Evil Goblins
What's in the Hole I Just Stuck My Hand In?
Concept: “What's in the Hole I Just Stuck My Hand In?”
Content: d20 table of holes you could have just stuck your hand in.
Writing: Gripping
Art/design: Pink text shoved into a background containing a surprising number of teeth.
Usability: Reach first, roll later. Great for improvisational playstyles and having fun with blindfolds.
Content: d20 table of holes you could have just stuck your hand in.
Writing: Gripping
Art/design: Pink text shoved into a background containing a surprising number of teeth.
Usability: Reach first, roll later. Great for improvisational playstyles and having fun with blindfolds.
What's on the Table? & What's in the Cabinet?
Concept: “What's on the Table? & What's in the Cabinet?”
Content: A d20 list of things found near a very specific thing (x2)
Writing: On top of it, when not lost in it.
Art/design: Rotationally symmetric. Pink and yellow triangles clash over a spooky face. Engaging text elements. Some of the text elements may be upside down (depending on perspective).
Usability: Search first, roll for surprise later. Great for improvisational playstyles and making excuses for the skeletons in you cabinet. (Actually two lists. It helps if you can read upside down)
Content: A d20 list of things found near a very specific thing (x2)
Writing: On top of it, when not lost in it.
Art/design: Rotationally symmetric. Pink and yellow triangles clash over a spooky face. Engaging text elements. Some of the text elements may be upside down (depending on perspective).
Usability: Search first, roll for surprise later. Great for improvisational playstyles and making excuses for the skeletons in you cabinet. (Actually two lists. It helps if you can read upside down)
What's That Smell?
Concept: “Figure out that weird smell with this table.”
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table.
Content: d20 sources of that smell
Writing: It doesn’t stink (or should I say it does?)
Art/design: Engaging text elements over a loud pink background shrouded in musky yellow mist.
Usability: Smell first, roll the source later. Great for improvisational playstyles and making excuses for stinking up the table.
What's That Sound?
Concept: “What's That Sound?”
Content: d20 sources of that sound
Writing: It doesn’t stink (it sounds)
Art/design: Engaging text elements over a loud pink background over some quiet yellow static.
Usability: Deafen first, roll the source later. Great for improvisational playstyles and waking the neighbors.
Content: d20 sources of that sound
Writing: It doesn’t stink (it sounds)
Art/design: Engaging text elements over a loud pink background over some quiet yellow static.
Usability: Deafen first, roll the source later. Great for improvisational playstyles and waking the neighbors.
What's The Writing In Blood Say?
Concept: “What's the Writing in Blood Say?”
Content: A d20 list of things written in blood.
Content: A d20 list of things written in blood.
Writing: In blood.
Art/design: Chaotic pink and yellow text (blood?) over a dark background. Typefaces too neat to have been written in blood (at least by me).
Usability: Great improvisational play aids and for making excuses to write with blood.
Usability: Great improvisational play aids and for making excuses to write with blood.
Page 1 of 1