ducks
Release the Quacken!
Concept: “A passageway and a helmet”
Content: A location with 5 random encounters (one of which involves a helmet)
Writing: Details the different encounters and the effects of donning the helm
Art/design: Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability: If it looks like a duck and quacks like a duck, it’ll probably try to murder you
Content: A location with 5 random encounters (one of which involves a helmet)
Writing: Details the different encounters and the effects of donning the helm
Art/design: Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability: If it looks like a duck and quacks like a duck, it’ll probably try to murder you
The Fowl Fountain
Concept: “Can the players resist the allure of the Rubber Ducky?”
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
Vaucanson's Tomb
Concept: “‘If it looks like a duck, swims like a duck, and quacks like a duck...’”
Content: A reliquary guarded by duck constructs
Writing: Describes the room, contents, and triggers for the mechan-ducks
Art/design: Conservative 2-column layout with typographical variation for texture; includes a map and illustration
Usability: Includes multiple triggers and outcomes for duck death
Content: A reliquary guarded by duck constructs
Writing: Describes the room, contents, and triggers for the mechan-ducks
Art/design: Conservative 2-column layout with typographical variation for texture; includes a map and illustration
Usability: Includes multiple triggers and outcomes for duck death
War Flock
Concept: “A fiendish dungeon lair created by a deranged acolyte of the evil duck god”
Content: A puzzle room featuring rabid ducks standing between you and escape
Writing: Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design: Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability: Multiple solutions to the challenge, both risky
Content: A puzzle room featuring rabid ducks standing between you and escape
Writing: Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design: Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability: Multiple solutions to the challenge, both risky
What the Duck?
Concept: “Dücktor Doom is using his arcane knowledge to save the ducks who have fallen in battle.”
Content: A muscle duck’s mad science lab
Writing: Relatively light but delivers necessary descriptions and mechanics
Art/design: Includes a map, clever illustration, and a thematic ground that ties the composition together
Usability: A unique balance of horrifying and ridiculous
Content: A muscle duck’s mad science lab
Writing: Relatively light but delivers necessary descriptions and mechanics
Art/design: Includes a map, clever illustration, and a thematic ground that ties the composition together
Usability: A unique balance of horrifying and ridiculous
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