sci-fi
SOLO ORBITS
Concept: “Something has gone wrong, and you’ll have to explore the ship to find out what.”
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Art/design: Crisp black and white layout that’s easier to navigate than the vastness of space. Grim cover art to remind you of the consequences if you fail.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.
STRANGE OUTWORLDER
Concept: “⏁⊑⟟⌇ ⊑⍜⋔⟒⏚⍀⟒⍙ ☊⊑⏃⍀⏃☊⏁⟒⍀ ☊⌰⏃⌇⌇ ☊⍜⋔⌿⏃⏁⟟⏚⌰⟒ ⍙⟟⏁⊑ 𝕸ö𝕽𝕶 𝕭𝕺𝕽𝕲 ☊⍜⋔⟒⌇ ⌿⏃☊☍⟒⎅ ⍙⟟⏁⊑”
Content: A close encounter of the third kind.
Writing: Gut-wrenching alien descriptions for one out-of-this-world scvm.
Art/design: A violent, colorful, and strangely recognizable figure with an impactful visual design.
Usability: Surprisingly un-alien. Thoroughly legible. Human printer-friendly option.
Content: A close encounter of the third kind.
Writing: Gut-wrenching alien descriptions for one out-of-this-world scvm.
Art/design: A violent, colorful, and strangely recognizable figure with an impactful visual design.
Usability: Surprisingly un-alien. Thoroughly legible. Human printer-friendly option.
The Faceless Fiend
Concept: “Thur Fulgus enjoys living at a distance from the village. He has carried out heretic rituals in his basement for years...”
Content: A mind-exploding village invasion.
Writing: A horrifying concept with hilariously B-Movie execution.
Art/design: Clean and almost unsettlingly cheery two-column layout.
Usability: Invisible enough to sneak in just about anywhere.
Content: A mind-exploding village invasion.
Writing: A horrifying concept with hilariously B-Movie execution.
Art/design: Clean and almost unsettlingly cheery two-column layout.
Usability: Invisible enough to sneak in just about anywhere.
The Last Titan Burrowers
Concept: "The Great Dungeon’s construction brought the attention of the last Titan Burrower."
Content: Organism ‘come alchemist shop of titanic proportion.
Writing: An interactive blend of prose and mechanics makes for a lengthy but enjoyable read.
Art/design: Visceral and meaty, an artifact of the flesh-alchemy it depicts.
Usability: Available in digital and print format.
Content: Organism ‘come alchemist shop of titanic proportion.
Writing: An interactive blend of prose and mechanics makes for a lengthy but enjoyable read.
Art/design: Visceral and meaty, an artifact of the flesh-alchemy it depicts.
Usability: Available in digital and print format.
The Nine
"At the end of the universe, the Nine Systems rest in the decay of immortality."
The Temple of the Scattered God
Concept: “The god has fallen from the sky. Its giant body scattered. Some parts have been recovered and saved by the Kultists. Meet his brain, one eye, one foot, one hand and maybe more body parts in the underground temple!”
Content: A god crawl divided into parts.
Writing: Adaptive and dynamic encounter design make for more dynamic combat encounters.
Art/design: Disturbingly detailed map by Brian Yaksha, clear use of color to indicate rooms and features of interest, mini-map navigation, and stats incorporated into room description text.
Usability: OSR style abbreviations require some minor translations for Mörk Borg.
Content: A god crawl divided into parts.
Writing: Adaptive and dynamic encounter design make for more dynamic combat encounters.
Art/design: Disturbingly detailed map by Brian Yaksha, clear use of color to indicate rooms and features of interest, mini-map navigation, and stats incorporated into room description text.
Usability: OSR style abbreviations require some minor translations for Mörk Borg.
This is the End Now
Concept: “Peace Death shall come to everyone. For is it not written that the sword is key to heaven and hell?”
Content: A psychedelic album crawl of magic spheres, wishes, human greed, and its inevitable conclusion.
Writing: Prescriptive language which produces a singular narrative.
Art/design: Sepia-hued imagery in tribute to both album and musicians.
Usability: Bordered font hinders skimming and referencing the text.
Content: A psychedelic album crawl of magic spheres, wishes, human greed, and its inevitable conclusion.
Writing: Prescriptive language which produces a singular narrative.
Art/design: Sepia-hued imagery in tribute to both album and musicians.
Usability: Bordered font hinders skimming and referencing the text.
Ziggurat of the Blood God
Concept: “Deep in the jungle, far from civilized lands, lies an ancient temple dedicated to a long forgotten god.”
Content: A “4th level adventure” of alien gods, blood sacrifice, and ziggurats.
Writing: A heavy science fantasy/weird fiction setting with loose references to elements of Preclassic/Classic Mesoamerican civilization.
Art/design: Dark and forbidding page illustrations of strange aliens and ancient machinery highlight an effective single-column layout.
Usability: Organized for reference over multiple sessions. Occasional generalized OSR rules reference.
Content: A “4th level adventure” of alien gods, blood sacrifice, and ziggurats.
Writing: A heavy science fantasy/weird fiction setting with loose references to elements of Preclassic/Classic Mesoamerican civilization.
Art/design: Dark and forbidding page illustrations of strange aliens and ancient machinery highlight an effective single-column layout.
Usability: Organized for reference over multiple sessions. Occasional generalized OSR rules reference.
Previous page
Page 2 of 2