Duck God's Pit of Peril
Concept: “A single-room encounter”
Content: An escape puzzle with a murderous decoy duck
Writing: Primarily focused on describing the room’s puzzle dynamic
Art/design: Maps and decoy illustration are the centerpieces, but additional elements add visual variety and flavor
Usability: Puzzle is relatively straightforward (assuming PCs survive the decoy)
Content: An escape puzzle with a murderous decoy duck
Writing: Primarily focused on describing the room’s puzzle dynamic
Art/design: Maps and decoy illustration are the centerpieces, but additional elements add visual variety and flavor
Usability: Puzzle is relatively straightforward (assuming PCs survive the decoy)