Rugose Kohn
The Dead City of Pyre-Chrypt
Concept: “The source of the plague, and great power, is still present, somewhere in the heart of the city, locked in a giant iron ziggurat.”
Content: A sprawling, horror-haunted necropolis
Writing: There’s a lot, but it provides appropriate imagery and atmosphere
Art/design: Largely non-representational but does include some illustrations, particularly in the bestiary
Usability: Some instructions and mechanics are incorporated into descriptive text
Content: A sprawling, horror-haunted necropolis
Writing: There’s a lot, but it provides appropriate imagery and atmosphere
Art/design: Largely non-representational but does include some illustrations, particularly in the bestiary
Usability: Some instructions and mechanics are incorporated into descriptive text
The Festering Pit of Mokath
Concept: “Descend into the depths on a doomed quest, the only certain outcome is total ruin!”
Content: A continually randomized dungeon with rules for fire spreading and damage
Writing: Plenty of vile imagery and vindictiveness for the PCs
Art/design: Subdued colors create a somber tone; rooms are nicely presented on the page but detached, allowing the GM to arrange and rearrange them as called for
Usability: Requires some renumbering and extra rolling on the GM’s part, but worth it to make those scvm suffer
Content: A continually randomized dungeon with rules for fire spreading and damage
Writing: Plenty of vile imagery and vindictiveness for the PCs
Art/design: Subdued colors create a somber tone; rooms are nicely presented on the page but detached, allowing the GM to arrange and rearrange them as called for
Usability: Requires some renumbering and extra rolling on the GM’s part, but worth it to make those scvm suffer
The Hateful Grave of Klor Prügl
“Silver, power, curiosity? One of these has drawn you here, and likely other would-be grave-robbers.”
The Hateful Grave of Klor Prügl was created as an exclusive, one-of-a-kind reward for the 30 Days of Mörk Borg Adventure Chapbook vol. 2 crowdfunding campaign. The backer has generously made it available free to the community.
The Occult Ossuary
28 contributors
Rugose Kohn
Johan Nohr
Matthew Neff
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Dom Cohen
Djuun
Kevin B.
Adam U.
Martin Gehrke
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Michael Mars
Maceo the Escher
James M.
Christopher Betancourt
Owen McGauley
Tupac Zuleta
Pablo Dapena
Naomi Rådmark
Vagabundörk
I. McClung
Chalkdown
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Spire of Grief
Concept: “Drawn to the spire, the only shelter for many miles, you seek refuge from a storm of prophetic intensity.”
Content: 4 rooms and inhabitants to populate them
Writing: Provides atmosphere and scenery; more suggestions rather than hard, fast rules
Art/design: Creates a wonderfully isolated, Gothic feel
Usability: Mapless; easy to grasp and highly usable at the table
The Western Wall
Concept: “A tale also known as The Quest for Yig or How I Learned to Stop Worrying and Accept Dying”
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun.
Content: A fvcking mountain crawl.
Writing: A mountain adventure that is easy to read, but hard to climb.
Art/design: Austere as a view from the summit. Does exactly what’s needed to convey both subject and tone.
Usability: Hope you brought climbing equipment. Dying on the way there is half the fun.
TIM, SEND ME YOUR ADDRESS!
Concept: “If your name is Tim and you bought the physical version of A$$HOLE$ & ELBOWS in the last couple of weeks, SEND ME YOUR ADDRESS!”
Content: A itinerant gang of devoted reverse pickpockets, and a map of where to search for them.
Writing: The writer is channeling personal experience.
Art/design: It could call out Tim more than it does honestly.
Usability: Two PDFs. Completely fails at its core purpose, finding Tim.
Content: A itinerant gang of devoted reverse pickpockets, and a map of where to search for them.
Writing: The writer is channeling personal experience.
Art/design: It could call out Tim more than it does honestly.
Usability: Two PDFs. Completely fails at its core purpose, finding Tim.
UnitSix's Misery's Keep
Concept: “an independent production by UnitSix… hastening the final Misery”
Content: A miserable keep-crawl, redecorated.
Writing: A dastardly villain, a towering castle treasure to steal, and dolls… (the original text has been slightly altered to accommodate the “reframing”)
Art/design: Crisp and spacious layout contrasts with rich inky illustrations, lovingly splattered.
Usability: Easy to reference try-fold layout with strong visual hierarchy.
Content: A miserable keep-crawl, redecorated.
Writing: A dastardly villain, a towering castle treasure to steal, and dolls… (the original text has been slightly altered to accommodate the “reframing”)
Art/design: Crisp and spacious layout contrasts with rich inky illustrations, lovingly splattered.
Usability: Easy to reference try-fold layout with strong visual hierarchy.
Warped Grotto’s Misery’s Keep
Concept: “an independent production by Joonas R… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A lightly distressed tri-fold pamphlet design with a clever pastel palette with vibrating blue highlights to draw the eye.
Usability: Available in printer friendly, or lively pastel.
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A lightly distressed tri-fold pamphlet design with a clever pastel palette with vibrating blue highlights to draw the eye.
Usability: Available in printer friendly, or lively pastel.
Wash thine filthy, blood-caked corporeal form
Concept: “Cleanliness is next to Basiliskliness”
Content: Mechanics for cleaning your scvm
Writing: Includes some helpful bits of advice for personal grooming and hygiene
Art/design: Features naked people—just like you when you use these rules
Usability: Delivered in shower curtain and towel form. Super-meta.
Photo by @graven_images, used with permission (encouragement, even)
Content: Mechanics for cleaning your scvm
Writing: Includes some helpful bits of advice for personal grooming and hygiene
Art/design: Features naked people—just like you when you use these rules
Usability: Delivered in shower curtain and towel form. Super-meta.
Photo by @graven_images, used with permission (encouragement, even)
Wuz’s Misery’s Keep
Concept: “an independent production by Conlin Durbin… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A sprawling waltz of a design. Typographic tricks, tasteful spot illustrations, and splashes of color are provided space to flourish in half-unlife.
Usability: A fluid presentation of Misery, in a keep.
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A sprawling waltz of a design. Typographic tricks, tasteful spot illustrations, and splashes of color are provided space to flourish in half-unlife.
Usability: A fluid presentation of Misery, in a keep.
Yuigaron’s Misery’s Keep
Concept: “an independent production by Matthew John… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Balanced yellow and black, room descriptions framed in the shadow of the keep, a little inverted text, some grit.
Usability: Stylish, condensed, and functional.
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: Balanced yellow and black, room descriptions framed in the shadow of the keep, a little inverted text, some grit.
Usability: Stylish, condensed, and functional.
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