Level ? “Proving Grounds”
Concept: "A heavily driven dungeon level"
Content: A railroad mine-cart torture funnel “fun”geon.
Writing: Clear Mechanistic descriptions of actions and events at each station.
Art/design: Map, art, and text interleaved and coarsely integrated.
Usability: Beware the layout of station 6. Prepare a boring biography for station 4.
Content: A railroad mine-cart torture funnel “fun”geon.
Writing: Clear Mechanistic descriptions of actions and events at each station.
Art/design: Map, art, and text interleaved and coarsely integrated.
Usability: Beware the layout of station 6. Prepare a boring biography for station 4.