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death

Options for dead characters

The Negligent Necromancer

Concept: “Send your legions to their doom, then do it again. It's not like they have anything better to do.”
Content: A commander of the un-loyal dead.
Writing: A powerful but doomed necromancer, most likely to be killed in the night by their own unwilling servants.
Art/design: A simple two-column layout with good bones. 
Usability: Print-friendly and mostly plaintext. 

The Unburdened

Concept: “‘The end is near!’... Honestly, you couldn't be happier!” 
Content: An over-eager semi-finalist to the end-times.
Writing: Truly freeing. In the worst possible way.
Art/design: Cleanly thresholded images in red, yellow, and black blend strongly into a clean poster design.
Usability: For that player who just can’t appreciate the Misery. 

The Western Wall

Concept: “A tale also known as The Quest for Yig or How I Learned to Stop Worrying and Accept Dying”
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun. 

This Forest Breathes

Concept: “Pulsing with green life, lit without sun, the secret to this sprawling wood lies within its lifeblood: somewhere, deep past crawling vines and scurrying creatures, is a pool, its crystal-clear waters holding the secret to life eternal.”
Content: A bizarre subterranean forest crawl
Writing:
Predominantly textual and relies on the writing to convey the intended tone
Art/design:
A variety of layouts, some more traditional than others, and an array of typefaces all within a limited palette
Usability:
Eternal life ain’t all it’s cracked up to be

Tormented Imp Mangler

Concept: “little shits jumping around you that you can throw at enemies or stomp to death to make cool shit happen!” 
Content: Alternate reality Tim, punished for his sins by little imps.
Writing: Narrative and mechanics reinforce what a pain in the ass these imps are.
Art/design: Imps cavort in TIM’s wake... until he throttles one by moonlight.
Usability: Imp as follower. Broke. Imp as weapon. Woke. 

Tyrant of the Highest

Concept: “The most wretched of royalty, Tyrant of this dying world, the evil born in a manger”
Content: An IKHON of the Tyrant and the End, an apocalypse in defiance of 7:7.
Writing: Testament language full of brimstone and death.
Art/design: Black and white, with hints of the blood to come. Organized, Inevitable, Psalms.
Usability: Deviates from IKHON usage slightly. Variant rules explained in opening spread. 

Vanity Bleeder

Concept: “Slick with ichor and desire, the dire hostess, The Golden Masked Miraculous, sits alone atop the ruins of her father's cult. All heirs have been murdered: any drop of blood in the vein, and the sickly bell will whine again.”
Content: A glamorous/decrepit manor crawl full of hospitality/horror.
Writing: Understated and effective horror which carefully unravels and presents itself across both the black/white pages.
Art/design: A duality of black/white denotes the influence of Verhu’s Blind on the perceptions of the inspired. Alterations and reversals of associated imagery enhance the central theme.
Usability: Redundancy and parallel between the black/white versions of each spread allow for ease of reference regardless of your scvm’s sobriety during the adventure. 

Verhu Wants

Concept: “If you don't meet the basilisk's demands, you will die! Survive somehow within 666 seconds!”
Content: A cursed amulet, and a (probably) fatal 666-second errand. 
Writing: Clever use of The Basilisks Demand table as a mini-game. With helpful descriptions of the options a scvm could take to avoid almost certain death.
Art/design: An amusingly horrifying sketch of a disappointed (and hungry) basilisk.
Usability: A short solo adventure or introduction to Mörk Borg. 

Whispers of the Dead Saint

Concept: “When Dödz Bringare, a professional killer of the undead, is arrested for public disorder, he finds himself press-ganged into searching for a nobleman's dead wife. 
Content: An undead slaying, mercenary banding, Kergüs crawling, double-crossing, Misery of a novella. Complete with a set-piece dungeon and ghoul slayer class.
Writing: Relatable human foibles beneath healthy piles of loosed viscera.
Art/design: Bloody, jagged, and bleak illustrations match the struggle of a doomed mercenary company blow for blow.
Usability: Available in print, ebook, or audiobook formats. 

「黒き衣の茶人」他2篇 (“Tea Master in Black Clothes” and 2 others)

Concept: “This scenario is a group of short scenarios for "Nobunaga's Black Castle". You can play three short stories in a row, which begin with the vision of Biwa Hoshi. All of them are momentary and ad hoc, full of death and violence.”
Content:
A cinematic adventure to fulfill the prophecy of Biwa Hoshi.
Writing:
Story driven and combat heavy with a clear objective. Explores the choices you make to arrive at the black tea ceremony.
Art/design: Long adventure divided into three episodes with textual clues to aid in navigation.
Usability:
Balanced for two scvm. NPC stats not included. Written in Japanese.
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