Halls of Purgatory
Concept: “The PC(s) […] find themselves in a furniture and home accessories dungeon.”
Content: An endless nightmare of forced commerce
Writing: Concise with subtle humor; highly effective in both capacities
Art/design: Look at the map. Realize you’re in hell.
Usability: Escape is an option, but winning isn’t
Content: An endless nightmare of forced commerce
Writing: Concise with subtle humor; highly effective in both capacities
Art/design: Look at the map. Realize you’re in hell.
Usability: Escape is an option, but winning isn’t