Concept: “Venture into the swamps of Wästland to get to the bottom of the recent disappearances of foresters and peat cutters.”
Content: A morally ambiguous, jungle-themed hexcrawl
Writing: Primarily instructional with a random encounter table and some stat blocks
Art/design: Map-based with a floral background that sets the atmosphere
Usability: Discrete sections are easy to navigate
Concept: “An ape-infested jungle crawl”
Content: Map and mechanics with random events, monsters, locations, and loot
Writing: Some nice, subtle touches in the exposition
Art/design: Aids navigation and reinforces theme
Usability: Some tables reference others, but that’s the extent of the complexity
Content: A “4th level adventure” of alien gods, blood sacrifice, and ziggurats.
Writing: A heavy science fantasy/weird fiction setting with loose references to elements of Preclassic/Classic Mesoamerican civilization.
Art/design: Dark and forbidding page illustrations of strange aliens and ancient machinery highlight an effective single-column layout.
Usability: Organized for reference over multiple sessions. Occasional generalized OSR rules reference.