”
Content: Anthology of six absurdly comedic optional classes
Writing: Absolute hilarity delivered in an understated style. Memorable character concepts and mechanics.
Art/design: Tasteful public domain art with three tone coloring and a crisp traditional layout.
Usability: Table of contents for ease of reference and navigation. 

The Usual Suspects III

Concept: “Anything can be made into a sausage. And a sausage can be made into anything.”  
Content: Five delectable gourmands, and a walking nose job.
Writing: All-consuming camp.
Art/design: Recontextualized prints divide the classes into sections with individually stylized headers.
Usability: Thoroughly digestible. 

The Vampyr Thrall

Concept: “A servant of dark powers, imbued with unclean gifts, yet leashed to their liege by a bondage of servitude.” 
Content: A living servant of the dead.   
Writing: Trappings of the European vampyr, with strong ties to the Dying Lands, and your character.
Art/design: That pink and yellow flair. Dominated by the hubris of the servants of darkness.
Usability: Dark, but legible. Nudity that may be provocative but is not erotic. 

The Werewolf

Concept: “Bitten, Cursed, Transformed.”
Content: A moonlight accursed class template.
Writing: A faithful rendition of the traditional movie werewolf. Hope you don’t lose control.
Art/design: A crisp, moonlit design. With a crouching, red-mouthed, stalker ready to pounce.
Usability: A simple intuitive class template. 

The Worst

Concept: “You’re at the bottom of the food chain and you’ll always be.”
Content:
A derelict, miserable class with certain miserable advantages
Writing:
Descriptive and frequently brutal
Art/design:
Not for the easily queased
Usability:
Ditto

The Wretched Usurper

Concept: “When Yetsabu-Nech emerges from the underworld and the sun is snuffed of light, you will usurp your betters and sit upon a throne of void.”
Content:
Grim even by Mörk Borg standards; tables for name and conflict
Writing:
Visceral and evocative descriptions; includes additional background tables
Art/design:
Effective use of typefaces and color to direct attention
Usability:
Advances by Getting Better and as Miseries accumulate

Timescrewed Scavenger

Concept: “You see glimpses of an impossible future, and you couldn't be more curious and afraid.”
Content: This scavenger keeps picking the wrong pockets—of time.
Writing: Brings a machine gun to a sword fight.
Art/design: Futuristic content in a traditional two-column layout. 
Usability: Print-friendly and mostly plaintext. 

Tormented Imp Mangler

Concept: “little shits jumping around you that you can throw at enemies or stomp to death to make cool shit happen!” 
Content: Alternate reality Tim, punished for his sins by little imps.
Writing: Narrative and mechanics reinforce what a pain in the ass these imps are.
Art/design: Imps cavort in TIM’s wake... until he throttles one by moonlight.
Usability: Imp as follower. Broke. Imp as weapon. Woke. 

Tormented Toymaker

Concept: “Once you were a peaceful toymaker. […] Now your toys are imbued with dark magic, and wreak havoc on the dying land.”
Content:
A crafter/artificer class that uses Powers to create magical automata
Writing:
Intriguing flavor and concise descriptions of mechanics
Art/design:
This class may or may not be a giant owl in a funny hat
Usability:
The document is aces; remembering where you left your toys may make in-play management a bit more involved than other classes

Trapped Within

Concept: “’Descending further into delirious madness, King Fathmu IX is haunted by visions of mockery... (he) imprisons everyone who seems a threat in his underground prison. Terrified traitors, aspiring necromancers, powerful demagogues and even scum like you.’” 
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play. 

Troldfolk

Concept: “Outcast from the worlds of humanity and beast, neither entirely one or the other, it is only your tenacity, ferocity, and cowardice that have allowed you to survive.”
Content:
A troll adapted to a PC class; incorporates additional features to facilitate the authentic troll experience and two tables to generate character background and motivation
Writing:
Clearly written with a moody, brooding tone and visceral imagery appropriate for a troll
Art/design:
Features a pretty gnarly illustration; colored headings and body typefaces clearly delineate the major sections
Usability:
A slightly heavier class than others, but the various mechanical components are grouped together for easy reference

Tusked Turncoat

Concept: “You have two accomplices who will never abandon you: YOUR TUSKS.”
Content:
The Fanged Deserter with an alternative bite pattern
Writing:
Reads exactly like Fanged Deserter because it’s the same damned class
Art/design:
It has columns and pink and a walrus-man holding a crossbow
Usability:
Exactly like Fanged Deserter because Karl Druid is a crazed, sadistic imp

Twisted Firestarter

Concept: 
“TWISTED FIRESTARTER
BURNER AND LOVER
but most call you Tim.” 
Content: Tim. A real self-starter.
Writing: Ranges somewhere between birthday candles and cigarette burns.
Art/design: Tim boldly attempts to send his address — by smoke signal.
Usability: Orderly, high contrast, black and white. With just a hint of red.

Twisted Souls

Concept: “‘Que cada um viva meia-vida, mas nenhum dos dois vai morrer!’ A mágica parece ter dado certo, mas, desde então, tudo tem estado muito conflituoso.” 
Content: Two brothers, opposites, trapped in one wizard's body.
Writing: Confusion and conflict define the duality of mastering clean and unclean magic.
Art/design: A stylized two-column layout with reference stats stalking the perimeter.
Usability: Print-friendly with a hint of yellow. Portuguese Language. 

Tyst Borg

“Metal bands; they compose their own songs of rage and revolt and travel the lands expanding their numbers so they can one day confront the Undying Orchestra itself.”

Ucalegon

Concept: “A reckless unguided horde of desperate terrified people seek refuge. The endless flames of their homeland push them to the only place that remains untouched by flame.”
Content:
Some lore (tying into the Box of Shadows title), 4 classes, 3 items, and a merchant who sells them
Writing:
Provides copious historical background for the game components; classes in particular have some grim humor but are on the lighter side regarding features and personal background
Art/design:
Efficiently ordered and laid out with economical color and typographical choices alongside interesting and atmospheric images
Usability:
Feels like a strong tool kit for building an adventure around a band of outsiders

Unstable Bower

Concept: “Rules don’t apply to you—not the normal ones, at least.”
Content: A Scvm who brings cards to a dice fight.
Writing: Truly masterful mechanical phvckery that manages to feel strikingly unique in play and remarkably familiar in outcome.
Art/design: Satirized Mörk Borg Cult aesthetics hint at its corrupting influence on gameplay.
Usability: Pick a card, any card. Seriously... bring some phvcking cards. 

Using Dead Things: Birthing Living Things

Concept: “The world of Mork Borg is swollen with desecrated artifacts, putrid items, and cursed creatures. Perhaps you’d like to create even more of them?”  
Content: Crafting mechanics, experimentation, legendary artifacts and the adventures you'll take to build them, animal husbandry, four creative classes, automatons, and more.
Writing: Elegant mini-game mechanics, with strange and evocative descriptions.
Art/design: Delicately crafted, with a visual style that is engaging, not distracting.
Usability: Accessible text, clear table of contents and index, amusing postcards. 

Vampyr

Concept: “You don’t know if you are dead, undead, or a blood sucking demon but time or what is left of it, marches on.”
Content:
A relatively traditional vampire class
Writing:
Fairly concise and targeted on mechanics with some flavor text
Art/design:
Text in various colors and typefaces arranged on the focal image
Usability:
Text size and color can be a bit difficult to read at size

Vengeful Wight

Concept: “You woke up, feeling the bitter taste of death in your mouth and a burning anger in your heart.”
Content:
A vengeful undead character class with 2 separate options for starting abilities and gear, and 8-point tables for totem animals and mementos
Writing:
Lean, efficient descriptions
Art/design:
Stark use of color to differentiate mechanics from descriptive text
Usability:
Starting options add some interesting versatility within a single class

Vessel of the Formless One

Concept: “you have been chosen by a formless deity as their vessel, their voice and their harbinger; forced to spread their dreadful gospel.”
Content: A vessel without a cause… with eight deific parasites.
Writing: More dynamic than an empty vessel has any right to be. 
Art/design: An umbral figure regards thin and vacuous text, lightly adorned by blood of a formless god given flesh.
Usability: Emaciated, but legible text. 

Victrix Ludorum

Concept: “A gag class based on an inside joke on the Liber Ludorum discord.”
Content:
A character class all about stabbing people in the butt with a spear
Writing:
Standard class profile and 4 special features … involving a butt spear
Art/design:
Layout and image modifications emphasize the stabbing-people-in-the-butt-with-a-spear concept
Usability:
Did I mention it’s about stabbing people in the butt with a spear?

Vile Jackalope

Concept: “‘Whether or not you had once been a human, it’s unknown. What you are, however, is certainly something of disdain and suspicion.’” 
Content: A long-eared, horned, fey creation of SHE.
Writing: Familiar folklore and references, twisted to the whims of SHE.
Art/design: A rich textured jackalope illustration with collage elements. A strong overall composition.
Usability: Available in print-friendly or glamoured. 

Void Witch

Concept: “Born under a strange moon... you walk the line of this world and unreality, stepping over closer to the void bound in your mind.”
Content: A human channel into the unreality.
Writing: Mechanics reinforce the sense of multidimensional visitations and their eldritch secrets.
Art/design: Bold neon color with a heavily defined linework with winding rules text.
Usability: An aggressive spellcaster with a mechanic to absorb Arcane Catastrophes. 

Wayward Wickhead

Concept: “Wick-Head, a-Wick-Head the longer you stand, the shorter our life grows!”
Content:
Converts the iconic wickhead enemy/hireling to a playable character class
Writing:
Captures the playful, sinister weirdness portrayed in the core book with creative prose and appropriate, compelling mechanics
Art/design:
Visual elements aid navigation and add flavor alongside the digital collage illustration
Usability:
Also includes a plain text version for easier reading

We Are What We Are

Concept: “2 New Optional Character Classes: The Sin-Eater, The Parasite Skeleton”
Content:
An undead class that wishes it was alive, and a living class that would be better off dead
Writing:
Clearly written with appropriate imagery and tone
Art/design:
Typeface and color choices add variety to the page; two-column layout is easy to read
Usability: Includes some relatively harsh restrictions, particularly the Parasite Skeleton, but they make for interesting, challenging classes

Wear and Tear

Concept: “When the apocalypse came, perfection was the first thing to go.” 
Content: Equipment maintenance rules, gear, jobs, classes, biological modifications, and viral powers for Pharmagothica
Writing: Effective rules text. Titles and headers evoke flavor which is bulked out by the mechanics.
Art/design: A clinical format. With technical drawings and medical illustrations that typify the banality of evil.
Usability: Text balancing utility and style from entry to entry.  

Weathered Harbinger

Concept: “Born to weather any storm, you fear no weather and embrace the power within it.”
Content: A meteorologist, the worst kind of scvm. 
Writing: Innovative incorporation of the miserable weather table from the core rules.
Art/design: Surrealist cover art, weathered character illustration, and a persistent drizzle of text. 
Usability: Available compressed/uncompressed as pages or spreads. 

Western Raider

Concept: “You are alone. The Horde is coming. The kingdom will burn. You will rejoin. But for now, you are alone.”
Content:
A fire-and-combat-oriented character class
Writing:
Evokes a strong sense of character without being overly wordy
Art/design:
A linear layout with plenty of color for emphasis and navigational cues
Usability:
A good choice for outsiders joining a pre-existing party

Whispers of the Dead Saint

Concept: “When Dödz Bringare, a professional killer of the undead, is arrested for public disorder, he finds himself press-ganged into searching for a nobleman's dead wife. 
Content: An undead slaying, mercenary banding, Kergüs crawling, double-crossing, Misery of a novella. Complete with a set-piece dungeon and ghoul slayer class.
Writing: Relatable human foibles beneath healthy piles of loosed viscera.
Art/design: Bloody, jagged, and bleak illustrations match the struggle of a doomed mercenary company blow for blow.
Usability: Available in print, ebook, or audiobook formats. 

Wimpy Wrestler

“You’re a has-been, you belong in a museum, no more glory for you. Will you yield or will you fight back?”

Witch Smeller

Concept: “A training member of THE INQUISITION. You were expelled for crimes against the order.” 
Content: An inquisitor without a cause.
Writing: There is satire in the juxtaposition of self-righteousness, perceived virtue, and simultaneous excommunication of this scvm.
Art/design: Exaggerated character in bold neon and heavy linework, crowded in text and hunting for sins.
Usability: Some abilities tailored towards daemons, the unholy, or heretics. But considering your characters worldview, these targets may be more abundant than expected. 

Within a Mile of Home

Concept: “Based on Flogging Molly’s Within A Mile of Home album”
Content:
A sailor class, nautical weapons, tattoos, shipbuilding and sailing rules, and a hexcrawl (hexsail?)
Writing:
Clear, concise, and descriptive with some dramatic, creepy, and somber imagery
Art/design:
Primarily typographical for easy reference with some flavorful illustrations
Usability:
Way easier than actually sailing; adventure includes PC- and GM-facing maps as well as links to content incorporated from external sources

This entry was sponsored by Bijan F. Zavareei as part of the Ex Libris RPG crowdfunding campaign.
“An incredibly entertaining hexcrawl that provides easy to use and engaging rules for nautical adventures. Absolutely fantastic content made with lots of love and care.”


Witness to the Shadow King’s Majesty

Concept: “You are … unworthy, left with but one eye to tempt you into a second (and final) blessing.”
Content:
Character options include a table of traumatic origins
Writing:
Evocative and wickedly witty
Art/design:
Colors create an overall dark but still readable whole
Usability:
No depth perception :(

World-Weary Villager

Concept: “The world of people never much agreed with you; instead you sought the company of beasts” 
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story. 
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.

YOU ARE THE MONSTER

Concept: “You can only watch as your flesh betrays you. You are not in control of your own fragile body. Banished from society you wander awaiting your inevitable doom.”
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you. 

Öphagian Exile

Concept: “Some say you gone completely mad and ran off one day, others that you’ve dug too deep and were exiled […] You yourself are not certain what to believe at times, as reality flickers and twists around you.”
Content:
A darkly surreal class based on the weird mutability of reality
Writing:
Nicely written with plenty of strange twists and details that help characterize the exile
Art/design:
The split between concrete and abstract grounds adds to the concept’s character and differentiates portions of the text
Usability:
A good choice for introducing some sheer strangeness into your game

“The” Bellfounder

Concept: “You have heard the death knell of the world. The foundry was your escape, until you found ‘The’ bells. The resonance has the power to change everything.”
Content:
A higher-risk class but with lots of variability and growth potential
Writing:
Well-written descriptive text and mechanics
Art/design:
Expressive art, efficient layout, and helpful typographic choices
Usability:
Has the potential to get hefty over time, but still far more efficient than classes in other games

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