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Ex Libris Mörk Borg A directory of content, tools, and resources

Forbidden Psalm

Forbidden Psalm: Dead Church

Concept:  
“Seeking refuge, you head into the town of Deadchurch. Finding it 
devoid of life, you make your way through its empty, 
leaf-littered streets. 
 
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference. 

Forbidden Psalm: Forbidden Wilderness

Concept: “What's that noise? From the tales of old, and beasts of a time forgotten, comes forth a collaboration of the deadliest kind: Geektopia Games, creators of the Fearsome Wilderness board game, and KRD Designs, the mind behind Forbidden Psalm.”
Content: A cryptid hunting expansion for Forbidden Psalm.
Writing: Diverting mechanics and troubling art allow the cryptids to speak for themselves.
Art/design: Simple, effective design that transitions from chalk illustrations to text.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Forbidden Psalm: Last War

Concept: “The Great War, World War, War to End All Wars: the only true name it has is The Last War, for now there remain not enough people to fight another.”
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.

Forbidden Psalm: Medieval Marginalia

Concept: “From the margins of ancient lore come forth horrors to
twist your mind and burn your eyes.”
Content: A menagerie of misbegotten marginalia and their mischievous meddlings. 
Writing: Hilariously unpredictable marginalia burn down the house.
Art/design: Simple and restrained design to showcase gorgeously dreamlike miniatures.
Usability: Strong illustrations in a consistent layout aid rule reference. 

Forbidden Psalm: Rotten Bits

Concept: “From the bleak corners of the world comes forth a collaboration of the
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations. 
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Forbidden Psalm: They Came from the Necropolis

Concept: “The world of Forbidden Psalm is brutal and uncaring, but for the right amount of coin there are those that will join you on your adventures.
Content: Mercenaries for your Forbidden Psalm.
Writing: Effective mercenary stat blocks that provide a sense of individuality and character.
Art/design: Clean and consistent design that showcases each gorgeously sculpted and painted miniature.
Usability: Requires a copy of Forbidden Psalm to play. 

Forbidden Psalm: Würm Moon

Concept: “A new scenario for Forbidden Psalm, featuring a suspicious farmer with an uncomfortably slow drawl.”
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details. 
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design. 
Usability: Stylized and largely functional. 

Illuminati

Concept: “The shadow of ignorance consumes it all, only the risky path of the search of knowledge may tear it's grasp.” 
Content: An illuminated relic, a bringer of shadow more than a giver of light.
Writing: Firmly placed the dying lands and framed for likely encounters.
Art/design: A psychedelic candle-lit altar. In shades of pink, purple, and green. 
Usability: Casually columnated text creates a sense of confusion and anxiety. Similar to the relic itself. 

In the Footsteps of the Mad Wizard

“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”

Just Ice

“One of your little groups past has caught up with them. They plead their innocence as the Guards of the Frozen North drag them off to the Ice prisons of Kergus.”

Last War: Bacon.Cabin.Magic

Concept: “hush-hush” 
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War. 

Lead Damsel

Concept: “A torture instrument, a derelict of shame, a piece of a broken past...” 
Content: Lesser-known cousin of the Maiden of Iron. A haunted relic of past tortures.
Writing: A simple, and cursed, contraption.
Art/design: A happy maiden reveals sharp teeth and painful rules text.
Usability: Designed for Forbidden Psalm, usable in Mörk Borg. 

Libēr de abominatio

Concept: “Cursed rituals for twisted minds, the grimm knowledge of decaying sages” 
Content: Eight new scrolls for use with Forbidden Psalm.
Writing: A transformative collection of body-horror-fueled mechanics.
Art/design: A generated pile of ambiguous meat crowds a loose collection of mystic texts.
Usability: A little twisted, but ultimately understandable. 

Martyred Apostate

Concept:  “An unholy manifestation, an enslaved soul of idolatry, even in death they pray for salvation.” 
Content: “A homemade new pet/relic/mercenary”
Writing: A willing sacrifice in the name of any who can enthrall them.
Art/design: Colored prints, miniatures, and text integrated in a collective sacrifice.
Usability: Less hostile than it looks. 

Odd Jobs for Forbidden Psalm

Concept: “a sidequest system for Forbidden Psalm campaigns.”
Content: 27 odd jobs for a warband of scvm, with rules and a table of rewards for the survivors. 
Writing: Consistent in structure, packed with flavorful and delicious references.   
Art/design: Neon textboxes with gritty black text for rules. White text over horizontal static for examples.
Usability: Designed for use as a table or cards. 

Ossarium Vol.1 | Beasts of the Dying Lands

13 contributors
Concept: “Not just a bestiary 
But an ongoing mission to seek out each creature.”
Content: 43 monstrous oddities to delight and horrify scvm.
Writing: Innovated, weird, and storied monsters to hunt and get killed by.
Art/design: Disgustingly tasteful use of color highlight gritty illustrations in dynamic spreads.
Usability: Digital spreads are of varying width to accommodate sidebars and creatures of significant scale. 

Severed Bits for Forbidden Psalm

Concept: “Forbidden Psalm stats for Severed Book's Massive Gelatinous Cubes and Caver”
Content: Oozes, Cubes, and Cavers. Oh my.
Writing: Variety in abilities makes each Ooze unique. Cavers have a significant impact on gameplay, adding a new arena of potential play.
Art/design: Emphasizes the associated miniatures with high quality photography.
Usability: Consistent hierarchy aids in navigation. 

Trench Coats and Trench Cats Last War Expansion

Concept: “New Horrors of War Spotted
Strange things have been reported from the front this week.”
Content: Trench coats. Trench cats. Trench warfare. New scenarios
Writing: Amusing variety of coats and cats—and trench warfare.
Art/design: Public domain depictions of aggressive cats, bell ringers, whisky drinking horse skulls. A terrifying miniature of a bloody creature. All in a newspaper layout.
Usability: Requires Forbidden Psalm: Last War
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