Nell Azathoth Tull
Neon Nightmares
Concept: “Chromatic smatterings grow stronger and brighter and blindingly vibrant even after the sun passes.
This is when the Neon Nightmares swarm.”
Content: Your typical swarm of kaleidoscopic phantasmagoria.
Writing: Concise rules text. Glyphs form associations, unify design, and save space.
Art/design: A visually striking (and thematically appropriate) mixture of neon creatures, desaturated victims and heavy line weights.
Usability: May require the invention of entirely new colors.
This is when the Neon Nightmares swarm.”
Content: Your typical swarm of kaleidoscopic phantasmagoria.
Writing: Concise rules text. Glyphs form associations, unify design, and save space.
Art/design: A visually striking (and thematically appropriate) mixture of neon creatures, desaturated victims and heavy line weights.
Usability: May require the invention of entirely new colors.
Parasitic Infestation at Flame Tongue Temple
Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available.
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available.
Slasher Zine / Jam Compilation
18 contributors
“Slasher Jam was a jam I ran over the course of October 2021 that got 20 entries. I have compiled those entries into 2 volumes. Volume 1 contains classes, items, and monsters. Volume 2 contains the adventures of Slasher Jam.” – Michael Mars, ed.
Slaughterhouse Citadel
Concept: “Inspired by Death's album Scream Bloody Gore”
Content: Includes 11 rooms, 10 tables for room clutter and wandering monsters (just in case the other hazards and inhabitants weren’t lethal enough)
Writing: Descriptions of rooms and inhabitants are filled with grim, gritty, multi-sensory imagery
Art/design: Features loads of original art; palette is dominated by red and muted yellow, creating a gory and noxious ambience
Usability: Incorporates high-level internal links in ToC and at the bottom of pages for fast navigation; random monster table includes page references for print-inclined GMs
Content: Includes 11 rooms, 10 tables for room clutter and wandering monsters (just in case the other hazards and inhabitants weren’t lethal enough)
Writing: Descriptions of rooms and inhabitants are filled with grim, gritty, multi-sensory imagery
Art/design: Features loads of original art; palette is dominated by red and muted yellow, creating a gory and noxious ambience
Usability: Incorporates high-level internal links in ToC and at the bottom of pages for fast navigation; random monster table includes page references for print-inclined GMs
The Golden Razor Syndicate
“Anonymous ‘assassins’ privileged to be of noble birth they wrongly believe their selfish arrogant founder is the one true king”
The Hills are Watching You
“Inspired by Wes Craven's 1977 film The Hills Have Eyes”
The King of Sweet Death
Concept: “Grizzly skeletons fluidly dance ballet while spinning their scythes and hacking away chunks of themselves.”
Content: A violent tornado of scythes and meat
Writing: Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design: Single column of text lets the figure and apocalyptic scenery dominate the page
Usability: Wildcard!
Content: A violent tornado of scythes and meat
Writing: Provides lore and a vivid description of the creature in action; special attack and defense rules are concise but clear
Art/design: Single column of text lets the figure and apocalyptic scenery dominate the page
Usability: Wildcard!
The Loss of All Hope
Concept: “Rules inspired by the sanity or stress systems in various RPGs.”
Content: Words to lose hope by.
Writing: A fatal descent into bad habits and hopelessness.
Art/design: Violent imagery and sharp design in stark red-and-white across a weeping void.
Usability: Simple and self-contained. Jagged font makes for a delicate read.
Content: Words to lose hope by.
Writing: A fatal descent into bad habits and hopelessness.
Art/design: Violent imagery and sharp design in stark red-and-white across a weeping void.
Usability: Simple and self-contained. Jagged font makes for a delicate read.
The Ocean Axe
Concept: “Constructed from the skeletal corpse of the Manta Ray Lich, this mighty axe gives its wielder the powers of the endless ocean.”
Content: An axe borne from the endless sea.
Writing: Powerful and dripping with flavor and abysmal drawbacks.
Art/design: A vibrant, energetic visual design with a mildly distressed but aesthetic layout.
Usability: Simple, legible, intuitive.
Content: An axe borne from the endless sea.
Writing: Powerful and dripping with flavor and abysmal drawbacks.
Art/design: A vibrant, energetic visual design with a mildly distressed but aesthetic layout.
Usability: Simple, legible, intuitive.
The Xorb
Concept: “Repulsive though they may be, these sage like blasphemies are as intelligent as any woman, and wiser than any man.”
Content: A pair of strange creations, hinged and bottled
Writing: Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design: Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability: More complex than some monsters, but creates a more granular combat experience
Content: A pair of strange creations, hinged and bottled
Writing: Contains some lore but mostly devoted to stats and effects of successful attacks against them
Art/design: Layout regulates text to a half-frame, putting focus on the illustrations of these bio-mechanical constructs against chromatically dead landscapes and cataclysmic skies
Usability: More complex than some monsters, but creates a more granular combat experience
What’s Black As Night
Concept:
“Pine trees rearranging,
Permafrost crushing,
Colorful berries dot the void,
Bitter winds howl on frozen trees,
Red stain of fresh kill,
Snowfall entombs.”
Content: A frigid, howling, blood-splattered forest crawl.
Writing: A Grimm amalgamation of storybook wolves in all their gory detail.
Art/design: A vivid hybridization of illustration styles splattered in blood and red text.
Usability: Available in full-color gothic and plain text. With a player map and bonus wallpaper.
“Pine trees rearranging,
Permafrost crushing,
Colorful berries dot the void,
Bitter winds howl on frozen trees,
Red stain of fresh kill,
Snowfall entombs.”
Content: A frigid, howling, blood-splattered forest crawl.
Writing: A Grimm amalgamation of storybook wolves in all their gory detail.
Art/design: A vivid hybridization of illustration styles splattered in blood and red text.
Usability: Available in full-color gothic and plain text. With a player map and bonus wallpaper.
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