Good Rogue
The Bastard Sword
Concept: “Whenever the party rests in a town, a village or other civilized area, the wielder unknowingly sires a heir.”
Content: A punny take on the iconic weapon
Writing: Delivers the concept and mechanics in simple, straightforward fashion
Art/design: Equally clean and straightforward presentation without sacrificing visual character
Usability: Versatile mechanics and opportunity to add some conflict and a personal subplot
Content: A punny take on the iconic weapon
Writing: Delivers the concept and mechanics in simple, straightforward fashion
Art/design: Equally clean and straightforward presentation without sacrificing visual character
Usability: Versatile mechanics and opportunity to add some conflict and a personal subplot
Wandering Master
Concept: “Tired of pursuing enlightenment, instead waiting patiently for the challenge to come to him”
Content: A samurai-inspired enemy warrior
Writing: Primarily devoted to mechanics but with details that establish character
Art/design: A split layout balancing text and image; illustration conveys cultural flavor in a Borgy fashion
Usability: Variable behavior and attacks based on the battle’s progress; a little complex, but not overly so
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