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Ex Libris Mörk Borg A directory of content, tools, and resources

city

The Black City

Concept: “the Blood-Countess Anthelia, will reward with eternal youth whomsoever delivers into her hands the six lost magical artefacts of the Creton order.” 
Content: A dynamically generated city of Alliáns, plenty of ice-cold ways to die, and a collection of artifacts to collect to appease the Blood-Countess. Bring a torch — and a stake.
Writing: Frigidly thematic and appropriately bleak. No choice goes unpunished in Alliáns.
Art/design: Charcoal sketches convey a dark starving city, drained of its vibrancy and life.
Usability: A self-contained solo dungeon scrawl. Just add flint. Watch it burn. 

The Cataclysm Coast Is Burning!

Concept: “The sea boils. The sky is black. The End is here. 
And now, so are you. 
Welcome to the Cataclysm Coast. We hope you enjoy your stay.” 
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.

The City Shall be Made Hollow

Concept: “The city is never the same place twice.”
Content:
Creatures, encounters, items, and events with bizarre twists
Writing:
Sets the tone and establishes the setting’s dynamics well
Art/design:
Lots of effective collage work and atmospheric colors
Usability:
Intended as a supplement for The Dead City of Pyre-Chrypt 

The Dead City of Pyre-Chrypt

Concept: “The source of the plague, and great power, is still present, somewhere in the heart of the city, locked in a giant iron ziggurat.”
Content:
A sprawling, horror-haunted necropolis
Writing:
There’s a lot, but it provides appropriate imagery and atmosphere
Art/design:
Largely non-representational but does include some illustrations, particularly in the bestiary
Usability:
Some instructions and mechanics are incorporated into descriptive text

The God of Many Faces

Concept: “HE and SHE must die and a new god must replace them.”
Content:
A strange hexcrawl through Galgenbeck’s heretical underbelly; also includes a set of 4 thematic Powers
Writing:
Provides some compelling images and scenery in a small amount of space
Art/design:
Strikes a strong balance between Mörk Borg aesthetic and the setting’s character
Usability:
Efficient layout with helpful checkboxes for tracking the party’s progress

The Living Statue of Alk Baum

Concept:  “The PCs hear a horrible rumble outside. Followed by a cacophony of screams, shrieks, and panicked voices.”
Content:
An adventure that ties into the Unclean Leporello mythos; includes a release valve for blockage against an immortal foe and alternate endings based on PCs’ (in)action
Writing:
Mostly descriptive with a stat block and Specials for the titular monster, including a mechanic for titanic attacks
Art/design:
Textual design facilitates navigation on the fly; graphics depict the two central characters
Usability:
“Use this pamphlet as best fits your needs.”

Valley of Forbidden Churches

“This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness.”

Yahar’Gul

“A Mörk Borg adventure inspired by Bloodborne”
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