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Monster Mash

Rise of the Dead Dreamer

Concept: “An apocalypse prophecy featuring a dead dreamer you likely will recognize.”
Content: A great old 7:7.
Writing: A slow regression into madness and ecstasy. 
Art/design: Art that awakens something deep down, two columns of terror.
Usability: Sigils rendered in understandable geometries. 

T.H.I.N.G.

Concept: “Who needs misery when you have charm, decorum and an opposable thumb?”
Content: “A HANDsome gentleman”
Writing: Noble yet tragically doomed digits, finger-snapping farce.
Art/design: Strong color, established hierarchy, a disembodied hand.
Usability: Clean layout and strong contrast aid the legibility of smaller text. 

Tar'Pir

Concept: “The tar greets you warmly”
Content: A Tar’Pir merchant. With boons to give.
Writing: A delightful mixture of childlike whimsy and terror. A naive horror.
Art/design: Delightfully drippy. Delicious contrast between light and dark.
Usability: Available at any tar pit near you, both illustrated and plaintext. 

The Antechoir's Anchorites

Concept: “The Anchorites are heretic beings who live in a mythic dimension... Their unholy goal is to find the meaning and boundaries of pleasure and pain.”
Content: Four iconic explorers of the boundaries of pleasure and pain.
Writing: Mechanics tempt your scvm into risky propositions in search of assistance or new experiences.
Art/design: Four sensuous depictions of the Anchorites with ample—blocks of text.
Usability:  Not excessively torturous. 

The Blobulous Ooze (that came from the stars)

Concept:  
“Fire paints the dark sky with a thin line.  
A star just fell. 
Something crawls out of it. 
Ravenous. 
Pertinacious. 
Pink.”
Content: A blob.
Writing: Chewy enough to switch from hilarious to horrifying in an instant.
Art/design: Human pulping. Hand drawn in chalk. Text in inviting shades of pink.
Usability: Growth is measured in dice categories. 

The Church of the Blob

Concept: “A Horrible scenario in witch you are force by slimes to either give one of your limbs or become a slime yourself!”
Content: The father of all slime patches upon the endless sea.
Writing: Full of substance, especially when that substance is body horror, or slime.
Art/design: An array of slimy little stinkers that look adorable until you remember they took your right arm.
Usability: When you need to mix up your party (into a fine slurry) 

The Faceless Fiend

Concept: “Thur Fulgus enjoys living at a distance from the village. He has carried out heretic rituals in his basement for years...”
Content: A mind-exploding village invasion.
Writing: A horrifying concept with hilariously B-Movie execution.
Art/design: Clean and almost unsettlingly cheery two-column layout.
Usability: Invisible enough to sneak in just about anywhere. 

The Invisible Man

Concept: “he has been left invisible, alone, and insane.”
Content: An unusually obscure death threat.
Writing: A timeline of escalating events, beginning and ending with a punctual threat.
Art/design: A soft pale silhouette unobtrusively framed in gray text.
Usability: Gray text may hinder reading in certain lighting. 

THE PALE CURSE OF YAKEDO CASTLE

Concept: “‘I will bring him death. I will avenge every soul he took and end this curse, even if I lose my own life in that god-forsaken place, the White Demon's lair’ 
the Dark Fort”
Content: An ashen death-cursed castle crawl.
Writing: Consistent theming lends a sense of verisimilitude to Yakedo Castle and its curse.
Art/design: Strong design aligns with classic illustrations in a simultaneously vibrant and grave visual style.
Usability: Easy-to-reference spreads aid in dungeon navigation. 

The Reused

Concept: “It rocket jumps. It rocket shoots. You rocket die.”
Content: A rocket jumping, rocket blasting, skull grasping monster.
Writing: Punchy and filled with the gallows humor of a doomed space marine.
Art/design: Orange and yellow that rocket into your skull.  Explosive titles scatter clean text.
Usability: Flavorful read, easy reference. 

The Tenome

Concept: “Grave robber, beware! They feast on fresh human bones that they suck out of their live victims.”
Content: A Tenome (Tergol?) and its lair.
Writing: Simple, but with visual texture. (Specifically, eye texture)
Art/design: A restrained psychedelic palette. Befitting an oracular creature with visions of the past and the future in the palms of its hands.
Usability: An outline of a scenario, with some details left to fill. 

The Werewolf

Concept: “Bitten, Cursed, Transformed.”
Content: A moonlight accursed class template.
Writing: A faithful rendition of the traditional movie werewolf. Hope you don’t lose control.
Art/design: A crisp, moonlit design. With a crouching, red-mouthed, stalker ready to pounce.
Usability: A simple intuitive class template. 

Valravn

Concept: “The fell spirit of a person who has spent too much time in the dark magics of the wood.”
Content: Half man. Half raven. All illusion.
Writing: Incorporation of traditional folklore with deeply flavorful and appropriate mechanics.
Art/design: A violently gritty depiction of a nightstalker that lives up to the legend. 
Usability: Stylistic where desirable, legible where necessary. 

YOU ARE THE MONSTER

Concept: “You can only watch as your flesh betrays you. You are not in control of your own fragile body. Banished from society you wander awaiting your inevitable doom.”
Content: A monster waiting to happen.
Writing: Spliced in tension. Consequences make you potentially stronger (and less human) each night.
Art/design: Harsh alien forms escape a taught near-monochrome design.
Usability: Enjoy your consequences while you can, they were never meant for you. 
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