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3rd-party licensed

7:7 - A Dying Card Game

Concept: “Well, it’s like a Living Card Game, but it’s up to all of you to keep it shambling on in a foetid undead state. Its brains have now been splattered gruesomely across the Mӧrk Borg community, decentralized, disaggregated, dismembered, ready to be resurrected at any time through the BLACK MAGIC of the Third Party License.”
Content:
A Print and Play Card Game with an Open License.
Writing: Flexible rules account for 3 modes of play. With delightfully characterized (and miserable) scvm.
Art/design:
Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability:
Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.

7:7 tee

“Show your love for the brutal TTRPG Mork Borg by donning this brutal shirt that warns that the end is nigh!”

7 Aboard the Schackel

9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck. 
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability. 

ABBAGEDDON

Concept: “An alternate Miseries prophecy”
Content:
… inspired by ABBA
Writing:
Successfully adapts images and concepts into apocalyptic enigmas
Art/design:
Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability:
It’s a really upbeat, peppy apocalypse. From Sweden.

Abominable Suturer

“And so, in a world full of monsters, you’ve created one more.”

Abominable Transformation

Concept: “Magic. Monstrosity. Forced Change. Changed Character.” 
Content: An unclean scroll of transformation, and the expected results. 
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short. 

Absolved Heretic

Concept: “Finally, the arch-priestess absolved your sins and your broken body was cast in the streets.”
Content:
A traumatized sinner adrift in the Dying World
Writing:
Interweaves flavor with mechanics and features
Art/design:
A cool layout that orients content around the inverted cross
Usability:
Class features aren’t linearly presented, but doesn’t hinder reading or use

ABXP: A Bloodier eXPerience

Concept: “An all new way to level up your Mork Borg characters by earning Experience points and spending them directly on improving your character how you want, inspired by the Vampire the Masquerade system.”
Content: Xp award and expenditure rules. Undead or goblin curse mechanics. A bloody sanguimancer.
Writing: Just the mechanics. A reliable reference sheet for use at the table.
Art/design: A satisfying blend of art and utility with characterful illustration and a flexible layout. 
Usability: Textured and illustrated but easy to print. A format suitable for front-to-back or full landscape printing. 

Abyss of Hallucinations

“Things are exactly what they seem, yet nothing seems to be what it is. What whimsy worms its way into the warped underpinnings of knowledge?”

accursed capybara companion

“Does daily life in the Dying World have you feeling down? Looking for something new and different amidst all the doom and gloom?”

Accursed Guardian

Concept: “Rumours in Anthelia’s court tell of a curse making the Shield immortal as long as the Countess remains unharmed...”
Content: Anthelia’s personal bodyguard.
Writing: An example of the cunning brutality one should expect in Anthelia’s court.
Art/design: An accursed guardian at the ready. Behind textual battlements of white and black.
Usability: Violence isn’t always the answer. 

Accursed of the Lemming Mage

Concept: “Half Person, half Lemming, shaggy fur and dirty robes. They stink of insanity and great heights.”
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing:
Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design:
Typographical variety differentiates textual components; illustration adds character and floofiness
Usability:
Presented in multiple formats for accessibility and ease of use

A Dead Festival

“A miniatures game expansion of death, zombies, things from space and evil trees”

A Dead Festival 2

Concept: “A miniatures game expansion of death, werewolves, things from the mists.”
Content: 3 new spooky scenarios & monsters for Forbidden Psalm
Writing: Emblematic of horror classics, with enough variety in scenarios to keep gameplay interesting.
Art/design: A mixture of public domain images and hand illustration enhanced with clean and consistent design with just the right amount of flair.
Usability: Clean, legible, and fun. 

A Dead God’s Stronghold

Concept: “Have some scvm you can’t seem to part with? Looking for a way to end your game before it ends the world?”
Content:
6 thematic hazards and stats for some pretty brutal basilisks
Writing:
Clear descriptions with a healthy dose of humor
Art/design:
Fits a fair amount of content efficiently onto one page alongside some nice graphic elaborations of the base image
Usability:
Can be used as an overlay for another dungeon to add extra character and lethality

A Discarded and Damned Shield

Concept: “A discarded shield lays before you... there should be a corpse attached.”
Content: A shield/portal, or portal/shield?
Writing: Strong use of sensory elements make the shields discovery a minor encounter.
Art/design: Focal central shield illustration in neon pink with yellow sigils 
Usability: Use as a plot point or unpleasant surprise. 

A Dungeon Most Fowl

Concept: “First room of the community dungeon”
Content:
The usual sacrifice and suffering but with ducks
Writing:
Describes the location and behavior of its inhabitants
Art/design:
Includes a map and some illustrations to set proper expectations
Usability:
To be used in tandem with the other entries to the Miserable Dungeon Jam

Afanc

Concept: “A great beast, part beaver, crocodile, and demon”
Content:
A vengeful amphibious behemoth
Writing:
A straightforward stat block with artfully composed lore
Art/design:
Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability:
Don't litter and you're probably safe

A Farewell to Arms

Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content:
Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing:
Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design:
A huge array of public domain art in a variety of styles with some original artwork to boot
Usability:
Highly modular and great for a snack

A Feast Among Friends

Concept: “Please, won’t you join the party?”
Content: Dining at your own funeral.
Writing: A sensuous depiction of camaraderie and cannibalism.
Art/design: A well-dressed skeleton, haloed by the dead, encircled by intense pink text.
Usability: Background illustration and opening text overlay may hinder a swift reading. 

A Feast For A Sphinx

Concept: “In a frozen valley, a winged lion have set her lair in the ruins of the temple of the Golden One. While some may seek to plunder the forgotten temple, rumors says that the winged beast can grant wishes...” 
Content: A golden-voiced sphinx crawl. Emphasis on the crawl.
Writing: A pragmatic and factual account of creeping horror. Revealed progressively in reading and at play.
Art/design: Tri-fold design which in turns obscures then reveals animate horrors along with the text.
Usability: A natural progression and clear design enhance usability. 

A Fight with a Kelpied Knight

Concept: “Along the road one night, you come across a dripping wight.”
Content:
He bids a hero to attack and knock him off his horse’s back
Writing:
This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design:
And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability:
Upon defeat, he turns to brine; now beat this beast or fall supine

A Fire of Luscious Secrets & Ambrosian Truths

Concept: “Feed my fire, o traveler, / And one revelation shall be yours.”
Content:
Burn something (anything) in exchange for an answer to one question
Writing:
A mix of poetic flavor and prose rules
Art/design:
Limited typographical and color choices create visual coherence and interconnection amongst parts
Usability:
Simple with only one formal mechanic 

Against the Cult of the Blood God

Concept: “In a desolate hamlet somewhere between Galgenbeck and Schleswig, they dragged you into a cellar and cast you into a pit. A miserable bunch, waiting for the gallows to be reared.”
Content:
Escape a prison and execution. Or don’t.
Writing:
Split into discrete sections and bullet points for quick reading and reference
Art/design:
Clean, accessible RBS-style layout and graphic design
Usability:
Includes instructions on how to play, handouts, and a content warning

Aggrieved Village Guardian

Concept: “These totems were erected to protect the village from demons and evil spirits. After centuries of thankless service […] They became the very things they were meant to defend against.”
Content:
A supernatural guardian turned on its wards—and everyone else
Writing:
Some quick background and mechanics
Art/design:
Text cant and illustrations convey a sense of the monster's movement
Usability:
Mechanics are split by descriptive text but still distinct and easy to reference

A Grand Party at the End of the World

Concept: “Fifteen  unofficial character classes for the Mörk Borg roleplaying game”
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives. 
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied. 

A Growing Menace

Concept: “The Sarkash forests have gone eerily silent, and travelers who venture too close to the wood line are disappearing without a trace.”
Content: Feast your eyes to an old god of the forest.
Writing: Strong thematic elements established in both background and environmental description.
Art/design: Haunting illustration by Waclaw supports an ominous yet understated layout.
Usability: You won’t get caught up in this web. 

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Alles Wird Brennen

Concept: “The PCs awaken to the sounds of thunder and screams. […] Can they escape the city before it crumbles in the inferno?”
Content:
A map-based adventure to find the keys to the city gates; includes encounter and event tables as well as enemy stat blocks
Writing:
Sets the scene and the stakes fairly concisely; other descriptions are tightly focused
Art/design:
Intuitive layout with some stylized illustrations of enemies and NPCs
Usability:
Provides some leeway for making forward progress or just punishing inept PCs
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