Classes
The Oyster Ditch
The Profane Survivor
Content: A mutilation- and misgrowth-based class
Writing: A good mix of vivid characterization and crunch
Art/design: Restrained but effective typographical and visual work
Usability: Involves some darker-than-average themes
The Requiescent Ratcatcher
Content: A rat whisperer; includes stats for rodent minions and followers
Writing: Clear descriptions of mechanics with plenty of wry humor
Art/design: It’s the color of rat piss. Remember that every time you touch a copy.
Usability: Not an overt combatant but some features are effective in a fight
The Road of Light
Content: A linear sequence of puzzles with two new optional classes
Writing: Vivid descriptions of locations with clearly delineated key reference points for GMs
Art/design: Organized and designed for easy use; plentiful and consistently excellent illustrations throughout
Usability: PCs will permanently change class at least once; the first part of an ongoing adventure
The Scvm Pages
Help of the more… nefarious kind.”
Content: A collection of two classes to do your dirty work.
Writing: Depicted as wretched slaves to vice, with flaws weaponized for violence. The worst sort of scvm.
Art/design: Cover depicts a friendly debate over which scvm to hire. The Soulless Bailiff is devoid of character next to the bright yellow and purple layout provided him.
Usability: Drunken Pugilist provided in a plain text barebones edition.
The Shadow of the Wu
Content: 20 Powers and 2 classes inspired by martial arts media
Writing: Straightforward and direct with occasional bouts of humor
Art/design: A blend of Eastern art and Mörk Borg color and layout
Usability: Some Power descriptions visually intermingle or conflict; not unusable, but takes a moment to parse
The SHOCK Troop
Content: An electricity-based Tesla/WWI-inspired class
Writing: Standard class spread that’s concise but characterful
Art/design: MBC-inspired layout that uses blue as a nice contrast to Borgy yellow
Usability: Do not use in standing water or lightning storms
The Slobberer’s Observatory
Content: A cosmic-horror-themed adventure and a matching character class
Writing: Concise descriptions of rooms and lightweight stat blocks for monsters and loot
Art/design: Fairly liberal page layouts, readable typefaces, and a mix of hand-drawn and open-source images
Usability: The flat yellow ground on some pages is a bit eye-burning on the screen, but it’s only really prominent on a few pages
The Temple of Healing
Content: A 5-room dungeon, the Devourer of Afflictions, and the Maggot Priest character class
Writing: Sharp and concise with particular attention to imagery; a good fit for the dungeon and concept
Art/design: Mix of green, purple, pink, and flesh tones creates a Mörky vibe while retaining a distinct visual character; excellent, thematic illustrations
Usability: May improve PCs’ quality of life or make it oh-so-much worse
The Thinking Thinker
Content: A brainiac character class
Writing: Standard class profile with origins and special features
Art/design: Borgy but readable graphic design with an appropriately bizarre illustration
Usability: You don’t have to be a big thinker to play one
The Tome Gorger
Content: A gustatory textbook learner.
Writing: Slightly crunchy text, full to bursting and sprinkled amusing concepts and imagery.
Art/design: Art which proves you are what you eat. Digestable layout showcasing many display fonts.
Usability: Use the pre-generated library of edible tomes, or create your own. Occasional reference to D&D specific terms may require simple translation.
The Unburdened
Content: An over-eager semi-finalist to the end-times.
Writing: Truly freeing. In the worst possible way.
Art/design: Cleanly thresholded images in red, yellow, and black blend strongly into a clean poster design.
Usability: For that player who just can’t appreciate the Misery.
The Usual Suspects
Content: Counterfeit Priest, Disciple of the Antigoat, Lugubrimancer, Persistent Skeleton, Scullery Savior, Suffering Archivist
Writing: Humorously expresses clever concepts without losing a sense of impending doom
Art/design: Designed and organized for easy reading and use; splashes of color and illustrations add visual variety and creative inspiration
Usability: More feature-laden than some other 3rd-party classes and a bit more complex than average; some clever metagame abilities and pool-based mechanics; Suffering Librarian is clearly the best class ever
The Usual Suspects II
Content: Anthology of six absurdly comedic optional classes
Writing: Absolute hilarity delivered in an understated style. Memorable character concepts and mechanics.
Art/design: Tasteful public domain art with three tone coloring and a crisp traditional layout.
Usability: Table of contents for ease of reference and navigation.
The Usual Suspects III
Content: Five delectable gourmands, and a walking nose job.
Writing: All-consuming camp.
Art/design: Recontextualized prints divide the classes into sections with individually stylized headers.
Usability: Thoroughly digestible.
The Vampyr Thrall
Content: A living servant of the dead.
Writing: Trappings of the European vampyr, with strong ties to the Dying Lands, and your character.
Art/design: That pink and yellow flair. Dominated by the hubris of the servants of darkness.
Usability: Dark, but legible. Nudity that may be provocative but is not erotic.
The Werewolf
Content: A moonlight accursed class template.
Writing: A faithful rendition of the traditional movie werewolf. Hope you don’t lose control.
Art/design: A crisp, moonlit design. With a crouching, red-mouthed, stalker ready to pounce.
Usability: A simple intuitive class template.
The Worst
Content: A derelict, miserable class with certain miserable advantages
Writing: Descriptive and frequently brutal
Art/design: Not for the easily queased
Usability: Ditto
The Wretched Usurper
Content: Grim even by Mörk Borg standards; tables for name and conflict
Writing: Visceral and evocative descriptions; includes additional background tables
Art/design: Effective use of typefaces and color to direct attention
Usability: Advances by Getting Better and as Miseries accumulate
Timescrewed Scavenger
Content: This scavenger keeps picking the wrong pockets—of time.
Writing: Brings a machine gun to a sword fight.
Art/design: Futuristic content in a traditional two-column layout.
Usability: Print-friendly and mostly plaintext.
Tormented Imp Mangler
Content: Alternate reality Tim, punished for his sins by little imps.
Writing: Narrative and mechanics reinforce what a pain in the ass these imps are.
Art/design: Imps cavort in TIM’s wake... until he throttles one by moonlight.
Usability: Imp as follower. Broke. Imp as weapon. Woke.
Tormented Toymaker
Content: A crafter/artificer class that uses Powers to create magical automata
Writing: Intriguing flavor and concise descriptions of mechanics
Art/design: This class may or may not be a giant owl in a funny hat
Usability: The document is aces; remembering where you left your toys may make in-play management a bit more involved than other classes
Trapped Within
Content: A warped, demented, and bloody prison crawl with two new classes, items, tools, and apocalyptic campaign aids.
Writing: A gonzo trip with some devious twists. Accessible at multiple levels of play, from dungeon crawls to a dramatic campaign.
Art/design: A grimy, yet familiar, adventure layout which deviates from expectations to emphasize its most unusual or dramatic encounters.
Usability: Strongly visual, yet highly structured and easy to navigate in play.
Troldfolk
Content: A troll adapted to a PC class; incorporates additional features to facilitate the authentic troll experience and two tables to generate character background and motivation
Writing: Clearly written with a moody, brooding tone and visceral imagery appropriate for a troll
Art/design: Features a pretty gnarly illustration; colored headings and body typefaces clearly delineate the major sections
Usability: A slightly heavier class than others, but the various mechanical components are grouped together for easy reference
Tusked Turncoat
Content: The Fanged Deserter with an alternative bite pattern
Writing: Reads exactly like Fanged Deserter because it’s the same damned class
Art/design: It has columns and pink and a walrus-man holding a crossbow
Usability: Exactly like Fanged Deserter because Karl Druid is a crazed, sadistic imp
Twisted Firestarter
“TWISTED FIRESTARTER
BURNER AND LOVER
but most call you Tim.”
Content: Tim. A real self-starter.
Writing: Ranges somewhere between birthday candles and cigarette burns.
Art/design: Tim boldly attempts to send his address — by smoke signal.
Usability: Orderly, high contrast, black and white. With just a hint of red.
Twisted Souls
Content: Two brothers, opposites, trapped in one wizard's body.
Writing: Confusion and conflict define the duality of mastering clean and unclean magic.
Art/design: A stylized two-column layout with reference stats stalking the perimeter.
Usability: Print-friendly with a hint of yellow. Portuguese Language.
Tyst Borg
Ucalegon
Content: Some lore (tying into the Box of Shadows title), 4 classes, 3 items, and a merchant who sells them
Writing: Provides copious historical background for the game components; classes in particular have some grim humor but are on the lighter side regarding features and personal background
Art/design: Efficiently ordered and laid out with economical color and typographical choices alongside interesting and atmospheric images
Usability: Feels like a strong tool kit for building an adventure around a band of outsiders
Unstable Bower
Content: A Scvm who brings cards to a dice fight.
Writing: Truly masterful mechanical phvckery that manages to feel strikingly unique in play and remarkably familiar in outcome.
Art/design: Satirized Mörk Borg Cult aesthetics hint at its corrupting influence on gameplay.
Usability: Pick a card, any card. Seriously... bring some phvcking cards.
Using Dead Things: Birthing Living Things
Content: Crafting mechanics, experimentation, legendary artifacts and the adventures you'll take to build them, animal husbandry, four creative classes, automatons, and more.
Writing: Elegant mini-game mechanics, with strange and evocative descriptions.
Art/design: Delicately crafted, with a visual style that is engaging, not distracting.
Usability: Accessible text, clear table of contents and index, amusing postcards.
Vampyr
Content: A relatively traditional vampire class
Writing: Fairly concise and targeted on mechanics with some flavor text
Art/design: Text in various colors and typefaces arranged on the focal image
Usability: Text size and color can be a bit difficult to read at size
Vengeful Wight
Content: A vengeful undead character class with 2 separate options for starting abilities and gear, and 8-point tables for totem animals and mementos
Writing: Lean, efficient descriptions
Art/design: Stark use of color to differentiate mechanics from descriptive text
Usability: Starting options add some interesting versatility within a single class
Vessel of the Formless One
Content: A vessel without a cause… with eight deific parasites.
Writing: More dynamic than an empty vessel has any right to be.
Art/design: An umbral figure regards thin and vacuous text, lightly adorned by blood of a formless god given flesh.
Usability: Emaciated, but legible text.
Victrix Ludorum
Content: A character class all about stabbing people in the butt with a spear
Writing: Standard class profile and 4 special features … involving a butt spear
Art/design: Layout and image modifications emphasize the stabbing-people-in-the-butt-with-a-spear concept
Usability: Did I mention it’s about stabbing people in the butt with a spear?
Vile Jackalope
Content: A long-eared, horned, fey creation of SHE.
Writing: Familiar folklore and references, twisted to the whims of SHE.
Art/design: A rich textured jackalope illustration with collage elements. A strong overall composition.
Usability: Available in print-friendly or glamoured.
Void Witch
Content: A human channel into the unreality.
Writing: Mechanics reinforce the sense of multidimensional visitations and their eldritch secrets.
Art/design: Bold neon color with a heavily defined linework with winding rules text.
Usability: An aggressive spellcaster with a mechanic to absorb Arcane Catastrophes.
Wayward Wickhead
Concept: “Wick-Head, a-Wick-Head the longer you stand, the shorter our life grows!”
Content: Converts the iconic wickhead enemy/hireling to a playable character class
Writing: Captures the playful, sinister weirdness portrayed in the core book with creative prose and appropriate, compelling mechanics
Art/design: Visual elements aid navigation and add flavor alongside the digital collage illustration
Usability: Also includes a plain text version for easier reading
We Are What We Are
Content: An undead class that wishes it was alive, and a living class that would be better off dead
Writing: Clearly written with appropriate imagery and tone
Art/design: Typeface and color choices add variety to the page; two-column layout is easy to read
Usability: Includes some relatively harsh restrictions, particularly the Parasite Skeleton, but they make for interesting, challenging classes
Wear and Tear
Content: Equipment maintenance rules, gear, jobs, classes, biological modifications, and viral powers for Pharmagothica
Writing: Effective rules text. Titles and headers evoke flavor which is bulked out by the mechanics.
Art/design: A clinical format. With technical drawings and medical illustrations that typify the banality of evil.
Usability: Text balancing utility and style from entry to entry.
Weathered Harbinger
Content: A meteorologist, the worst kind of scvm.
Writing: Innovative incorporation of the miserable weather table from the core rules.
Art/design: Surrealist cover art, weathered character illustration, and a persistent drizzle of text.
Usability: Available compressed/uncompressed as pages or spreads.
Western Raider
Content: A fire-and-combat-oriented character class
Writing: Evokes a strong sense of character without being overly wordy
Art/design: A linear layout with plenty of color for emphasis and navigational cues
Usability: A good choice for outsiders joining a pre-existing party
Whispers of the Dead Saint
Content: An undead slaying, mercenary banding, Kergüs crawling, double-crossing, Misery of a novella. Complete with a set-piece dungeon and ghoul slayer class.
Writing: Relatable human foibles beneath healthy piles of loosed viscera.
Art/design: Bloody, jagged, and bleak illustrations match the struggle of a doomed mercenary company blow for blow.
Usability: Available in print, ebook, or audiobook formats.
Wimpy Wrestler
Witch Smeller
Content: An inquisitor without a cause.
Writing: There is satire in the juxtaposition of self-righteousness, perceived virtue, and simultaneous excommunication of this scvm.
Art/design: Exaggerated character in bold neon and heavy linework, crowded in text and hunting for sins.
Usability: Some abilities tailored towards daemons, the unholy, or heretics. But considering your characters worldview, these targets may be more abundant than expected.
Within a Mile of Home
Content: A sailor class, nautical weapons, tattoos, shipbuilding and sailing rules, and a hexcrawl (hexsail?)
Writing: Clear, concise, and descriptive with some dramatic, creepy, and somber imagery
Art/design: Primarily typographical for easy reference with some flavorful illustrations
Usability: Way easier than actually sailing; adventure includes PC- and GM-facing maps as well as links to content incorporated from external sources
This entry was sponsored by Bijan F. Zavareei as part of the Ex Libris RPG crowdfunding campaign.
“An incredibly entertaining hexcrawl that provides easy to use and engaging rules for nautical adventures. Absolutely fantastic content made with lots of love and care.”
Witness to the Shadow King’s Majesty
Content: Character options include a table of traumatic origins
Writing: Evocative and wickedly witty
Art/design: Colors create an overall dark but still readable whole
Usability: No depth perception :(
World-Weary Villager
Content: A delusional zoologist.
Writing: A primitive class whose connection to animals is wildly open to interpretation.
Art/design: Cave illustration just adds further to the ambiguity to the story.
Usability: Easy to use, flexible in characterization. Cover art by Nohr is available on Twitter.
YOU ARE THE MONSTER
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you.
Öphagian Exile
Concept: “Some say you gone completely mad and ran off one day, others that you’ve dug too deep and were exiled […] You yourself are not certain what to believe at times, as reality flickers and twists around you.”
Content: A darkly surreal class based on the weird mutability of reality
Writing: Nicely written with plenty of strange twists and details that help characterize the exile
Art/design: The split between concrete and abstract grounds adds to the concept’s character and differentiates portions of the text
Usability: A good choice for introducing some sheer strangeness into your game
“The” Bellfounder
Concept: “You have heard the death knell of the world. The foundry was your escape, until you found ‘The’ bells. The resonance has the power to change everything.”
Content: A higher-risk class but with lots of variability and growth potential
Writing: Well-written descriptive text and mechanics
Art/design: Expressive art, efficient layout, and helpful typographic choices
Usability: Has the potential to get hefty over time, but still far more efficient than classes in other games