Stein Hansen
Mörk Beard
Concept: “A face to be worn by the PCs”
Content: Another beard fit for Tony Vasinda
Writing: Two short sentences full of baleful beardiness
Art/design: Comes with a free face attached
Usability: Obey the beard.
Content: Another beard fit for Tony Vasinda
Writing: Two short sentences full of baleful beardiness
Art/design: Comes with a free face attached
Usability: Obey the beard.
Nameless Pilgrim
Concept: “Explorers in the further regions of experience. Demons to some, angels to others.”
Content: A name-themed monster/person who steals letters instead of dealing damage
Writing: The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design: Flat ground and simple typography bring out the illustration’s contours and details
Usability: Especially lethal against PCs with short names
Content: A name-themed monster/person who steals letters instead of dealing damage
Writing: The descriptive text handles its nontraditional content well and maintains a strong tone
Art/design: Flat ground and simple typography bring out the illustration’s contours and details
Usability: Especially lethal against PCs with short names
Pantomath
Concept: “He will grant false knowledge for a price.”
Content: An anti-soothsayer on a tuffet of pus
Writing: Sharp and concise with ominous tone and imagery
Art/design: Well delineated text sections and symbolic integration of the title with the illustration
Usability: Particularly detrimental to murderhobos; ties in with other Babalonian Jam content
Content: An anti-soothsayer on a tuffet of pus
Writing: Sharp and concise with ominous tone and imagery
Art/design: Well delineated text sections and symbolic integration of the title with the illustration
Usability: Particularly detrimental to murderhobos; ties in with other Babalonian Jam content
Scarlet Descent
Concept: “A submission to the Babalonian Jam!”
Content: A no-frills dungeon with plenty of character
Writing: Lean and efficient delivery of information and mechanical elements
Art/design: An isometric map clearly coordinated with well-delineated room descriptions
Usability: Open-ended so GMs can work it into their game however they see fit
Content: A no-frills dungeon with plenty of character
Writing: Lean and efficient delivery of information and mechanical elements
Art/design: An isometric map clearly coordinated with well-delineated room descriptions
Usability: Open-ended so GMs can work it into their game however they see fit
Scarlet Descent: Black Obelisk
Concept: A sequel to the Scarlet Descent dungeon
Content: 8 weird and macabre rooms with unique hazards and challenges
Writing: Vivid descriptions of scenery with a fourth-wall breach and hints at future entries in the series
Art/design: Each room’s points of interest are clearly delineated for easy reference during play; facing-page descriptions and map shows off the latter’s artistic inversion
Usability: Numbering correlate descriptions to map locations (ordered bottom up, right to left)
Content: 8 weird and macabre rooms with unique hazards and challenges
Writing: Vivid descriptions of scenery with a fourth-wall breach and hints at future entries in the series
Art/design: Each room’s points of interest are clearly delineated for easy reference during play; facing-page descriptions and map shows off the latter’s artistic inversion
Usability: Numbering correlate descriptions to map locations (ordered bottom up, right to left)
Swamp Wizard
Concept: “Exiled men turned to the mires. They found rotten powers there, eternally binding them to the heart of the bog.”
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
Content: An unforgiving and implacable wetland magic user
Writing: Mostly devoted to its absolutely brutal special abilities
Art/design: Scratchy lines in various greys create an appropriate horror-in-the-woods atmosphere; text and images create horizonal balance in a very vertical layout
Usability: PCs should have their wills in order before facing even one of these
The Butcher of Wästland
Concept: “Death is coming, the darkness that will swallow the dawn.”
Content: A spiked meteor hammer to the face
Writing: Descriptive text establishes the tone, and the special ability description provides a concrete image of combat
Art/design: Illustration is gritty and impressionistic but very expressive within a fairly limited palette
Usability: High HP, medium armor, and the potential to do lots of damage make this a challenging opponent
Content: A spiked meteor hammer to the face
Writing: Descriptive text establishes the tone, and the special ability description provides a concrete image of combat
Art/design: Illustration is gritty and impressionistic but very expressive within a fairly limited palette
Usability: High HP, medium armor, and the potential to do lots of damage make this a challenging opponent
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