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10 Entries
A Dead Festival
“A miniatures game expansion of death, zombies, things from space and evil trees”
Cultist Zombies
“Lore for the zombies, 7 new monsters fully illustrated, a table of random mutation for the zombies (or your players if they pray to the right entity), a dungeon! full of deadly traps scary monsters and super freaks”
Forbidden Psalm: Dead Church
Concept:
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference.
From Bloody Angels Fell Venemous Truths
Concept:
“The graves are disturbed
The weeping won’t stop
Delve deep
Delve true
Die”
Content: An angel weeping, zombie bleeding tomb crawl.
Writing: Compact mechanics with descriptive fragments to embellish at the table.
Art/design: Simple polished black and yellow dungeon. Text boxes separate locations, encounters, and creatures.
Usability: Easy to reference. Pre-reading enhances understanding.
“The graves are disturbed
The weeping won’t stop
Delve deep
Delve true
Die”
Content: An angel weeping, zombie bleeding tomb crawl.
Writing: Compact mechanics with descriptive fragments to embellish at the table.
Art/design: Simple polished black and yellow dungeon. Text boxes separate locations, encounters, and creatures.
Usability: Easy to reference. Pre-reading enhances understanding.
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Scorned Sir Lort’s Bloodgaol Blade
Concept: “On a 1: Sir Lort’s dreaded head flies off, rolling away..”
Content: A sword with a zombie head on it.
Writing: Simple, elegant, and effective mechanics.
Art/design: A gorgeously filthy incapacitated head on a greatsword.
Usability: Gorgeously hand-drawn.
Content: A sword with a zombie head on it.
Writing: Simple, elegant, and effective mechanics.
Art/design: A gorgeously filthy incapacitated head on a greatsword.
Usability: Gorgeously hand-drawn.
The Entombed
Concept: “Long ago, a devious mage entombed a zombie within a make-shift wall blocking a secret passage.”
Content: The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing: Provides a general step-by-step guide for springing this trap
Art/design: Text layout cleverly mimics a gap in a stone wall
Usability: “PCs should never play with dead things.”
Content: The old zombie-behind-a-fake-wall-guarding-a-secret-passage gag
Writing: Provides a general step-by-step guide for springing this trap
Art/design: Text layout cleverly mimics a gap in a stone wall
Usability: “PCs should never play with dead things.”
The Grapes of Psych
Concept: “Ravel, the exuberant goat ogre necromancer… has been kidnapping local villagers. Track him to the vineyard which he has made into his depraved and psychedelic lair.”
Content: An ogre powered, wine fueled, zombie infested, psychedelic crossword puzzle dungeon.
Writing: Manages to build a disturbingly coherent theme from a crossword puzzle selection, all while making a Goat Ogre into something truly menacing.
Content: An ogre powered, wine fueled, zombie infested, psychedelic crossword puzzle dungeon.
Writing: Manages to build a disturbingly coherent theme from a crossword puzzle selection, all while making a Goat Ogre into something truly menacing.
Art/design: Map inspired by a crossword puzzle. Well-chosen Goat Ogre art.
Usability: Visit the vineyard, drink the wine, deathmatch a Goat Ogre.
Usability: Visit the vineyard, drink the wine, deathmatch a Goat Ogre.
The Risen One
Concept: “This rendition of Jesus is a healer and a preacher, but absolves sin through the eating of brains.”
Content: Jesus risen again, as a zombie.
Writing: Depicts Jesus in all his mercy, and his hunger to absolve scvm of their brains sins.
Art/design: Satirical Illustrations and bunny ears. Playful subversion of both the easter and Mörk Borg palette.
Usability: Make sure to roll on the reaction table at –3 to see if the risen one was recently sated.
Content: Jesus risen again, as a zombie.
Writing: Depicts Jesus in all his mercy, and his hunger to absolve scvm of their brains sins.
Art/design: Satirical Illustrations and bunny ears. Playful subversion of both the easter and Mörk Borg palette.
Usability: Make sure to roll on the reaction table at –3 to see if the risen one was recently sated.
Vile Bodies
Concept: “Freshly dead corpses are rising and bounding off into the forest. The Arch Prisetess of Galgenbeck wants this heretical necromancy investigated.”
Content: A pointcrawl through the woods after a fresh snowfall … and also freshly risen zombies
Writing: Primarily descriptive of scenario and settings but with some colorful imagery
Art/design: Straightforward block layout with readable body text and unobtrusive illustrations
Usability: Failure is an option for PCs (but not a good one)
Content: A pointcrawl through the woods after a fresh snowfall … and also freshly risen zombies
Writing: Primarily descriptive of scenario and settings but with some colorful imagery
Art/design: Straightforward block layout with readable body text and unobtrusive illustrations
Usability: Failure is an option for PCs (but not a good one)
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