A Miserable Dungeon Jam
Peabody, Peackock Merchant
Concept: “Peabody waits in the dungeon for customers with a few avian goods.”
Content: No stats, just a list of wares
Writing: Clear and straightforward with plenty of puns, profane and otherwise
Art/design: Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability: If you’re in need of a donkey-headed merchant with a peacock tail, look no further
Content: No stats, just a list of wares
Writing: Clear and straightforward with plenty of puns, profane and otherwise
Art/design: Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability: If you’re in need of a donkey-headed merchant with a peacock tail, look no further
Peas Offering
Concept: “In ancient times, villagers in fear of the Duck God built an altar deep underground, trying to placate it with gifts and sacrifices.”
Content: A subterranean, duck-themed hex crawl
Writing: Includes lore, stats for monsters, and details about the location
Art/design: Clearly laid out using color, typefaces, and bullet points for emphasis, differentiation, and easy navigation
Usability: Pages are in reverse order, but there’s only two of them, so it doesn’t hinder usability
Content: A subterranean, duck-themed hex crawl
Writing: Includes lore, stats for monsters, and details about the location
Art/design: Clearly laid out using color, typefaces, and bullet points for emphasis, differentiation, and easy navigation
Usability: Pages are in reverse order, but there’s only two of them, so it doesn’t hinder usability
Pond of Inversion
Concept: “A strange, watery space infested with killer ducks and one odd magical item.”
Content: A reality-defying underground duckpond
Writing: Straightforward with good descriptions of the inversion and a bit of humor
Art/design: Divided into quadrants (map, description, and stat blocks) for easy use
Usability: A good choice for inflicting a surreal scenario on PCs
Content: A reality-defying underground duckpond
Writing: Straightforward with good descriptions of the inversion and a bit of humor
Art/design: Divided into quadrants (map, description, and stat blocks) for easy use
Usability: A good choice for inflicting a surreal scenario on PCs
Release the Quacken!
Concept: “A passageway and a helmet”
Content: A location with 5 random encounters (one of which involves a helmet)
Writing: Details the different encounters and the effects of donning the helm
Art/design: Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability: If it looks like a duck and quacks like a duck, it’ll probably try to murder you
Content: A location with 5 random encounters (one of which involves a helmet)
Writing: Details the different encounters and the effects of donning the helm
Art/design: Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability: If it looks like a duck and quacks like a duck, it’ll probably try to murder you
Slugfest
Concept: “GIVE THE DUCKS SOME ESCARGOT!”
Content: A snail-based dungeon encounter
Writing: Describes the room’s content and ways of interacting with/escaping from it
Art/design: Color, illustration, visual elements, and judicious use of expressive typeface create an overall slimy feel
Usability: Lots of gross fluids; bring a poncho
Content: A snail-based dungeon encounter
Writing: Describes the room’s content and ways of interacting with/escaping from it
Art/design: Color, illustration, visual elements, and judicious use of expressive typeface create an overall slimy feel
Usability: Lots of gross fluids; bring a poncho
The Cockatrice Breeding Room
Concept: “A dungeon room full of deadly chicken”
Content: A small adventure site with 7 unique cockatrices
Writing: Quick, clear descriptions punctuated by wry humor
Art/design: A bounty of cockatrices. Seriously, they’re everywhere
Usability: Intended as a single room in the Miserable Dungeon, but can be used as a stand-alone locale
Content: A small adventure site with 7 unique cockatrices
Writing: Quick, clear descriptions punctuated by wry humor
Art/design: A bounty of cockatrices. Seriously, they’re everywhere
Usability: Intended as a single room in the Miserable Dungeon, but can be used as a stand-alone locale
The Fowl Fountain
Concept: “Can the players resist the allure of the Rubber Ducky?”
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
Content: A room featuring a hilariously frustrating item and an extra, optional curse
Writing: Describes the curses’ mechanics and the room in which they’re acquired
Art/design: Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability: Frustrating for the PCs, hilarious for the GM
The Haruspex of Anzû-Uz
Concept: “In this vile, Babylonian-inspired, one-page encounter, players will encounter a cult who practice haruspicy upon fattened victims.”
Content: Includes backstory, hooks, and descriptions of rooms and boss
Writing: Fairly concise without sacrificing character
Art/design: Text heavy with fairly traditional design and layout
Usability: Easy to navigate with numbers coordinating the text and map
Content: Includes backstory, hooks, and descriptions of rooms and boss
Writing: Fairly concise without sacrificing character
Art/design: Text heavy with fairly traditional design and layout
Usability: Easy to navigate with numbers coordinating the text and map
Vaucanson's Tomb
Concept: “‘If it looks like a duck, swims like a duck, and quacks like a duck...’”
Content: A reliquary guarded by duck constructs
Writing: Describes the room, contents, and triggers for the mechan-ducks
Art/design: Conservative 2-column layout with typographical variation for texture; includes a map and illustration
Usability: Includes multiple triggers and outcomes for duck death
Content: A reliquary guarded by duck constructs
Writing: Describes the room, contents, and triggers for the mechan-ducks
Art/design: Conservative 2-column layout with typographical variation for texture; includes a map and illustration
Usability: Includes multiple triggers and outcomes for duck death
War Flock
Concept: “A fiendish dungeon lair created by a deranged acolyte of the evil duck god”
Content: A puzzle room featuring rabid ducks standing between you and escape
Writing: Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design: Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability: Multiple solutions to the challenge, both risky
Content: A puzzle room featuring rabid ducks standing between you and escape
Writing: Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design: Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability: Multiple solutions to the challenge, both risky
What the Duck?
Concept: “Dücktor Doom is using his arcane knowledge to save the ducks who have fallen in battle.”
Content: A muscle duck’s mad science lab
Writing: Relatively light but delivers necessary descriptions and mechanics
Art/design: Includes a map, clever illustration, and a thematic ground that ties the composition together
Usability: A unique balance of horrifying and ridiculous
Content: A muscle duck’s mad science lab
Writing: Relatively light but delivers necessary descriptions and mechanics
Art/design: Includes a map, clever illustration, and a thematic ground that ties the composition together
Usability: A unique balance of horrifying and ridiculous
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