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Mörk Borg Solo Rules
Content: A simple, concise system for running a solo game
Writing: Uses a straightforward, conversational tone with clear instructions
Art/design: Designed for easy reading and use rather than visual style
Usability: Instructions are broken down into short, manageable points; calls for various other supplements and resources, all of which are free online
Mörkal Komborg
Content: A Mortal Kombat vs Mörk Borg crossover deathmatch.
Writing: Over-the-top brutality disemboweled with self-aware satire.
Art/design: A SICK vintage fighting game manual in black and white.
Usability: Referenceable RPG fighting game manual with solo mini-game insert.
Pocket Trash
Content: A Russian Translation of Pocket Scvm by Chaoclypse.
Writing: Faithful to the original, with included player aids for solo adventuring.
Art/design: A friendly, compact design, with just a little grunge to catch your attention.
Usability: A great pocket-sized format, now in Russian.
Portents & Curses of the Prince of Gorse
Content: A portent interpreting oracle for solo gaming. With a curse mechanism to introduce consequences.
Writing: Divinatory prompts and instructions that are open to interpretation.
Art/design: Strong visual aids assist with inspiration on triple-word oracle prompts. Text that feels cozy but not cramped.
Usability: Simple, sectioned, and easy-to-reference design.
Reckless Plundering
Content: Four themed Dark Fort solo dungeons.
Writing: Consistent themes and varied mechanics add to engagement.
Art/design: Simple plaintext layout with small hand drawn annotations.
Usability: Familiar design for players of Dark Fort.
Rühtra’s Oracle
Concept: “Either by choice or by curse you adventure in painful solitude.”
Content: A lightweight solo oracle designed for Mörk Borg
Writing: Includes Yes/No oracle, random events and their character, and tables for answering open questions
Art/design: A clean, easily navigable layout with on-brand graphic design
Usability: Some ambiguity regarding when to roll Random events; otherwise, a handy on-the-fly tool for GMs as well
ShadowClink
Content: An adventure for the Sölitary Defilement solo-play ruleset; includes scenario setup, encounters, NPCs, special rooms, and rules for backtracking
Writing: Well written and easy to read with evocative language that helps build the experience
Art/design: Designed and laid out for clarity and ease of use, but the colors and chain graphics provide some appropriate character
Usability: Requires Sölitary Defilement to play solo, but also makes a pretty good random dungeon generator for standard play as well
Solitary Depths
Content: A Mörk Borg tailored oracle, region-specific mechanics, rare monster generation, traps, adjustable difficulty settings, and more...
Writing: Efficient and flexible, both mechanically and thematically. With a gorgeously miserable rare monster generator.
Art/design: Considered design elements with some delightfully grimy (and printer-friendly) surprises.
Usability: A legible, referenceable, and well-structured working document. Requires playing cards or equivalent.
SOLO ORBITS
Content: A Dark Fort inspired solo game set in the world of Death in Space
Writing: Concise and engaging setting and mechanics, full of classic Sci-Fi references.
Usability: A self-contained, fast paced, solo game. Easy to play during any decompression cycle. English & Japanese versions.
Soul Burner
“You are dead
but death doesn’t want you”
Content: Ill-omened ashen wasteland adventures as hands of fate. A standalone game system that’s compatible with Mörk Borg.
Writing: A cogent fictional world with compelling themes and history. A mechanical hybrid of Mörk Borg and Necronautilus.
Art/design: Deconstructed visual and textual elements fit themes of consumption and recollection.
Usability: For solo and group play. Can be played in conjunction with Mörk Borg characters.
Sword & Sorcery… and Solo Hero minizine
Content: Rules for survivable “heroic” solo scvm, complete with an example sword and sorcery barbarian class.
Writing: Informal, conversational, educational and friendly. Like a discussion with your DM (I hope).
Art/design: Fun character notebook sketches in a basic practical layout.
Usability: Designed for paired play. DM + 1.
Sölitary Crawl
Content: An online dungeon map generator for games of Solitary Defilement or Basilisk!
Writing: Concise room prompts with adjectives, type, and contents for solo play. Automated random encounter rolls are provided.
Art/design: Simple and effective yellow map on black background, with clear visual aids for special room encounters.
Usability: Provides analog rules for Solitary Crawl. Appears optimized for Solitary Defilement mechanics, but is generally applicable to Mörk Borg.
Sölitary Defilement
Content: A sprawling supplement with comprehensive rules and tables for solo play
Writing: Straightforward, second-person instruction in the main text; also includes a sample of play
Art/design: Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Usability: Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping
SölitASCII Defilement
Content: A plaintext supplement of comprehensive rules and tables for solo play.
Writing: Consistent and straightforward narrative resolution. Clear instructions for solo play. With an included sample of play.
Art/design: 128 fixed-width characters with L337 ASCII embellishments.
Usability: References Mörk Borg & Feretory but has suitable instructions for solo play and record keeping without them.
The Black City
Content: A dynamically generated city of Alliáns, plenty of ice-cold ways to die, and a collection of artifacts to collect to appease the Blood-Countess. Bring a torch — and a stake.
Writing: Frigidly thematic and appropriately bleak. No choice goes unpunished in Alliáns.
Art/design: Charcoal sketches convey a dark starving city, drained of its vibrancy and life.
Usability: A self-contained solo dungeon scrawl. Just add flint. Watch it burn.
The Last War: Flank Work
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
Verhu Wants
Content: A cursed amulet, and a (probably) fatal 666-second errand.
Writing: Clever use of The Basilisks Demand table as a mini-game. With helpful descriptions of the options a scvm could take to avoid almost certain death.
Art/design: An amusingly horrifying sketch of a disappointed (and hungry) basilisk.
Usability: A short solo adventure or introduction to Mörk Borg.
We Die Alone
Concept: “A solo roleplaying supplement for Mörk Borg”
Content: Rules tweaks, advice for setting scenes and building narrative arcs, and mechanics for GM-less play
Writing: A mix of game mechanics and metagame guidance
Art/design: Liberal layouts and more subdued design than some Mörk Borg publications, but still on-brand
Usability: Not as comprehensive as some other solo toolkits but it’ll get the job done
You Nameless SCUM
Content: A solo choose-your-own-adventure and character creator.
Writing: A haunting wax-filled replica of Sarkash and Graven-Tosk. A serious and surreal experience.
Art/design: An embellished single-column layout, with abstract illustrations invoking an artificial and constructed reality.
Usability: Stylish and simple, a breeze to navigate. Writing in the book encouraged.