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wargaming

Forbidden Psalm: Last War

Concept: “The Great War, World War, War to End All Wars: the only true name it has is The Last War, for now there remain not enough people to fight another.”
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.

Forbidden Psalm: Medieval Marginalia

Concept: “From the margins of ancient lore come forth horrors to
twist your mind and burn your eyes.”
Content: A menagerie of misbegotten marginalia and their mischievous meddlings. 
Writing: Hilariously unpredictable marginalia burn down the house.
Art/design: Simple and restrained design to showcase gorgeously dreamlike miniatures.
Usability: Strong illustrations in a consistent layout aid rule reference. 

Forbidden Psalm: Rotten Bits

Concept: “From the bleak corners of the world comes forth a collaboration of the
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations. 
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Forbidden Psalm: They Came from the Necropolis

Concept: “The world of Forbidden Psalm is brutal and uncaring, but for the right amount of coin there are those that will join you on your adventures.
Content: Mercenaries for your Forbidden Psalm.
Writing: Effective mercenary stat blocks that provide a sense of individuality and character.
Art/design: Clean and consistent design that showcases each gorgeously sculpted and painted miniature.
Usability: Requires a copy of Forbidden Psalm to play. 

Forbidden Psalm: Würm Moon

Concept: “A new scenario for Forbidden Psalm, featuring a suspicious farmer with an uncomfortably slow drawl.”
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details. 
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design. 
Usability: Stylized and largely functional. 

God’s Goods

Concept: “Many paths may have brought you here. […] Most likely you heard of exotic substances that once tempted the unworthy, but now offer euphoric escape.”
Content:
A miniatures- and mapped-based adventure; includes printable tokens and board
Writing:
Provides a general scenario and specific rules for movement and for deploying and interacting with game pieces
Art/design:
A more traditional layout and monochrome graphics lend a very old-school feel
Usability:
Doubles as a Mörk Borg and Forbidden Psalm adventure; some assembly required

In the Footsteps of the Mad Wizard

“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”

Just Ice

“One of your little groups past has caught up with them. They plead their innocence as the Guards of the Frozen North drag them off to the Ice prisons of Kergus.”

Last War: Bacon.Cabin.Magic

Concept: “hush-hush” 
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War. 

Last War: High.Devil.Iron.Horse.

Concept: “New content for scavengers of the endless trenches of Forbidden Psalm: The Last War” 
Content: Manuscripts, weapon mods, bayonets (and how to use them), four commanding mercenaries, and one hell of a train. 
Writing: Concise, orderly, and at times bizarre. Like the bureaucratic anarchy of war.
Art/design: Thomas the Tank Engine never looked so mean.
Usability: Requires Forbidden Psalm: The Last War 

Mörk Hammer

Concept: “Brutal skirmishes in the grimdark trenches of the dying world”
Content:
More nuanced movement and combat rules for miniatures-based wargaming and skirmish-combat experiences
Writing:
Straightforward exposition of mechanics
Art/design:
Plenty of blackletter, yellow, and splatters with some thematic illustrations
Usability:
Logically laid out by topics and subtopics; cover sheet doubles as a ruler

Odd Jobs for Forbidden Psalm

Concept: “a sidequest system for Forbidden Psalm campaigns.”
Content: 27 odd jobs for a warband of scvm, with rules and a table of rewards for the survivors. 
Writing: Consistent in structure, packed with flavorful and delicious references.   
Art/design: Neon textboxes with gritty black text for rules. White text over horizontal static for examples.
Usability: Designed for use as a table or cards. 

Painflail

Concept: “Ultra low-bar-to-entry skirmish rules for Mörk Borg”
Content: See “Concept”.
Writing: Self-contained procedurally generated Mörk Borg skirmishes, a clever opponent initiative system, and conditions to codify effects.
Art/design: Functional illustrations and clean text organization with the occasional flail for flourish. 
Usability: Guided examples provided to assist in learning the rules. Reference cards and materials are provided.

Severed Bits for Forbidden Psalm

Concept: “Forbidden Psalm stats for Severed Book's Massive Gelatinous Cubes and Caver”
Content: Oozes, Cubes, and Cavers. Oh my.
Writing: Variety in abilities makes each Ooze unique. Cavers have a significant impact on gameplay, adding a new arena of potential play.
Art/design: Emphasizes the associated miniatures with high quality photography.
Usability: Consistent hierarchy aids in navigation. 

The Last War: Flank Work

Concept: “Special sorties for unique rewards”
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War. 

Trench Coats and Trench Cats Last War Expansion

Concept: “New Horrors of War Spotted
Strange things have been reported from the front this week.”
Content: Trench coats. Trench cats. Trench warfare. New scenarios
Writing: Amusing variety of coats and cats—and trench warfare.
Art/design: Public domain depictions of aggressive cats, bell ringers, whisky drinking horse skulls. A terrifying miniature of a bloody creature. All in a newspaper layout.
Usability: Requires Forbidden Psalm: Last War
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