Bludgeon, Shatter and Pierce
Concept: “A variety of tools to use in combat and to make fights more interesting”
Content: Variant rules for rolling weapons at character creation, a tiered weapons table, weapon characteristics (and restrictions for using them), and mechanics for weapon availability
Writing: Primarily instructional with some creative flourish in categorizing PC types
Art/design: Readable body text with more stylistic typefaces for the headers; traditional and grunge highlighting help draw attention to section headings
Usability: Adds some complexity to weapons and combat but at a manageable level; good for groups seeking a little more tactical crunch
Content: Variant rules for rolling weapons at character creation, a tiered weapons table, weapon characteristics (and restrictions for using them), and mechanics for weapon availability
Writing: Primarily instructional with some creative flourish in categorizing PC types
Art/design: Readable body text with more stylistic typefaces for the headers; traditional and grunge highlighting help draw attention to section headings
Usability: Adds some complexity to weapons and combat but at a manageable level; good for groups seeking a little more tactical crunch