Conversions
SOLO ORBITS
Concept: “Something has gone wrong, and you’ll have to explore the ship to find out what.”
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Art/design: Crisp black and white layout that’s easier to navigate than the vastness of space. Grim cover art to remind you of the consequences if you fail.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.
Soul Burner
Concept:
“You are dead
but death doesn’t want you”
Content: Ill-omened ashen wasteland adventures as hands of fate. A standalone game system that’s compatible with Mörk Borg.
Writing: A cogent fictional world with compelling themes and history. A mechanical hybrid of Mörk Borg and Necronautilus.
Art/design: Deconstructed visual and textual elements fit themes of consumption and recollection.
Usability: For solo and group play. Can be played in conjunction with Mörk Borg characters.
“You are dead
but death doesn’t want you”
Content: Ill-omened ashen wasteland adventures as hands of fate. A standalone game system that’s compatible with Mörk Borg.
Writing: A cogent fictional world with compelling themes and history. A mechanical hybrid of Mörk Borg and Necronautilus.
Art/design: Deconstructed visual and textual elements fit themes of consumption and recollection.
Usability: For solo and group play. Can be played in conjunction with Mörk Borg characters.
The Cataclysm Coast Is Burning!
Concept: “The sea boils. The sky is black. The End is here.
And now, so are you.
Welcome to the Cataclysm Coast. We hope you enjoy your stay.”
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.
The Last War: Flank Work
Concept: “Special sorties for unique rewards”
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
Tyst Borg
“Metal bands; they compose their own songs of rage and revolt and travel the lands expanding their numbers so they can one day confront the Undying Orchestra itself.”
Van Haugr
Concept: “You are named Van Haugr. For generations has your bloodline hunted the creatures of the night. You are no different.”
Content: A self-contained, ghoul-slaying, variant of Dark Fort.
Writing: A dark and dreadful fantasy. Hunting for monsters in an old cathedral.
Art/Design: Three horizontal pages of organized three-column layout.
Usability: Self-contained, organized, and legible. A fairly pragmatic document.
Content: A self-contained, ghoul-slaying, variant of Dark Fort.
Writing: A dark and dreadful fantasy. Hunting for monsters in an old cathedral.
Art/Design: Three horizontal pages of organized three-column layout.
Usability: Self-contained, organized, and legible. A fairly pragmatic document.
Vast Grimm
8 contributors
Concept: “Will you make it through the Gate of Infinite Stars and escape to another universe? Or will you end up like so many before you, inhabited and controlled by the parasites that are the Vast Grimm.”
Content: A sci-horror adaptation of Mörk Borg
Writing: Incorporates many familiar elements from its source material while establishing its own voice and style
Art/design: Maintains the artpunk aesthetic but adapts to its genre and setting; art is a mix of two- and three-dimensional designs
Usability: Includes a rules reference sheet and multiple indices for easy use and navigation
Preview release
Content: A sci-horror adaptation of Mörk Borg
Writing: Incorporates many familiar elements from its source material while establishing its own voice and style
Art/design: Maintains the artpunk aesthetic but adapts to its genre and setting; art is a mix of two- and three-dimensional designs
Usability: Includes a rules reference sheet and multiple indices for easy use and navigation
Preview release
What The Hell Is A Fish Blade
Concept: “A pamphlet with a d10 table of different fishblades. It can be fully seen in the preview images.”
Content: d10 radical interpretations of “FishBlade”.
Writing: Pushes the concept of “FishBlade” overboard.
Art/design: A collection of appropriate public domain prints adrift amidst a loose trifold layout.
Usability: Available as aged parchment or print-friendly black and white.
Content: d10 radical interpretations of “FishBlade”.
Writing: Pushes the concept of “FishBlade” overboard.
Art/design: A collection of appropriate public domain prints adrift amidst a loose trifold layout.
Usability: Available as aged parchment or print-friendly black and white.
Yigderra
“Long ago, the gods of the multiverse died all at once in a cataclysmic event. This caused the various realms they created to shatter, crash, and eventually fuse to each other. The resulting reality is a patchwork overpopulated mess.”
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