Official content
Ancient Skin
Concept: “One of you dregs is plagued with a maddening itch and not only that – the skin is starting to rot. They say Mausoleum Knutha, on the edge of the graveyard Graven-Tosk, holds the only known cure.”
Content: A complex and variable (not to mention twisted) crawl through Sarkash
Writing: Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design: Marvelous maps; type design helps map the connections amongst locations and items
Usability: Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
Content: A complex and variable (not to mention twisted) crawl through Sarkash
Writing: Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design: Marvelous maps; type design helps map the connections amongst locations and items
Usability: Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
*Backer reward for original Kickstarter campaign; special thanks to Johan for providing a copy of this rare little gem
Arcane Intelligence Claw Curse
Concept: “#MÖRKTOBER 3: CLAW”
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.”
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.”
Böte
Concept: “Close your eyes and don’t open them until all is quiet”
Content: Grift's faceless.
Writing: Doesn't tell you what will happen if you open them.
Art/design: A very uncomfortable staring contest.
Usability: Don’t sleep in Eastern Grift.
Content: Grift's faceless.
Writing: Doesn't tell you what will happen if you open them.
Art/design: A very uncomfortable staring contest.
Usability: Don’t sleep in Eastern Grift.
Character Sheets: CHRYPT EDITION
Concept: “In case you run out of the regular character sheet or just really dislike it for whatever reason”
Content: An alternative but still official character sheet to use/burn/etc.
Writing: Clearly labeled blocks for stats, gear, etc.; the rest is DIY
Art/design: Clean, clear art and typography puzzled together to create a dynamic but cohesive visual whole
Usability: Available in English and Svenska
Content: An alternative but still official character sheet to use/burn/etc.
Writing: Clearly labeled blocks for stats, gear, etc.; the rest is DIY
Art/design: Clean, clear art and typography puzzled together to create a dynamic but cohesive visual whole
Usability: Available in English and Svenska
Dark Fort
Concept: “The catacomb rogue enters the stage.”
Content: A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing: Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design: More traditional than Mörk Borg’s, but still atmospheric
Usability: Extremely efficient layout
Content: A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing: Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design: More traditional than Mörk Borg’s, but still atmospheric
Usability: Extremely efficient layout
Death Temple Sztun
Concept: A “hyper-linear murder gauntlet of a dungeon crawl”
Content: Some nasty creatures and permanent effects (including abrupt deaths)
Writing: Concisely creates a strange, ominous atmosphere
Art/design: Maps are clear without sacrificing visual style
Usability: Color and typography strongly supports easy navigation
Backer reward for the Feretory funding campaign
Content: Some nasty creatures and permanent effects (including abrupt deaths)
Writing: Concisely creates a strange, ominous atmosphere
Art/design: Maps are clear without sacrificing visual style
Usability: Color and typography strongly supports easy navigation
Backer reward for the Feretory funding campaign
DNGNGEN
Concept: “A massively expanded version of the generator found in the back of the core rulebook”
Content: Dungeons both many and varied
Writing: On par with what you’d expect from demi-official Mörk Borg content
Art/design: Elegantly presented
Usability: GMs will have to arrange and map the dungeon, but the key pieces are all there
This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.
Content: Dungeons both many and varied
Writing: On par with what you’d expect from demi-official Mörk Borg content
Art/design: Elegantly presented
Usability: GMs will have to arrange and map the dungeon, but the key pieces are all there
This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.
Graven-Tosk Gravöl
Concept: “Brewed by twice-dead druug monks in dank Grift chambers. Imbibed only at funerals or heretical sacrificial rituals.”
Content: A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Content: A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Writing: Gritty as Gravöl
Art/design: Dark, bold, graven, heretical.
Usability: Stjørdal and Gotlandsdricka malts, foraged juniper, all run through a traditional Kuurna. Available in Cognition's taproom in Ishpeming, MI. Worth a trip.
Holy Migol Ratipede
Concept: “Holy Migol Ratipede”
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
Johan's Silver
Concept: “Glory, Glory! Their riches come rising!”
Content: A brief stint down King Fathmu’s Shaft.
Writing: A clever timer in a tide of boiling silver. A problem Fathmu probably shouldn’t learn about.
Art/design: Reads as a mining complex with reflux issues.
Usability: Think fast, or get smelt.
Content: A brief stint down King Fathmu’s Shaft.
Writing: A clever timer in a tide of boiling silver. A problem Fathmu probably shouldn’t learn about.
Art/design: Reads as a mining complex with reflux issues.
Usability: Think fast, or get smelt.
Johan’s Forest
Concept: “A mini adventure and a callback to Ancient Skin”
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Membrane of Sarkantha & Sarcopha-ghost
Concept: “Two devilish hazards every death-defying dungeon delver must learn to avoid.”
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Illustrations express the monsters’ ephemerality
Usability: It’s hard to screw up a Mörk Borg stat block
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Illustrations express the monsters’ ephemerality
Usability: It’s hard to screw up a Mörk Borg stat block
Monsters Based on The Binding of Isaac
Concept: “Six unholy monsters from the wonderful roguelike video game”
Content: Fundamentally messed up and right at home in Mörk Borg
Writing: Provides inspiring descriptions and dynamics
Art/design: The videogame’s graphics adapted to Mörk Borg’s aesthetic
Usability: Six clearly delineated stat blocks
Mörk Borg Miniatures
6 contributors
Concept: “We agreed to make this happen, and things were quickly descending into madness.”
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed.
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed.
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.
Mörk Borg: Bare Bones Edition
Concept: “ ”
Content: A graphics resistant, plain-text, free version of Mörk Borg
Writing: Mörk Borg, just the text please.
Art/design: Decidedly un-hostile design. Warning—Contains banging cover art.
Usability: Can’t complain about legibility anymore. Still flammable when printed.
Content: A graphics resistant, plain-text, free version of Mörk Borg
Writing: Mörk Borg, just the text please.
Art/design: Decidedly un-hostile design. Warning—Contains banging cover art.
Usability: Can’t complain about legibility anymore. Still flammable when printed.
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