Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

Astrolich

Nativity in Black

Concept: “an outright blasphemous twist on the familiar nativity story; the perfect read for children before bed”
Content: A cast of very murderable characters in an antichrist nativity tale building to a new prophesized End.
Writing: Biblical tone bent to a dark purpose.
Art/design: A rich tapestry of twisted and distorted imagery. Full of texture and anti-life.
Usability: Stylistic choices delineate narrative and rules text. Layout designed to be viewed in spreads.

Nemean Lion

Concept: “What is the value of riches and fame? Is it a scar? A mortal wound? Your life? In pursuit of the mythic beast of Nemea, you might pay all three.”
Content:
The legendary lion of classical myth
Writing:
A super-lean stat block
Art/design:
Makes good use of space and contrast within and around the illustration
Usability:
No armor but still resistant to damage; remember to pack your flail

Nobunaga's Black Castle - Rules

9 contributors
Concept: “「信長の黒い城」は、織田信長が本能寺で死なず、本当の第六天魔王になった闇の戦国時代を舞台にした、戦国ドゥーム・メタル・ファンタジーTRPGである。(‘Nobunaga's Black Castle’ is a Sengoku doom metal fantasy TRPG set in the dark Warring States period when Nobunaga Oda did not die in Honnoji and became the true Demon King of the Sixth Heaven.)”
Content: Mörk Borg set in an alternate doomed Warring States period. With rules, classes, monsters, and three scenarios.
Writing: Congruent elements establish a cursed alternative history.
Art/design: A bold and bloody tapestry.
Usability: Strong visual style and a comprehensive index make a suitable reference. GM screen available.

Ossarium Vol. 1 + 3D Printable Minis

14 contributors
Concept: “3D Printable Minis” 
Content: An STL model companion to the Ossarium Vol. 1 Beastiary
Writing: Code, in STL file format.
Art/design: Full renders of each creature including printable bases.
Usability: Sculpts are in continued refinement, feedback is requested. 

Rage Rain

Concept: “Crashing against skin and stone, its gentle violence blankets the earth.”
Content: A rainy day.
Writing: Flavor text that evokes a sense of tranquil violence. Mechanics that reveal the truth. 
Art/design: Visual elements and text combine to feel both ominous and tranquil.
Usability: Display font in flavor text may require some effort.

Red Fur Cadaver

Concept: “Just in case you ever fantasized of fighting an orangutan with a razor blade - well here you go.”
Content:
A monster straight out of the Rue Morgue
Writing:
Minimal and purely mechanics-oriented
Art/design:
Messy, but in the good—splattery, energetic—way
Usability:
Armor stat is cleverly placed but may be difficult to see depending on medium

Roll the Bones

Concept: “Roll as many d20 as you would dare – THROW THE BONES!!!”
Content: A push-your-luck osteomancy mini-game.
Writing: An engaging and highly variable results table with mechanics that simultaneously reward and punish you for more dice.
Art/design: Bones rendered in stippled newsprint with a sleek serif font.
Usability: Bonus points if you use bone dice. 

Sanguine Shadow

Concept: “It can smell the sweet nectar in your veins, past all the shit, grime, and perspiration... and it's hungry, scvm!”
Content:
A Nosferatu-style vampire fit for Mörk Borg
Writing:
A short, concise stat block with efficient descriptions of special abilities
Art/design:
Yellow text pops against the cool, muted illustration, helping emphasize core stats and important characteristics
Usability:
Don’t put your fingers near its mouth

SOLO ORBITS

Concept: “Something has gone wrong, and you’ll have to explore the ship to find out what.”
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Art/design: Crisp black and white layout that’s easier to navigate than the vastness of space. Grim cover art to remind you of the consequences if you fail.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.

Sword of Hailstone

Concept: “The sword pulses with every emotion imaginable, and with warmth untold.”
Content: A moon charged cursed magic blade.
Writing: Recounts the heritage and legacy of this artifact.
Art/design: An advancing sword encroaches on sprawling freehand.
Usability: Bathe in the light of the full moon periodically for best results. 

Tergol

Concept: “One of the deepest and darkest mysteries in MÖRK BORG, the identity of Tergol.”
Content:
An overview of the character and ways to depict and incorporate “him” into your game; no mechanical content
Writing:
Embraces the characters amorphousness and offers lots of suggestions without definitively pinning down identity, agenda, or other character traits
Art/design:
Designed for easy reading; color and art choices provide a distinctly Mörky flavor
Usability:
More of a pre-session resource rather than something to be used at the table

The Leper Espoused

Concept: “The masked mother of the babe that will end the world.”
Content: An IKHON representing all that is filthy and unwanted (like your Scvm)
Writing: Rules bursting with narrative
Art/design: Sickeningly detailed art with slick graphical design elements.
Usability: A boon to any Scvm with the fortitude to accept THE Leper’s blessing. 

The Monster

Concept: “Stitched together from the corpses of the many Hope did not save, The Monster is shunned for existing.”
Content:
An adaptation of Frankenstein’s monster
Writing:
The Shelley quote elegantly adds depth and character that can’t be conveyed through stats and special abilities
Art/design:
Text color contrasts well against its ground; the illustration reinforces the concept’s pathos
Usability:
A mechanically and cognitively challenging antagonist

The Necromancer

Concept: “A fragile, yet powerful class with the literal powers over life and death... if they can survive long enough.”
Content:
A versatile and potentially powerful/short-lived class
Writing:
Clear descriptions of abilities with plenty of grim diction & imagery mixed in
Art/design:
Revised version visually separates text from illustration, making it easier to read
Usability:
Also gains a particular advantage when using items made of bone

The SHOCK Troop

Concept: “Thrown away by commanders to break the front lines of enemy soldiers, it's kill or be killed. Luckily for you, your body contains living lightning that you like to share with others.”
Content:
An electricity-based Tesla/WWI-inspired class
Writing:
Standard class spread that’s concise but characterful
Art/design:
MBC-inspired layout that uses blue as a nice contrast to Borgy yellow
Usability:
Do not use in standing water or lightning storms

Tyrant of the Highest

Concept: “The most wretched of royalty, Tyrant of this dying world, the evil born in a manger”
Content: An IKHON of the Tyrant and the End, an apocalypse in defiance of 7:7.
Writing: Testament language full of brimstone and death.
Art/design: Black and white, with hints of the blood to come. Organized, Inevitable, Psalms.
Usability: Deviates from IKHON usage slightly. Variant rules explained in opening spread. 

Undead Ascendant

Concept: “Death, is only the beginning. This message of enlightenment is to be shared by all... these teachers have come to teach.”  
Content: A telekinetic un-corpse. A follower or foe.
Writing: Enlightened in its brevity.
Art/design: Strikingly defined corpse imagery, haloed in pink, with vibrating yellow follower text.
Usability: Utilitarian follower, and hard-hitting opponent. Stay on its good side. 

Using Dead Things: Birthing Living Things

Concept: “The world of Mork Borg is swollen with desecrated artifacts, putrid items, and cursed creatures. Perhaps you’d like to create even more of them?”  
Content: Crafting mechanics, experimentation, legendary artifacts and the adventures you'll take to build them, animal husbandry, four creative classes, automatons, and more.
Writing: Elegant mini-game mechanics, with strange and evocative descriptions.
Art/design: Delicately crafted, with a visual style that is engaging, not distracting.
Usability: Accessible text, clear table of contents and index, amusing postcards. 

Valravn

Concept: “The fell spirit of a person who has spent too much time in the dark magics of the wood.”
Content: Half man. Half raven. All illusion.
Writing: Incorporation of traditional folklore with deeply flavorful and appropriate mechanics.
Art/design: A violently gritty depiction of a nightstalker that lives up to the legend. 
Usability: Stylistic where desirable, legible where necessary. 

Victrix Ludorum

Concept: “A gag class based on an inside joke on the Liber Ludorum discord.”
Content:
A character class all about stabbing people in the butt with a spear
Writing:
Standard class profile and 4 special features … involving a butt spear
Art/design:
Layout and image modifications emphasize the stabbing-people-in-the-butt-with-a-spear concept
Usability:
Did I mention it’s about stabbing people in the butt with a spear?

VVil-boar, the Soul Eater

Concept: “The soul-sucking body of some pig”
Content:
No head but filled with rage
Writing:
Includes stats, lore, and an extended adventure seed
Art/design:
Type, color, and layout differentiate textual components for easy use
Usability:
Has the potential to kill or maim PCs merely by encountering (not even fighting) them
Previous page Page 2 of 2