Nikolas Wolff
False Prophecies
Concept: An album of dungeon synth and dark ambient tracks with accompanying adventure
Content: A physical manifestation of the Sword of Hailstone game app
Writing: Provides mechanics for navigating the frozen wastes and lore and stat blocks for what you’ll find along the way
Art/design: Masterfully puzzles the game content into the relatively small space of a fold-out cassette case
Usability: Pairs well with Sword of Hailstone materials, which include a fold-out hex map
Content: A physical manifestation of the Sword of Hailstone game app
Writing: Provides mechanics for navigating the frozen wastes and lore and stat blocks for what you’ll find along the way
Art/design: Masterfully puzzles the game content into the relatively small space of a fold-out cassette case
Usability: Pairs well with Sword of Hailstone materials, which include a fold-out hex map
Sword of Hailstone
Concept: “A TTRPG adaptation of the Sword of Hailstone cRPG app and accommodates the dungeon synth Sword of Hailstone saga”
Content: A hexcrawl through Kergüs in pursuit of the eponymous sword
Writing: A mix of mechanics and description with setting-appropriate imagery
Art/design: Text is economically laid out to accommodate the intended physical format; includes some nice pixel art from the app version
Usability: Will require some scrolling (or page flipping if you print it); includes player maps
Content: A hexcrawl through Kergüs in pursuit of the eponymous sword
Writing: A mix of mechanics and description with setting-appropriate imagery
Art/design: Text is economically laid out to accommodate the intended physical format; includes some nice pixel art from the app version
Usability: Will require some scrolling (or page flipping if you print it); includes player maps
Sword of Hailstone
Concept: “As a lone barbarian wielding nothing but your trusty Zweihänder and a few morsels of salted fish, you traverse a dangerous tundra.”
Content: A primarily app-based adventure game built on Mörk Borg mechanics
Writing: Entirely descriptive; mechanics are handled by the app
Art/design: Pixelated depictions of Kergüs and its inhabitants
Usability: Physical copies and digital materials are available but not required to play
Content: A primarily app-based adventure game built on Mörk Borg mechanics
Writing: Entirely descriptive; mechanics are handled by the app
Art/design: Pixelated depictions of Kergüs and its inhabitants
Usability: Physical copies and digital materials are available but not required to play
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