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Ex Libris Mörk Borg A directory of content, tools, and resources

room

Peabody, Peackock Merchant

Concept: “Peabody waits in the dungeon for customers with a few avian goods.”
Content:
No stats, just a list of wares
Writing:
Clear and straightforward with plenty of puns, profane and otherwise
Art/design:
Includes an illustration of the title character, a map of his dungeon, and some typographical variety
Usability:
If you’re in need of a donkey-headed merchant with a peacock tail, look no further 

Pond of Inversion

Concept: “A strange, watery space infested with killer ducks and one odd magical item.”
Content:
A reality-defying underground duckpond
Writing:
Straightforward with good descriptions of the inversion and a bit of humor
Art/design:
Divided into quadrants (map, description, and stat blocks) for easy use
Usability:
A good choice for inflicting a surreal scenario on PCs

Release the Quacken!

Concept: “A passageway and a helmet”
Content:
A location with 5 random encounters (one of which involves a helmet)
Writing:
Details the different encounters and the effects of donning the helm
Art/design:
Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability:
If it looks like a duck and quacks like a duck, it’ll probably try to murder you

Slugfest

Concept: “GIVE THE DUCKS SOME ESCARGOT!”
Content:
A snail-based dungeon encounter
Writing:
Describes the room’s content and ways of interacting with/escaping from it
Art/design:
Color, illustration, visual elements, and judicious use of expressive typeface create an overall slimy feel
Usability:
Lots of gross fluids; bring a poncho

The Cockatrice Breeding Room

Concept: “A dungeon room full of deadly chicken”
Content:
A small adventure site with 7 unique cockatrices
Writing:
Quick, clear descriptions punctuated by wry humor
Art/design:
A bounty of cockatrices. Seriously, they’re everywhere
Usability:
Intended as a single room in the Miserable Dungeon, but can be used as a stand-alone locale

The Fowl Fountain

Concept: “Can the players resist the allure of the Rubber Ducky?”
Content:
A room featuring a hilariously frustrating item and an extra, optional curse
Writing:
Describes the curses’ mechanics and the room in which they’re acquired
Art/design:
Textures, blackletter, and other visual elements reinforce the concept’s comedic tension
Usability:
Frustrating for the PCs, hilarious for the GM

The Quantum Tzompantli

Concept: “‘A tzompanlti is a rack of human skulls.’”
Content:
A malicious, elusive trap-room
Writing:
Strongly biased against the PCs—but those guys are scvm anyway
Art/design:
On-brand and clever
Usability:
Smartly organized to help GMs track and manage effects and features

Vaucanson's Tomb

Concept: “‘If it looks like a duck, swims like a duck, and quacks like a duck...’”
Content:
A reliquary guarded by duck constructs
Writing:
Describes the room, contents, and triggers for the mechan-ducks
Art/design:
Conservative 2-column layout with typographical variation for texture; includes a map and illustration
Usability:
Includes multiple triggers and outcomes for duck death

War Flock

Concept: “A fiendish dungeon lair created by a deranged acolyte of the evil duck god”
Content:
A puzzle room featuring rabid ducks standing between you and escape
Writing:
Includes a short introducktory paragraph, but otherwise focused on delivering details and mechanics
Art/design:
Includes a map for reference; primarily textual, but typographic, color, and visual choices add Mörky character
Usability:
Multiple solutions to the challenge, both risky

What the Duck?

Concept: “Dücktor Doom is using his arcane knowledge to save the ducks who have fallen in battle.”
Content:
A muscle duck’s mad science lab
Writing:
Relatively light but delivers necessary descriptions and mechanics
Art/design:
Includes a map, clever illustration, and a thematic ground that ties the composition together
Usability:
A unique balance of horrifying and ridiculous
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