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Checkerbeak
Concept: “Freak out your friends' mage characters with this spell stealing outcast!”
Content: A checked & beaked follower, ready to turn scrolls against their owners.
Writing: Clear when necessary. Cryptic when desired.
Art/design: Bold layout and palette give Checkerbeak’s rendition room to breathe.
Usability: Checkerbeak directs the eye to the critical text, which is overall legible and concise.
Content: A checked & beaked follower, ready to turn scrolls against their owners.
Writing: Clear when necessary. Cryptic when desired.
Art/design: Bold layout and palette give Checkerbeak’s rendition room to breathe.
Usability: Checkerbeak directs the eye to the critical text, which is overall legible and concise.
Darkest Rock
Concept: “A brutal delve into... Vile Geyser, a living cave that they can, if they work hard enough, befriend as a massive walking Caver familiar.”
Content: An adventure, spells, equipment, monsters, and class features designed for literal giant cave monster campaigns.
Writing: An eclectic weird fantasy style drizzled in gratuitously gelatinous glaze.
Art/design: Heavyweight line illustrations and maps accent a flexible traditional layout.
Usability: Can be supplemented with the system-neutral Caver and Cube rules.
Content: An adventure, spells, equipment, monsters, and class features designed for literal giant cave monster campaigns.
Writing: An eclectic weird fantasy style drizzled in gratuitously gelatinous glaze.
Art/design: Heavyweight line illustrations and maps accent a flexible traditional layout.
Usability: Can be supplemented with the system-neutral Caver and Cube rules.
False Dusk
Concept: “The pig must be alive while the spell is cast. The pig explodes after the spell is cast.”
Content: A scroll that summons darkness and feral pigs
Writing: Mostly descriptive with a few mechanical components
Art/design: Typography and layout differentiate sequential elements; also includes a piggy
Usability: Intuitive, with some potentially entertaining applications
Content: A scroll that summons darkness and feral pigs
Writing: Mostly descriptive with a few mechanical components
Art/design: Typography and layout differentiate sequential elements; also includes a piggy
Usability: Intuitive, with some potentially entertaining applications
Flail to the Face Episode 3 Companion
Concept: “In honor of our third episode of Flail to the Face, we give you a follower, Brian the Goblin. Enjoy!”
Content: Brian, the over-eager goblin-man-thing.
Writing: A goblin of surprising refinement and (dis)taste. Retired engineer.
Art/design: Brian. The name is clearly spelled out in the illustration. The A’s a little funny.
Usability: A smooth-talking goblin who plays both sides. Sure to cause trouble for any scvm he joins.
Content: Brian, the over-eager goblin-man-thing.
Writing: A goblin of surprising refinement and (dis)taste. Retired engineer.
Art/design: Brian. The name is clearly spelled out in the illustration. The A’s a little funny.
Usability: A smooth-talking goblin who plays both sides. Sure to cause trouble for any scvm he joins.
Forbidden Tomes and d666 Incantations
Concept: “Eldritch books that contain 3 or more Spells [and] have a distinct style that evocates the Cosmic Horror genre”
Content: 216 Powers and tables for generating 432 tome names
Writing: Tome and spell names vary between creatively descriptive to more Mörk Borg-style esoteric; spell text efficiently describes the effects; overall, very Cthulhu Mythos inspired
Art/design: Spell names and descriptions are presented in blocks alongside thematic images and grounds
Usability: Easy to navigate and use, and a solid source for a lot of spells in one place
Content: 216 Powers and tables for generating 432 tome names
Writing: Tome and spell names vary between creatively descriptive to more Mörk Borg-style esoteric; spell text efficiently describes the effects; overall, very Cthulhu Mythos inspired
Art/design: Spell names and descriptions are presented in blocks alongside thematic images and grounds
Usability: Easy to navigate and use, and a solid source for a lot of spells in one place
Hammer of a Killing Crown
Concept: “It’s a simple agreement: You retrieve the artifact. Aalgut exacts his revenge … After that, the unbounded power of the Killing Crown is yours.”
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Content: A dungeon crawl. Bufonic treasures. Murderous Crowns. Toadstools. Toads. Spells. Plague.
Writing: Strong and consistent theme and symbolism. Clear mechanics. Incorporates playing cards.
Art/design: Mörk Borg with toadstools (and toads).
Usability: Aesthetics complement the readability. A breeze to read and reference.
Retro Throwback
Concept: “A zany zine that contains some rethought OSR races/classes... creatures... spells in the form of Arcane Scrolls... [and more]”
Content: Traditional OSR classes, creatures, spells, and magical legumes?
Writing: Good-natured irreverence of older fantasy RPG tropes.
Art/design: A broad variety of textual elements, layouts, and illustrations with a hint of coarseness.
Usability: Consistency in styles within sections aid in navigation.
Content: Traditional OSR classes, creatures, spells, and magical legumes?
Writing: Good-natured irreverence of older fantasy RPG tropes.
Art/design: A broad variety of textual elements, layouts, and illustrations with a hint of coarseness.
Usability: Consistency in styles within sections aid in navigation.
The Sunken Tome
Concept: “A collection of 17 spells to unleash in MÖRK BORG!”
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward
The Yoke of God
Concept: “Yes, yoke is spelled correctly”
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy.
Content: A church-raiding egg crawl.
Writing: A coherent adventure, with just enough egg left over to yoke yourself.
Art/design: A chaotic cathedral map that’s navigable with well-placed visual and textual references.
Usability: Don’t rely on the text alone. Cooks over easy.
Word Dungeons
Concept: “Letters appeared in black ashes / Swarming to spell words / Twisting to form shapes / Crawling to draw a map / They showed us the way”
Content: A set of 6 purely textual dungeons
Writing: Efficiently supplies imagery and details of each room
Art/design: Arranges the text as a map of the dungeon, using color, typefaces, and other characteristics to differentiate and characterize rooms
Usability: Requires reference to core rulebook for monster stat blocks
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