Harkenstone
Unholy Night
Concept: “The house is an old stone and wood structure. Icicles line the eaves – glittering in the firelight from within. The smell of burning oak fills the air and fills you with hope. Shelter. Warmth…..maybe even food.”
Content: A frozen, Yule-themed adventure filled with murderous holiday cheer
Writing: Provides lots of descriptive text for the GM to use and adapt
Art/design: Graphically conservative, but effectively conveys the atmosphere of particular scenes
Usability: Minimal mechanics; emphasizes interaction and narrative-building
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