Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

temple/church

The Temple of Healing

Concept: “The locals claim that the old god is still able to heal, but would only accept its cure as a last resort.”
Content:
A 5-room dungeon, the Devourer of Afflictions, and the Maggot Priest character class
Writing:
Sharp and concise with particular attention to imagery; a good fit for the dungeon and concept
Art/design:
Mix of green, purple, pink, and flesh tones creates a Mörky vibe while retaining a distinct visual character; excellent, thematic illustrations
Usability:
May improve PCs’ quality of life or make it oh-so-much worse

The Tomb of Lost Souls

Concept: “Left without victims, the necromancers resolved to become undeads and wait for a new era... The tomb of Lost Souls was forgotten... until now. 
What the hell are you doing here?”
Content: A soul-stealing necro-crawl.
Writing: Descriptive and full of soul. Small dramatic touches add motivation and direction to encounters.
Art/design: A blast of yellow with a detailed and well-structured overhead map. Pink, white, and black text elements scream for attention. 
Usability: Fairly legible for pink text. References Grave Matters. 

The Visitor of Reduction

Concept: “The constant downpour started some weeks ago after yet another newborn disappeared. […] To top it off, nobody is allowed to the cemetery and place of prayers.”
Content:
An investigative, isolation-horror adventure inspired by South American lore
Writing:
Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design:
Judicious use of contrasting colors in illustrations and clean, clear maps
Usability:
Relevant information and stats are proximal to maps, making them easy to use at the table

The Yoke of God

Concept: “Yes, yoke is spelled correctly”
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy. 

Van Haugr

Concept: “You are named Van Haugr. For generations has your bloodline hunted the creatures of the night. You are no different.”  
Content: A self-contained, ghoul-slaying, variant of Dark Fort.
Writing: A dark and dreadful fantasy. Hunting for monsters in an old cathedral.
Art/Design: Three horizontal pages of organized three-column layout.
Usability: Self-contained, organized, and legible. A fairly pragmatic document. 

Whispers in The Darkness

Concept: “a collection of four dark MÖRK BORG adventures that will take you through a weird lovecraftian trip.”
Content: A transformative four-adventure experience.
Writing: A slightly detached and understated style that slowly ratchets up the tension to a horrifying conclusion.
 Art/design: Gorgeously detailed maps in a clear and structured black-and-white design.
Usability: Consistent textual cues and a clean layout are ideal for use at the table.

Wrong God

Concept: “A catholic Church in the middle of nowhere. Rumors have it that people keep disappearing around here, and that GOD Himself lives here.”
Content:
A severely twisted cathedral crawl
Writing:
Violent and visceral. You’ve been warned.
Art/design:
Descriptions arranged within the map provide verbal “illustrations”; reading progresses up the page, creating friction and synergizing with the content to parody ascension
Usability:
Includes some transgressive iconography; reader discretion advised
Previous page Page 3 of 3