Zet
The Burning of Galgenbeck Cathedral
Concept: “Onlookers still gather, unsure whether to fight against the blaze and save the temple, or to fan the flames and sate their avarice with molten gold.”
Content: A cathedral-saving sewer crawl (presumably); packed with characters, hazards, and options for dealing with them
Writing: Sets the atmosphere and then devotes itself to delivering mechanical information
Art/design: Artwork and color choices work very well together
Usability: Cathedral map’s numerical markers can be tough to spot amidst the art
Content: A cathedral-saving sewer crawl (presumably); packed with characters, hazards, and options for dealing with them
Writing: Sets the atmosphere and then devotes itself to delivering mechanical information
Art/design: Artwork and color choices work very well together
Usability: Cathedral map’s numerical markers can be tough to spot amidst the art
The Romvs Inn
Concept: “Player characters can […] indulge in the most important aspect of RPGs – roleplaying their characters.”
Content: A humorous but still extremely lethal anti-adventure
Writing: Entertaining and establishes the desired, comedic tone
Art/design: Columns for exposition and proximal layout for the setting both adapt the MB aesthetic to good effect
Usability: Have you tried those scrambl'd æggs? To die for.
Content: A humorous but still extremely lethal anti-adventure
Writing: Entertaining and establishes the desired, comedic tone
Art/design: Columns for exposition and proximal layout for the setting both adapt the MB aesthetic to good effect
Usability: Have you tried those scrambl'd æggs? To die for.
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