The Dungescape #1
Concept: “Why not try to escape a dungeon instead of exploring it?”
Content: A heavily guarded, escalating torture-dungeon
Writing: Descriptive; doesn’t tie directly to Mörk Borg, but likewise easily transplantable according to need or taste
Art/design: A departure from Mörk Borg-style graphics, but fine quality; layout fits copious content into a small space
Usability: Admirable given the self-imposed constraints