IKILLYA Jam
An IKEA-inspired jam
IKILLYA Jam page
IKILLYA Jam page
The Temple of Eternally Lost Souls
Concept: “The gaping maw of its entrance strangely lures you in... What treasure might still be found here?”
Content: A d66 table of finds “loosely based on the darkest corners of a certain Swedish furniture store”
Writing: A good balance of humor and menace
Art/design: Blends the palette of mass modernist design with an image of crumbling opulence
Usability: The parodic concept may limit its usefulness in some games, but a good way to lighten the mood of drab dungeons
Content: A d66 table of finds “loosely based on the darkest corners of a certain Swedish furniture store”
Writing: A good balance of humor and menace
Art/design: Blends the palette of mass modernist design with an image of crumbling opulence
Usability: The parodic concept may limit its usefulness in some games, but a good way to lighten the mood of drab dungeons
The Üniførm
Concept: “When worn, the Üniførm allows the wearer to find shortcuts and tunnels in unexpected places.”
Content: Medium “armor” that transports scvm to random rooms and minions-only locations within dungeons
Writing: Easy to read with a streak of sardonic humor
Art/design: Color coordinated for quick navigation and easy use
Usability: Starch & press before wearing
Content: Medium “armor” that transports scvm to random rooms and minions-only locations within dungeons
Writing: Easy to read with a streak of sardonic humor
Art/design: Color coordinated for quick navigation and easy use
Usability: Starch & press before wearing
Utställningslokaler the Showroom
Concept: “An endless dungeon generator of furniture stealing and being lost”
Content: Tools for generating rooms, content, and encounters
Writing: Includes a brief hook; otherwise, pretty direct descriptions and instructions
Art/design: Contains helpful illustrations of room shapes and types; more traditional layout and design; primarily monochrome with but uses thematic colors to emphasize the BBEG
Usability: Good in its own right, but additionally useful as a reskinnable dungeon generator
Content: Tools for generating rooms, content, and encounters
Writing: Includes a brief hook; otherwise, pretty direct descriptions and instructions
Art/design: Contains helpful illustrations of room shapes and types; more traditional layout and design; primarily monochrome with but uses thematic colors to emphasize the BBEG
Usability: Good in its own right, but additionally useful as a reskinnable dungeon generator
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