Mörk Borg Cult
Mörk Borg Cult (MBC) is the sub-label for selected, approved and curated Mörk Borg content written by fans and laid out and illustrated by the Mörk Borg team. Digital MBC modules will always be free to download.
Blackpowder Weapons for the Rich and Foolhardy
Concept: “Expensive, exotic, and very loud”
Content: A variety of firearms, ammunition, and special rules for using them
Writing: Concise general and item-specific mechanics
Art/design: Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability: It’s a spiked arquebus blast to the face!
Content: A variety of firearms, ammunition, and special rules for using them
Writing: Concise general and item-specific mechanics
Art/design: Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability: It’s a spiked arquebus blast to the face!
Bone Bowyer
Concept: “A horrid, stealthy fey […] fashions bows from the bones of the children that it hunts.”
Content: An unearthly foe or unsavory ally of circumstance
Writing: Sets a thoroughly grim tone and provides multiple hooks
Art/design: Appropriately creepy and atmospheric illustration
Usability: Will always hit, but maybe not the intended target
Content: An unearthly foe or unsavory ally of circumstance
Writing: Sets a thoroughly grim tone and provides multiple hooks
Art/design: Appropriately creepy and atmospheric illustration
Usability: Will always hit, but maybe not the intended target
Cursed Skinwalker
Concept: “Something grabbed a hold of your soul as it seeped into the river of Death and sealed you once again in mortal flesh.”
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
Dead God's Prophet
Concept: “No one wants to hear the words of your god. But you can still hear them.”
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.
Content: A study in cosmic despondence
Writing: Includes a standard class profile plus a table for generating your god's name
Art/design: Clean layout with Mörky flourishes and elements
Usability: Gets two whole gifts. Bargain.
Eat, Prey, Kill
Concept: “When stomachs growl and there’s no inn in sight …”
Content: Mechanics for hunting and whole ecosystems of prey
Writing: Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design: Illustrations provide additional character and spark GM interpretation
Usability: Clean, straightforward layout supported by color and typographical choices
Content: Mechanics for hunting and whole ecosystems of prey
Writing: Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design: Illustrations provide additional character and spark GM interpretation
Usability: Clean, straightforward layout supported by color and typographical choices
Forlorn Philosopher
Concept: “Reason has decayed to shifting madness and only the cold remains.”
Content: A jaded intellectual in a heap of ivory rubble
Writing: Seethes with crazed bitterness and superiority
Art/design: Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability: Meant for use with The Tablets of Ochre Obscurity
Content: A jaded intellectual in a heap of ivory rubble
Writing: Seethes with crazed bitterness and superiority
Art/design: Easy-to-read design and layout; illustration captures a sense of bleak desolation in an apocalyptic atmosphere
Usability: Meant for use with The Tablets of Ochre Obscurity
IKHON
Concept: “Ancient god-vessels of cursed skin and soot-black wood, as rare and as valuable as they are blasphemous.”
Content: 4 sets of 8 powers granted by dead folk gods
Writing: Simple and straightforward mechanically; minimalist but seething with character and tone
Art/design: Black-and-white art on black ground beside white text; the graphic design is as maliciously expressive as the visuals
Usability: Covers are blank to ensure random selection; red page headings facilitate quick reference
Content: 4 sets of 8 powers granted by dead folk gods
Writing: Simple and straightforward mechanically; minimalist but seething with character and tone
Art/design: Black-and-white art on black ground beside white text; the graphic design is as maliciously expressive as the visuals
Usability: Covers are blank to ensure random selection; red page headings facilitate quick reference
Note: Original run was misprinted the first and last inside pages on the covers
Mörk Borg Cult: Feretory
15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Mörk Borg Cult: Heretic
9 contributors
Concept: “A zine full of MÖRK BORG stuff. Most of it is created by our wonderful community and will be (or already is) made available for free download on morkborg.com, but there is also exclusive official material.”
Content: Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing: Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design: Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability: The only obstacle is deciding what to read first.
Content: Generators for cults and curses, feats, 2 classes, black-powder weapons, 2 long adventures, a pair of 1-page dungeons, and a quartet of monsters/NPCs
Writing: Varies by author but consistently emphasizes images and concepts that are grim, creepy, and/or outright weird
Art/design: Every entry’s layout, graphic design, and coloration are distinct, creating a lot of visual diversity and easy navigability; sweet foil printing on the cover and first page; fold-out covers just to cram as much content into this zine as possible
Usability: The only obstacle is deciding what to read first.
Mörk Borg GM Screen
Concept: “A five-paneled A5 portrait wall of death”
Content: NPC generator, gear & services, basic rules reference, core Powers list, generic enemy stats, weather, and d100 Items & Trinkets; inserts include Tablets of Ochre Obscurity and tables for traps, taverns, and city events
Writing: Concise with tones of grittiness and grim humor
Art/design: Player-facing side depicts major locations and characters; GM-facing panels are yellow enough to melt your eyeballs (but they’re perfectly readable and have clever, novel layouts for the expanded content)
Usability: Includes “photo corners” to hold GM’s choice of additional content on the left and right panels
Content: NPC generator, gear & services, basic rules reference, core Powers list, generic enemy stats, weather, and d100 Items & Trinkets; inserts include Tablets of Ochre Obscurity and tables for traps, taverns, and city events
Writing: Concise with tones of grittiness and grim humor
Art/design: Player-facing side depicts major locations and characters; GM-facing panels are yellow enough to melt your eyeballs (but they’re perfectly readable and have clever, novel layouts for the expanded content)
Usability: Includes “photo corners” to hold GM’s choice of additional content on the left and right panels
Pale One
Concept: “You are fundamentally other, and belong nowhere.”
Content: Adapts the Pale One NPC into a playable class
Writing: Artfully unnerving with many strange images and concepts
Art/design: Illustration conveys a strong sense of alienness
Usability: Includes a table for generating an appropriately bizarre name
Content: Adapts the Pale One NPC into a playable class
Writing: Artfully unnerving with many strange images and concepts
Art/design: Illustration conveys a strong sense of alienness
Usability: Includes a table for generating an appropriately bizarre name
La Paleur (French translation)
This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign.
This entry was sponsored by Ryan D Wymer as part of the Ex Libris RPG crowdfunding campaign.
Sacrilegious Songbird
Concept: “Your soul may be screaming, but your throat sings sweetly.”
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Content: A bard befitting Mörk Borg
Writing: Provides a vain, acquisitive characterization alongside brutal imagery and standard mechanics
Art/design: Illustration features three whole colors; a bit of a chromatic departure, but atmospheric and fitting
Usability: Definitely not your grandad's minstrel
Sepulchre of the Swamp Witch
Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Tenebrous Reliquary
8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
The Hexed Gauntlet of Kagel-Secht
Concept: “A Mörk Borg obituary dungeon”
Content: A combination poster-size comic/dungeon
Writing: Contains stat blocks, item descriptions, and a point-map of the dungeon layout
Art/design: Panels convey a narrative and illustrate the dungeon’s locations; colors and style strongly recall the Underground Comix movement; sweet art on the reverse side
Usability: Could double as a play mat if you hide the stats (or don’t care if players see them)
Content: A combination poster-size comic/dungeon
Writing: Contains stat blocks, item descriptions, and a point-map of the dungeon layout
Art/design: Panels convey a narrative and illustrate the dungeon’s locations; colors and style strongly recall the Underground Comix movement; sweet art on the reverse side
Usability: Could double as a play mat if you hide the stats (or don’t care if players see them)
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