Mörktober2022
Scriptures
Concept: “The one responsible for scribbling the magic scrolls.”
Content: A miserably overworked scroll scribe.
Writing: The satirical origins of all the dying worlds scrolls.
Art/design: Strong clean hierarchy over a yellowed still-life backdrop.
Usability: Fulmör the Scrollsmith deserves a raise.
Content: A miserably overworked scroll scribe.
Writing: The satirical origins of all the dying worlds scrolls.
Art/design: Strong clean hierarchy over a yellowed still-life backdrop.
Usability: Fulmör the Scrollsmith deserves a raise.
Scrolls of Thoth
Concept: “Those who possess a Scroll of Thoth do not age and cannot die, there are downsides though.”
Content: A scroll preservative.
Writing: A characterful re-imagining of scroll mechanics and corpse preservation.
Art/design: A mummy, bandage textures, and hieroglyphic book ends on the title text covey a cinematic mummy movie experience.
Usability: Text elements are a little worn. Handle with care.
Content: A scroll preservative.
Writing: A characterful re-imagining of scroll mechanics and corpse preservation.
Art/design: A mummy, bandage textures, and hieroglyphic book ends on the title text covey a cinematic mummy movie experience.
Usability: Text elements are a little worn. Handle with care.
Survival
Concept: “Entries to the maze can be found in several houses of the village and of course in the cemetery.”
Content: A village hideaway, and its buried occupants.
Writing: Implies as much as it says about the sad history of this place.
Art/design: A tunnel entrance buried under the boxed text.
Usability: Stats for villagers when needed.
Content: A village hideaway, and its buried occupants.
Writing: Implies as much as it says about the sad history of this place.
Art/design: A tunnel entrance buried under the boxed text.
Usability: Stats for villagers when needed.
Sword of Hailstone
Concept: “The sword pulses with every emotion imaginable, and with warmth untold.”
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results.
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results.
The Creature From Blackwater Lake
Concept: “The ritual called forth a violent, monstrous hunter... The monster stalks the caverns, leaving only to drag more victims below the water, to sate its ravenous appetite for drowned flesh.”
Content: A lakeside village creature feature.
Writing: History and plot that easily be engaged or bypassed based on player interests and needs.
Art/design: Cover illustration and dungeon map lend imagination to a clean plain text document format.
Usability: Easy to search or reference pdf text.
Content: A lakeside village creature feature.
Writing: History and plot that easily be engaged or bypassed based on player interests and needs.
Art/design: Cover illustration and dungeon map lend imagination to a clean plain text document format.
Usability: Easy to search or reference pdf text.
The False Mother
Concept: “The False Mother will carry it’s clutch like a mother would carry her infant child”
Content: A different sort of mother.
Writing: Another horrifically unique spider life cycle.
Art/design: Well-organized table layout.
Usability: Brephophobia is the fear of infants. In case you need it.
Content: A different sort of mother.
Writing: Another horrifically unique spider life cycle.
Art/design: Well-organized table layout.
Usability: Brephophobia is the fear of infants. In case you need it.
The God King
Concept: “He called himself ‘The THIRD Basilisk’.”
Content: A legend of one seriously pretentious bastard, and a possible origin story for the Dying World as we know it today.
Writing: A miserable little myth befitting a doomed and dying world.
Art/design: Some uppity reagent overshadowed by his own legend.
Usability: Introduce it to your players. Let them decide how true it is.
Content: A legend of one seriously pretentious bastard, and a possible origin story for the Dying World as we know it today.
Writing: A miserable little myth befitting a doomed and dying world.
Art/design: Some uppity reagent overshadowed by his own legend.
Usability: Introduce it to your players. Let them decide how true it is.
The Master Puppeteer
Concept: “There are tales of a mad, giant skeleton... endlessly amused by their toy.”
Content: A corpse puppeteer.
Writing: A campfire tale of supernatural horror (humor?).
Art/design: Laughing bones and rotting meat in a field of pink forest.
Usability: Character description, sans rules.
Content: A corpse puppeteer.
Writing: A campfire tale of supernatural horror (humor?).
Art/design: Laughing bones and rotting meat in a field of pink forest.
Usability: Character description, sans rules.
The Plague Fires of Grift
Concept: “No item or mechanic this time. Just vibes.”
Content: A plague poem.
Writing: Rhyming couplets with an almost villanelle flourish.
Art/design: A morbid stage is set for a doomed king.
Usability: Vibe with King Sigfúm. We’re all doomed together.
Content: A plague poem.
Writing: Rhyming couplets with an almost villanelle flourish.
Art/design: A morbid stage is set for a doomed king.
Usability: Vibe with King Sigfúm. We’re all doomed together.
The Smiling Mountain Annals
Concept: “A collection of weapons, armor, items, creatures, traps, and powers all compatible with Mörk Borg.”
Content: A mörktober compilation
Writing: A compilation of humorous (and truly miserable) artifacts and situations across the dying world.
Art/design: Gritty chalk illustrations with hints of red. All on a slate grey backdrop with crisp white text.
Usability: Available fully Illustrated or Plaintext.
Content: A mörktober compilation
Writing: A compilation of humorous (and truly miserable) artifacts and situations across the dying world.
Art/design: Gritty chalk illustrations with hints of red. All on a slate grey backdrop with crisp white text.
Usability: Available fully Illustrated or Plaintext.
The Widow's Blade
Concept: “A broken sword perpetually slick with blood.”
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever.
Content: A blinding blade slick with sorrow and wracked with guilt.
Writing: Wretched descriptions befitting a cursed sword.
Art/design: Abstracted, distressed, and desaturated.
Usability: Bloodshed is temporary. Guilt is forever.
The “F” Word
Concept: “A cursed word is inked on this damned parchment.”
Content: A scroll to make you bold and your mother ashamed.
Writing: Mechanics that break the 4th wall and encourage shenanigans at your table.
Art/design: A depiction of the titular scroll (on a scroll containing its rules)
Usability: Get ready to drop some literal “F” bombs.
Content: A scroll to make you bold and your mother ashamed.
Writing: Mechanics that break the 4th wall and encourage shenanigans at your table.
Art/design: A depiction of the titular scroll (on a scroll containing its rules)
Usability: Get ready to drop some literal “F” bombs.
To remember me by.
Concept: “The 7th set of ribs of a once dear ally, honed to an edge and then steeped in Necromancy.”
Content: A pointed reminder of past failings and a chance to reconnect with an old friend.
Writing: At once deeply intimate and tragic.
Art/design: Black and white blocked plaintext.
Usability: Requires a dead friend.
Content: A pointed reminder of past failings and a chance to reconnect with an old friend.
Writing: At once deeply intimate and tragic.
Art/design: Black and white blocked plaintext.
Usability: Requires a dead friend.
Trick Sword
Concept: “A strange contraption is attached to the hilt of this blade... what does it do?”
Content: A sword that throws its weight around.
Writing: Unpredictable, elegant, dangerous, and occasionally dense. As all magic swords should be.
Art/design: Background illustration obscured by hefty rules texts.
Usability: Pull the lever. Hope for the best.
Content: A sword that throws its weight around.
Writing: Unpredictable, elegant, dangerous, and occasionally dense. As all magic swords should be.
Art/design: Background illustration obscured by hefty rules texts.
Usability: Pull the lever. Hope for the best.
Whither Gold?
Concept: “FOR THERE IS SILVER BUT SO LITTLE GOLD”
Content: The heretical path of gold.
Writing: Defines the heretical properties of gold.
Art/design: A twitter thread.
Usability: Chopped into tweet sized chunks.
Content: The heretical path of gold.
Writing: Defines the heretical properties of gold.
Art/design: A twitter thread.
Usability: Chopped into tweet sized chunks.
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